Connectionists: [CFP] Designing for Curiosity: An Interdisciplinary Workshop at CHI 2017, Denver, Colorado US

Pierre-Yves Oudeyer pierre-yves.oudeyer at inria.fr
Thu Jan 12 08:57:58 EST 2017


Designing for Curiosity: An Interdisciplinary Workshop
CHI 2017 (https://chi2017.acm.org)
May 7, 2017, Denver CO
Workshop website: https://www.crowdcurio.com/research/workshops/chi2017/
Submission deadline: February 24th, 2017
 
Curiosity - the desire to know, to see, or to experience that motivates exploratory behavior directed towards the acquisition of information - is an extensively-studied phenomenon that has broad implications for artificial intelligence, HCI and cognitive sciences, with applications ranging from design to educational technologies, video games, persuasive health techs, art or crowdsourcing. 

Through this workshop, we aim to build a interdisciplinary community of academic researchers who have engaged with the term curiosity in their work, including computer scientists (in artificial intelligence, robotics, human-computer interaction), developmental psychologists, behavioral economists, education, marketing, neuroscience, as well as practitioners such as painters, architects, game designers, screenwriters.
This session will enable networking, new collaborations and potentially novel ways of exploiting such research from the perspective of different domains. 

The workshop will feature invited speakers and a poster session, organized along three panels probing at the theoretical, engineering and design aspect of curiosity in human-computer interaction:

Panel 1. Theoretical—Understanding Curiosity
There is a set of closely related concepts with curiosity, e.g., serendipity, interest, intrinsic motivation and goal-setting, creativity. What are the links between these closely related concepts? What are the most relevant theories connecting these related concepts to curiosity? By drawing together theory and practice, we can get a better understanding of what curiosity means, and how theoretical concepts of curiosity can be leveraged in designing systems of human-computer interaction in the real world.

Panel 2. Engineering—Modeling Curiosity
From robots to embodied agents, what are the various ways to model systems that exhibit artificial curious behavior? How can it allow AI systems to be more open and flexible? How do users typically respond to artificial intelligent systems that act curiously? How do we model curiosity in endusers of everyday application? What observable actions or characteristics do we use as proxies of curiosity (e.g., information seeking behavior, engagement) and what are the advantages and pitfalls of each of those proxies?

Panel 3. Design—Designing for Curiosity
From art, literature, film, architecture, game design, to education, how do practitioners use the concept of curiosity to draw their audience in? How do we transfer these techniques to design curiosity into end-user applications?

Invited Speakers
Justine Cassell -- Carnegie Mellon University (Human-Computer Interaction)
Kenneth Stanley -- University of Central Florida (Artificial Intelligence)
George Loewenstein -- Carnegie Mellon University (Behavioural Economics)
Jessica Hammer -- Carnegie Mellon University (Game Design)
Russell Golman -- Carnegie Mellon University (Behavioural Economics)
Dana Kulic -- University of Waterloo (Artificial intelligence and Robotics)
Philip Beesley -- University of Waterloo (Architecture)
Yukie Nagai -- Osaka University (Robotics)
Celeste Kidd -- University of Rochester (Cognitive Science)
Rob Saunders -- University of Sydney (Design Computing and AI)
Vittorio Loreto -- University of Rome (Physics and AI)
Simon Colton -- University College London (Design and AI)
 
Submissions
We invite submissions of position papers, at most 2 pages in length in the ACM Extended Abstract format (https://chi2017.acm.org/submission-formats.html) that address one or more of the above topics. Position papers should include a brief biography, and an overview of how the author’s work relates to studies of curiosity. Accepted submissions will be presented as posters during the workshop in order to facilitate an interactive discussion.  Submissions should be sent direct to designingforcuriosity at gmail.com, where they will be curated by the workshop organizers. At least one author of each accepted position paper must attend the workshop and all participants must register for both the workshop and for at least one day of the conference.  
==> Deadline is February 24, 2017.

Funding
Several student travel grants will be available thanks to sponsorship from Microsoft-Inria Joint Research Center. Each grant covers expenses of the travel up to 500 euros, and will be awarded to student authors based on needs and the quality of their submissions. Students can apply for the travel grant by indicating their interest in the submission email

Organizers
Edith Law (University of Waterloo), http://edithlaw.ca
Pierre-Yves Oudeyer (Inria), http://www.pyoudeyer.com
Alex C. Williams (University of Waterloo), http://acw.io
Mike Schaekermann (University of Waterloo), https://cs.uwaterloo.ca/~mschaeke/bio-and-research/
Ming Yin (Harvard University), http://people.seas.harvard.edu/~myin/
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