[TeamTalk 363]: [899] trunk/usarsim/TreasureHunt/Classes: 1) Now the code compiles again.

bfrisch@edam.speech.cs.cmu.edu bfrisch at edam.speech.cs.cmu.edu
Mon Jan 14 12:38:39 EST 2008


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Modified: trunk/usarsim/TreasureHunt/Classes/SmithTreasureHunterPawn.uc
===================================================================
--- trunk/usarsim/TreasureHunt/Classes/SmithTreasureHunterPawn.uc	2008-01-14 16:28:34 UTC (rev 898)
+++ trunk/usarsim/TreasureHunt/Classes/SmithTreasureHunterPawn.uc	2008-01-14 17:38:38 UTC (rev 899)
@@ -23,24 +23,12 @@
     bCanClimbLadders=true
     bCanPickupInventory=true
 	bNetNotify=true
-
-    
-	Species=class'xGame.SPECIES_Merc'
-    SoundGroupClass=class'xMercMaleSoundGroup'
-    GibGroupClass=class'xJuggGibGroup'
-
+	
 	RequiredEquipment(0)=""
 	RequiredEquipment(1)=""
-	
-	bNetNotify=true
-
-    Species=class'SPECIES_Merc'
-    SoundGroupClass=class'xMercMaleSoundGroup'
-    GibGroupClass=class'xPawnGibGroup'
-
+    
     bStatic=False
-    DrawScale=1.0
-
+    
     Buoyancy=+00099.000000
     UnderWaterTime=+00020.000000
     bCanStrafe=True
@@ -56,59 +44,26 @@
     LowGoreBlood=class'AlienSmallHit'
     AirControl=+0.35
     bStasis=false
-    bCanCrouch=true
-    bCanClimbLadders=True
-    bCanPickupInventory=True
     WalkingPct=+0.4
     CrouchedPct=+0.4
 
     DodgeSpeedFactor=1.5
     DodgeSpeedZ=210.0
     AccelRate=2048.0
-    JumpZ=340.0
-    CrouchHeight=29.0
-    CrouchRadius=25.0
-
+    
     LODBias=1.8
 
-    ShieldStrengthMax=150.0
-
     PrePivot=(X=0.0,Y=0.0,Z=-5.0);
     ControllerClass=class'XGame.xBot'
-
-    SoundFootsteps(0)=Sound'PlayerSounds.Final.FootstepDefault'
-    SoundFootsteps(1)=Sound'PlayerSounds.Final.FootstepRock'
-    SoundFootsteps(2)=Sound'PlayerSounds.Final.FootstepDirt'
-    SoundFootsteps(3)=Sound'PlayerSounds.Final.FootStepMetal'
-    SoundFootsteps(4)=Sound'PlayerSounds.Final.FootstepWood'
-    SoundFootsteps(5)=Sound'PlayerSounds.Final.FootstepPlant'
-    SoundFootsteps(6)=Sound'PlayerSounds.Final.FootstepFlesh'
-    SoundFootsteps(7)=Sound'PlayerSounds.Final.FootstepIce'
-    SoundFootsteps(8)=Sound'PlayerSounds.Final.FootstepSnow'
-    SoundFootsteps(9)=Sound'PlayerSounds.Final.FootstepWater'
-    SoundFootsteps(10)=Sound'PlayerSounds.Final.FootstepGlass'
-
-    MinTimeBetweenPainSounds=0.35
+    
     ScaleGlow=1.0
     AmbientGlow=40
+    
+	bDoTorsoTwist=true
 
-    TeleportFXClass=class'TransEffect'
-
-    GibCountCalf=4
-    GibCountForearm=2
-    GibCountHead=2
-    GibCountTorso=2
-    GibCountUpperArm=2
-
-    bDoTorsoTwist=true
-
     bActorShadows=true
     bPlayerShadows=true
-    ShieldHitMat=Material'XGameShaders.PlayerShaders.PlayerShieldSh'
-    ShieldHitMatTime=1.0
-    UDamageWeaponMaterial=Material'XGameShaders.PlayerShaders.WeaponUDamageShader'
-    InvisMaterial=FinalBlend'XEffectMat.InvisOverlayFB'
-
+   
     bPhysicsAnimUpdate=true
     MovementAnims(0)=RunF
     MovementAnims(1)=RunB
@@ -148,11 +103,7 @@
     DodgeAnims(1)=DodgeB
     DodgeAnims(2)=DodgeL
     DodgeAnims(3)=DodgeR
-    WallDodgeAnims(0)=WallDodgeF
-    WallDodgeAnims(1)=WallDodgeB
-    WallDodgeAnims(2)=WallDodgeL
-    WallDodgeAnims(3)=WallDodgeR
-
+   
     TurnRightAnim=TurnR
     TurnLeftAnim=TurnL
     CrouchTurnRightAnim=Crouch_TurnR
@@ -161,26 +112,8 @@
     IdleCrouchAnim=Crouch
     IdleSwimAnim=Swim_Tread
     IdleWeaponAnim=Idle_Chat
-    IdleHeavyAnim=Idle_Chat
-    IdleRifleAnim=Idle_Chat
     IdleChatAnim=Idle_Chat
-    FireHeavyRapidAnim=Idle_Chat
-    FireHeavyBurstAnim=Idle_Chat
-    FireRifleRapidAnim=Idle_Chat
-    FireRifleBurstAnim=Idle_Chat
 
-    MaxMultiJump=1
-    MultiJumpRemaining=1
-    MultiJumpBoost=25
-
-    RagdollLifeSpan=13
-    RagDeathVel=200
-    RagInvInertia=4
-    RagShootStrength=8000
-    RagSpinScale=2.5
-    RagDeathUpKick=150
-    RagGravScale=1.0
-
     Begin Object Class=KarmaParamsSkel Name=PawnKParams
         KFriction=0.6
         KRestitution=0.3
@@ -196,42 +129,16 @@
     End Object
     KParams=KarmaParams'PawnKParams'
 
-    RagImpactSounds(0)=sound'GeneralImpacts.Breakbone_01'
-    RagImpactSounds(1)=sound'GeneralImpacts.Breakbone_02'
-    RagImpactSounds(2)=sound'GeneralImpacts.Breakbone_03'
-
-    RagImpactVolume=2.5
-    RagImpactSoundInterval=0.5
-
     VoiceType="xGame.MercMaleVoice"
 
     RootBone="Bip01"
     HeadBone="Bip01 Head"
     SpineBone1="Bip01 Spine1"
     SpineBone2="Bip01 Spine2"
-    FireRootBone="Bip01 Spine"
-
-    UDamageSound=Sound'GameSounds.UDamageFire'
-
-    GruntVolume=0.18
-    FootstepVolume=0.15
-
-    DeResTime=6.0
-    DeResMat0=FinalBlend'DeRez.DeRezFinalBody'
-    DeResMat1=FinalBlend'DeRez.DeRezFinalHead'
-    DeResLiftVel=(Points=((InVal=0,OutVal=0),(InVal=2.5,OutVal=32),(InVal=100,OutVal=32)))
-    DeResLiftSoftness=(Points=((InVal=0,OutVal=0.3),(InVal=2.5,OutVal=0.05),(InVal=100,OutVal=0.05)))
-    DeResGravScale=0.0
-    DeResLateralFriction=0.3
-    TransOutEffect(0)=class'NewTransDeResRed'
-    TransOutEffect(1)=class'NewTransDeResBlue'
-    TransEffects(0)=class'NewTransEffect'
-    TransEffects(1)=class'NewTransEffectBlue'
-
-    MaxLights=8
+   
+	MaxLights=8
     bDramaticLighting=true
 
-    bCanDodgeDoubleJump=true
-    bCanWallDodge=true
+	bCanWallDodge=true
     bNoCoronas=false
 }
\ No newline at end of file

Modified: trunk/usarsim/TreasureHunt/Classes/TreasureHuntGame.uc
===================================================================
--- trunk/usarsim/TreasureHunt/Classes/TreasureHuntGame.uc	2008-01-14 16:28:34 UTC (rev 898)
+++ trunk/usarsim/TreasureHunt/Classes/TreasureHuntGame.uc	2008-01-14 17:38:38 UTC (rev 899)
@@ -51,19 +51,19 @@
 		
 		switch (pawnSuitColorNum) {
 			case 1:
-				DefaultPlayerClass = class'BlackMaleTreasureHunterPawn';
+				DefaultPlayerClass = class'BlackSmithTreasureHunterPawn';
 				break;
 			case 2:
-				DefaultPlayerClass = class'BlueMaleTreasureHunterPawn';
+				DefaultPlayerClass = class'BlueSmithTreasureHunterPawn';
 				break;
 			case 3:
-				DefaultPlayerClass = class'GreenMaleTreasureHunterPawn';
+				DefaultPlayerClass = class'GreenSmithTreasureHunterPawn';
 				break;
 			case 4:
-				DefaultPlayerClass = class'RedMaleTreasureHunterPawn';
+				DefaultPlayerClass = class'RedSmithTreasureHunterPawn';
 				break;
 			case 0:
-				DefaultPlayerClass = class'YellowMaleTreasureHunterPawn';
+				DefaultPlayerClass = class'YellowSmithTreasureHunterPawn';
 				break;
 		}
 		

Modified: trunk/usarsim/TreasureHunt/Classes/YellowSmithTreasureHunterPawn.uc
===================================================================
--- trunk/usarsim/TreasureHunt/Classes/YellowSmithTreasureHunterPawn.uc	2008-01-14 16:28:34 UTC (rev 898)
+++ trunk/usarsim/TreasureHunt/Classes/YellowSmithTreasureHunterPawn.uc	2008-01-14 17:38:38 UTC (rev 899)
@@ -1,4 +1,4 @@
-Class YellowMaleTreasureHunterPawn extends TreasureHunterPawn;
+Class YellowSmithTreasureHunterPawn extends TreasureHunterPawn;
 
 defaultproperties
 {


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