Connectionists: Call for papers for the Video Games and Machine Learning workshop
gabriel synnaeve
gabriel.synnaeve at gmail.com
Wed Jun 14 14:33:44 EDT 2017
Dear colleagues,
We are inviting submissions to the VGML workshop @ICML2017
https://syhw.github.io/vgml_workshop_icml2017/
Important dates:
- Submission deadline: June 23rd midnight pacific time.
- Acceptance/rejection answer by: July 7th.
- Workshop at ICML (Sydney): August 10th.
Abstract:
Good benchmarks are necessary for developing artificial intelligence.
Recently, there has been a growing movement for the use of video games as
machine learning benchmarks, and also an interest in the applications of
machine learning from the video games community. While games have been used
for AI research for a long time, only recently have we seen modern machine
learning methods applied to video games.
This workshop focuses on complex games which provide interesting and hard
challenges for machine learning. Going beyond simple toy problems of the
past, and games which can easily be solved with search, we focus on games
where learning is likely to be necessary to play well. This includes
strategy games such as StarCraft, open-world games such as MineCraft,
first-person shooters such as Doom, as well as hard and unsolved 2D games
such as Ms. Pac-Man and Montezuma's Revenge. While we see most of the
challenges in game-playing, there are also interesting machine learning
challenges in modeling and content generation. This workshop aims at
bringing together all researchers from ICML who want to use video games as
a benchmark.
Submissions:
We invite contributions on any topic that brings together video games and
machine learning. We welcome contributions up to four (4) pages of body,
with unlimited pages for references and appendices. Reviewers can take
their decision based only on the four pages of body. Submissions should be
blind (anonymous version).
All accepted papers will have a poster, we will have dedicated time for
poster sessions, and we reserve orals for submissions with (in order of
priority): interactive demos, demos, and videos.
Submission URL: https://easychair.org/conferences/?conf=vgml2017
Paper style kit (same as ICML):
https://2017.icml.cc/Conferences/2017/StyleAuthorInstructions
Invited Speakers:
Katja Hofmann, Microsoft Research, project Malmo lead
Honglak Lee, University of Michigan, associate professor, Google Brain,
research scientist
Spyros Samothrakis, University of Essex, research fellow
Marc G. Bellemare, Google DeepMind, research scientist (confirmed)
Max Jaderberg, Google DeepMind, research scientist
Blizzard speaker about StarCraft (confirmed)
OpenAI speaker about Universe/RL (tentative)
Yuandong Tian, Facebook, research scientist
Magnus Nordin, Electronic Arts, head of DL team
Thank you,
Gabriel Synnaeve (gab at fb.com, Facebook AI Research)
Julian Togelius (julian at togelius.com, NYU)
Tom Schaul (schaul at gmail.com, Google DeepMind)
Oriol Vinyals (vinyals at google.com, Google DeepMind)
Nicolas Usunier (usunier at fb.com, Facebook AI Research)
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