[TeamTalk 363]: [899] trunk/usarsim/TreasureHunt/Classes: 1) Now the code compiles again.
bfrisch@edam.speech.cs.cmu.edu
bfrisch at edam.speech.cs.cmu.edu
Mon Jan 14 12:38:39 EST 2008
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Modified: trunk/usarsim/TreasureHunt/Classes/SmithTreasureHunterPawn.uc
===================================================================
--- trunk/usarsim/TreasureHunt/Classes/SmithTreasureHunterPawn.uc 2008-01-14 16:28:34 UTC (rev 898)
+++ trunk/usarsim/TreasureHunt/Classes/SmithTreasureHunterPawn.uc 2008-01-14 17:38:38 UTC (rev 899)
@@ -23,24 +23,12 @@
bCanClimbLadders=true
bCanPickupInventory=true
bNetNotify=true
-
-
- Species=class'xGame.SPECIES_Merc'
- SoundGroupClass=class'xMercMaleSoundGroup'
- GibGroupClass=class'xJuggGibGroup'
-
+
RequiredEquipment(0)=""
RequiredEquipment(1)=""
-
- bNetNotify=true
-
- Species=class'SPECIES_Merc'
- SoundGroupClass=class'xMercMaleSoundGroup'
- GibGroupClass=class'xPawnGibGroup'
-
+
bStatic=False
- DrawScale=1.0
-
+
Buoyancy=+00099.000000
UnderWaterTime=+00020.000000
bCanStrafe=True
@@ -56,59 +44,26 @@
LowGoreBlood=class'AlienSmallHit'
AirControl=+0.35
bStasis=false
- bCanCrouch=true
- bCanClimbLadders=True
- bCanPickupInventory=True
WalkingPct=+0.4
CrouchedPct=+0.4
DodgeSpeedFactor=1.5
DodgeSpeedZ=210.0
AccelRate=2048.0
- JumpZ=340.0
- CrouchHeight=29.0
- CrouchRadius=25.0
-
+
LODBias=1.8
- ShieldStrengthMax=150.0
-
PrePivot=(X=0.0,Y=0.0,Z=-5.0);
ControllerClass=class'XGame.xBot'
-
- SoundFootsteps(0)=Sound'PlayerSounds.Final.FootstepDefault'
- SoundFootsteps(1)=Sound'PlayerSounds.Final.FootstepRock'
- SoundFootsteps(2)=Sound'PlayerSounds.Final.FootstepDirt'
- SoundFootsteps(3)=Sound'PlayerSounds.Final.FootStepMetal'
- SoundFootsteps(4)=Sound'PlayerSounds.Final.FootstepWood'
- SoundFootsteps(5)=Sound'PlayerSounds.Final.FootstepPlant'
- SoundFootsteps(6)=Sound'PlayerSounds.Final.FootstepFlesh'
- SoundFootsteps(7)=Sound'PlayerSounds.Final.FootstepIce'
- SoundFootsteps(8)=Sound'PlayerSounds.Final.FootstepSnow'
- SoundFootsteps(9)=Sound'PlayerSounds.Final.FootstepWater'
- SoundFootsteps(10)=Sound'PlayerSounds.Final.FootstepGlass'
-
- MinTimeBetweenPainSounds=0.35
+
ScaleGlow=1.0
AmbientGlow=40
+
+ bDoTorsoTwist=true
- TeleportFXClass=class'TransEffect'
-
- GibCountCalf=4
- GibCountForearm=2
- GibCountHead=2
- GibCountTorso=2
- GibCountUpperArm=2
-
- bDoTorsoTwist=true
-
bActorShadows=true
bPlayerShadows=true
- ShieldHitMat=Material'XGameShaders.PlayerShaders.PlayerShieldSh'
- ShieldHitMatTime=1.0
- UDamageWeaponMaterial=Material'XGameShaders.PlayerShaders.WeaponUDamageShader'
- InvisMaterial=FinalBlend'XEffectMat.InvisOverlayFB'
-
+
bPhysicsAnimUpdate=true
MovementAnims(0)=RunF
MovementAnims(1)=RunB
@@ -148,11 +103,7 @@
DodgeAnims(1)=DodgeB
DodgeAnims(2)=DodgeL
DodgeAnims(3)=DodgeR
- WallDodgeAnims(0)=WallDodgeF
- WallDodgeAnims(1)=WallDodgeB
- WallDodgeAnims(2)=WallDodgeL
- WallDodgeAnims(3)=WallDodgeR
-
+
TurnRightAnim=TurnR
TurnLeftAnim=TurnL
CrouchTurnRightAnim=Crouch_TurnR
@@ -161,26 +112,8 @@
IdleCrouchAnim=Crouch
IdleSwimAnim=Swim_Tread
IdleWeaponAnim=Idle_Chat
- IdleHeavyAnim=Idle_Chat
- IdleRifleAnim=Idle_Chat
IdleChatAnim=Idle_Chat
- FireHeavyRapidAnim=Idle_Chat
- FireHeavyBurstAnim=Idle_Chat
- FireRifleRapidAnim=Idle_Chat
- FireRifleBurstAnim=Idle_Chat
- MaxMultiJump=1
- MultiJumpRemaining=1
- MultiJumpBoost=25
-
- RagdollLifeSpan=13
- RagDeathVel=200
- RagInvInertia=4
- RagShootStrength=8000
- RagSpinScale=2.5
- RagDeathUpKick=150
- RagGravScale=1.0
-
Begin Object Class=KarmaParamsSkel Name=PawnKParams
KFriction=0.6
KRestitution=0.3
@@ -196,42 +129,16 @@
End Object
KParams=KarmaParams'PawnKParams'
- RagImpactSounds(0)=sound'GeneralImpacts.Breakbone_01'
- RagImpactSounds(1)=sound'GeneralImpacts.Breakbone_02'
- RagImpactSounds(2)=sound'GeneralImpacts.Breakbone_03'
-
- RagImpactVolume=2.5
- RagImpactSoundInterval=0.5
-
VoiceType="xGame.MercMaleVoice"
RootBone="Bip01"
HeadBone="Bip01 Head"
SpineBone1="Bip01 Spine1"
SpineBone2="Bip01 Spine2"
- FireRootBone="Bip01 Spine"
-
- UDamageSound=Sound'GameSounds.UDamageFire'
-
- GruntVolume=0.18
- FootstepVolume=0.15
-
- DeResTime=6.0
- DeResMat0=FinalBlend'DeRez.DeRezFinalBody'
- DeResMat1=FinalBlend'DeRez.DeRezFinalHead'
- DeResLiftVel=(Points=((InVal=0,OutVal=0),(InVal=2.5,OutVal=32),(InVal=100,OutVal=32)))
- DeResLiftSoftness=(Points=((InVal=0,OutVal=0.3),(InVal=2.5,OutVal=0.05),(InVal=100,OutVal=0.05)))
- DeResGravScale=0.0
- DeResLateralFriction=0.3
- TransOutEffect(0)=class'NewTransDeResRed'
- TransOutEffect(1)=class'NewTransDeResBlue'
- TransEffects(0)=class'NewTransEffect'
- TransEffects(1)=class'NewTransEffectBlue'
-
- MaxLights=8
+
+ MaxLights=8
bDramaticLighting=true
- bCanDodgeDoubleJump=true
- bCanWallDodge=true
+ bCanWallDodge=true
bNoCoronas=false
}
\ No newline at end of file
Modified: trunk/usarsim/TreasureHunt/Classes/TreasureHuntGame.uc
===================================================================
--- trunk/usarsim/TreasureHunt/Classes/TreasureHuntGame.uc 2008-01-14 16:28:34 UTC (rev 898)
+++ trunk/usarsim/TreasureHunt/Classes/TreasureHuntGame.uc 2008-01-14 17:38:38 UTC (rev 899)
@@ -51,19 +51,19 @@
switch (pawnSuitColorNum) {
case 1:
- DefaultPlayerClass = class'BlackMaleTreasureHunterPawn';
+ DefaultPlayerClass = class'BlackSmithTreasureHunterPawn';
break;
case 2:
- DefaultPlayerClass = class'BlueMaleTreasureHunterPawn';
+ DefaultPlayerClass = class'BlueSmithTreasureHunterPawn';
break;
case 3:
- DefaultPlayerClass = class'GreenMaleTreasureHunterPawn';
+ DefaultPlayerClass = class'GreenSmithTreasureHunterPawn';
break;
case 4:
- DefaultPlayerClass = class'RedMaleTreasureHunterPawn';
+ DefaultPlayerClass = class'RedSmithTreasureHunterPawn';
break;
case 0:
- DefaultPlayerClass = class'YellowMaleTreasureHunterPawn';
+ DefaultPlayerClass = class'YellowSmithTreasureHunterPawn';
break;
}
Modified: trunk/usarsim/TreasureHunt/Classes/YellowSmithTreasureHunterPawn.uc
===================================================================
--- trunk/usarsim/TreasureHunt/Classes/YellowSmithTreasureHunterPawn.uc 2008-01-14 16:28:34 UTC (rev 898)
+++ trunk/usarsim/TreasureHunt/Classes/YellowSmithTreasureHunterPawn.uc 2008-01-14 17:38:38 UTC (rev 899)
@@ -1,4 +1,4 @@
-Class YellowMaleTreasureHunterPawn extends TreasureHunterPawn;
+Class YellowSmithTreasureHunterPawn extends TreasureHunterPawn;
defaultproperties
{
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