[ACT-R-users] PokerBot competition at ICCM2004
Christian Schunn
schunn+ at pitt.edu
Wed Feb 25 09:07:29 EST 2004
NEW ANNOUNCEMENT REGARDING ICCM2004
ICCM 2004 Competitive Symposium: PokerBot World Series
Game playing seems to satisfy a basic craving of
human cognition by exercising its fundamental
abilities in a competitive setting. Therefore,
it provides an excellent benchmark to study and
evaluate cognitive models in tractable yet
naturalistic settings that are simple and formal
yet reproduce much of the complexity of real
life. Poker is probably the most widely played
card game, with endless variations played by
millions of adherents from casual players
gambling pennies to professionals competing in
million-dollar tournaments. Unlike other games
that emphasize one particular aspect of
cognition, poker involves a broad range of
cognitive activities, including:
Reasoning under uncertainty (opponents' cards)
Dealing with probabilistic outcomes (future cards)
Decision-making with multiple options (chips used for bets)
Individual differences (different styles of play)
Inference of intent (from opponents' bets)
Intentional deception (bluffing, sandbagging)
Pattern recognition (detecting trends from flow of game)
Social and emotional aspects (dealing with winning and losing)
Economic behavior (factoring impact of amount of bets)
Because of the range of cognitive activities
involved, poker provides a broader and more
challenging test for cognitive modeling than
other games such as chess that focus on a more
restricted range of mechanisms (e.g. search).
Despite the complexity of aspects involved, it
remains a highly tractable domain, partly because
it abstracts away from computationally demanding
perception and interaction problems. Poker is
increasingly being played in online gaming
communities where the need for challenging,
cognitively plausible agents is increasing.
Poker therefore provides a challenging domain at
the intersection of fundamental research
questions and potential mass application.
Open competitions such as Robocup
(http://www.robocup.org/) and the DARPA grand
challenge (http://www.darpa.mil/grandchallenge/)
have recently provided a promising mechanism to
make progress on long-term research issues while
focusing on a practical, measurable goal. To
that end, we are organizing a competitive
symposium at ICCM-2004 with the ultimate goal of
producing a fully functional, human-like poker
agent. The competition will take place in two
parts, emphasizing the dual aspects of cognitive
modeling: the production of accurate models of
human cognition that are not mere post-hoc
descriptions of human performance but can perform
actual tasks in a fully functional manner. The
first part will involve head-to-head,
winner-take-all play between models to test their
functionality. The second part will involve
evaluating the cognitive validity of the models
in quantitative and/or qualitative manner, such
as comparison to archived human games and Turing
Test judgments.
The variant of poker used is Texas Hold'em, a
popular, fast-paced game that is the centerpiece
of the World Series of Poker
(http://www.binions.com/worldseries.asp).
Potential participants should contact the
organizers by email (clebiere at maad.com) by April
1st to register their interest and obtain
detailed rules of participation. Participants
must register to the conference to be able to
submit a player but free registration will be
offered to the winner(s). The best models will
be presented at a symposium during the conference
where progress on research issues will be
discussed.
For more information on ICCM2004 more generally,
see http://simon.lrdc.pitt.edu/~iccm/
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