[TeamTalk 362]: [898] trunk/usarsim/TreasureHunt/Classes: !) Checking in progress of working SmithTreasureHunterPawns

bfrisch@edam.speech.cs.cmu.edu bfrisch at edam.speech.cs.cmu.edu
Mon Jan 14 11:28:36 EST 2008


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Deleted: trunk/usarsim/TreasureHunt/Classes/BlackMaleTreasureHunterPawn.uc
===================================================================
--- trunk/usarsim/TreasureHunt/Classes/BlackMaleTreasureHunterPawn.uc	2008-01-11 17:22:59 UTC (rev 897)
+++ trunk/usarsim/TreasureHunt/Classes/BlackMaleTreasureHunterPawn.uc	2008-01-14 16:28:34 UTC (rev 898)
@@ -1,45 +0,0 @@
-Class BlackMaleTreasureHunterPawn extends TreasureHunterPawn;
-
-defaultproperties
-{
-    // Size of all male hunter is different from Female Treasure Hunter due to different mesh
-    DrawScale=5.0
-
-    // Animation subset
-    Mesh=Mesh'smith.smith'
-	
-	BaseEyeHeight=+00150.000000
-    EyeHeight=+00150.000000
-    CollisionRadius=+00061.200000
-    CollisionHeight=+00203.000000
-    CrouchHeight=+00070.200000
-    CrouchRadius=+00061.200000
-    GroundSpeed=+00800.000000
-    AirSpeed=+00800.000000
-    WaterSpeed=+00800.000000
-    JumpZ=+00630.000000
-	bWantsToCrouch = true
-	bCanCrouch=true
-    bCanClimbLadders=true
-    bCanPickupInventory=true
-	bNetNotify=true
-
-    
-    Skins(0)=Texture'smithskins.smithbody'
-    Skins(1)=Texture'smithskins.smithhead'
-    Species=class'xGame.SPECIES_Merc'
-    SoundGroupClass=class'xMercMaleSoundGroup'
-    GibGroupClass=class'xJuggGibGroup'
-
-	RequiredEquipment(0)=""
-	RequiredEquipment(1)=""
-
-	IdleWeaponAnim=Idle_Rest
-    IdleHeavyAnim=Idle_Rest
-    IdleRifleAnim=Idle_Rest
-    FireHeavyRapidAnim=Idle_Rest
-    FireHeavyBurstAnim=Idle_Rest
-    FireRifleRapidAnim=Idle_Rest
-    FireRifleBurstAnim=Idle_Rest
-
-}
\ No newline at end of file

Copied: trunk/usarsim/TreasureHunt/Classes/BlackSmithTreasureHunterPawn.uc (from rev 897, trunk/usarsim/TreasureHunt/Classes/BlackMaleTreasureHunterPawn.uc)
===================================================================
--- trunk/usarsim/TreasureHunt/Classes/BlackSmithTreasureHunterPawn.uc	                        (rev 0)
+++ trunk/usarsim/TreasureHunt/Classes/BlackSmithTreasureHunterPawn.uc	2008-01-14 16:28:34 UTC (rev 898)
@@ -0,0 +1,7 @@
+Class BlackSmithTreasureHunterPawn extends SmithTreasureHunterPawn;
+
+defaultproperties
+{
+    Skins(0)=Texture'smithskins.smithbody'
+    Skins(1)=Texture'smithskins.smithhead'
+}
\ No newline at end of file

Deleted: trunk/usarsim/TreasureHunt/Classes/BlueMaleTreasureHunterPawn.uc
===================================================================
--- trunk/usarsim/TreasureHunt/Classes/BlueMaleTreasureHunterPawn.uc	2008-01-11 17:22:59 UTC (rev 897)
+++ trunk/usarsim/TreasureHunt/Classes/BlueMaleTreasureHunterPawn.uc	2008-01-14 16:28:34 UTC (rev 898)
@@ -1,45 +0,0 @@
-Class BlueMaleTreasureHunterPawn extends TreasureHunterPawn;
-
-defaultproperties
-{
-    // Size of all male hunter is different from Female Treasure Hunter due to different mesh
-    DrawScale=5.0
-
-    // Animation subset
-    Mesh=Mesh'smith.smith'
-	
-	BaseEyeHeight=+00150.000000
-    EyeHeight=+00150.000000
-    CollisionRadius=+00061.200000
-    CollisionHeight=+00203.000000
-    CrouchHeight=+00070.200000
-    CrouchRadius=+00061.200000
-    GroundSpeed=+00800.000000
-    AirSpeed=+00800.000000
-    WaterSpeed=+00800.000000
-    JumpZ=+00630.000000
-	bWantsToCrouch = true
-	bCanCrouch=true
-    bCanClimbLadders=true
-    bCanPickupInventory=true
-	bNetNotify=true
-
-    
-    Skins(0)=Texture'smithskins.smithbody-blue'
-    Skins(1)=Texture'smithskins.smithhead'
-    Species=class'xGame.SPECIES_Merc'
-    SoundGroupClass=class'xMercMaleSoundGroup'
-    GibGroupClass=class'xJuggGibGroup'
-
-	RequiredEquipment(0)=""
-	RequiredEquipment(1)=""
-
-	IdleWeaponAnim=Idle_Rest
-    IdleHeavyAnim=Idle_Rest
-    IdleRifleAnim=Idle_Rest
-    FireHeavyRapidAnim=Idle_Rest
-    FireHeavyBurstAnim=Idle_Rest
-    FireRifleRapidAnim=Idle_Rest
-    FireRifleBurstAnim=Idle_Rest
-
-}
\ No newline at end of file

Copied: trunk/usarsim/TreasureHunt/Classes/BlueSmithTreasureHunterPawn.uc (from rev 897, trunk/usarsim/TreasureHunt/Classes/BlueMaleTreasureHunterPawn.uc)
===================================================================
--- trunk/usarsim/TreasureHunt/Classes/BlueSmithTreasureHunterPawn.uc	                        (rev 0)
+++ trunk/usarsim/TreasureHunt/Classes/BlueSmithTreasureHunterPawn.uc	2008-01-14 16:28:34 UTC (rev 898)
@@ -0,0 +1,7 @@
+Class BlueSmithTreasureHunterPawn extends SmithTreasureHunterPawn;
+
+defaultproperties
+{
+    Skins(0)=Texture'smithskins.smithbody-blue'
+    Skins(1)=Texture'smithskins.smithhead'
+}
\ No newline at end of file

Deleted: trunk/usarsim/TreasureHunt/Classes/FemaleTreasureHunterPawn.uc
===================================================================
--- trunk/usarsim/TreasureHunt/Classes/FemaleTreasureHunterPawn.uc	2008-01-11 17:22:59 UTC (rev 897)
+++ trunk/usarsim/TreasureHunt/Classes/FemaleTreasureHunterPawn.uc	2008-01-14 16:28:34 UTC (rev 898)
@@ -1,29 +0,0 @@
-Class FemaleTreasureHunterPawn extends TreasureHunterPawn;
-
-defaultproperties
-{
-    // Size of female hunter
-    DrawScale=1.65
-
-    // Animation subset
-    Mesh=SkeletalMesh'UDN_CharacterModels_K.GenericFemale'
-	
-	BaseEyeHeight=+00150.000000
-    EyeHeight=+00150.000000
-    CollisionRadius=+00061.200000
-    CollisionHeight=+00203.000000
-    CrouchHeight=+00070.200000
-    CrouchRadius=+00061.200000
-    GroundSpeed=+00800.000000
-    AirSpeed=+00800.000000
-    WaterSpeed=+00800.000000
-    JumpZ=+00630.000000
-	bWantsToCrouch = true
-	bCanCrouch=true
-    bCanClimbLadders=true
-    bCanPickupInventory=true
-	bNetNotify=true
-	
-	RequiredEquipment(0)=""
-	RequiredEquipment(1)=""
-}
\ No newline at end of file

Deleted: trunk/usarsim/TreasureHunt/Classes/GreenMaleTreasureHunterPawn.uc
===================================================================
--- trunk/usarsim/TreasureHunt/Classes/GreenMaleTreasureHunterPawn.uc	2008-01-11 17:22:59 UTC (rev 897)
+++ trunk/usarsim/TreasureHunt/Classes/GreenMaleTreasureHunterPawn.uc	2008-01-14 16:28:34 UTC (rev 898)
@@ -1,45 +0,0 @@
-Class GreenMaleTreasureHunterPawn extends TreasureHunterPawn;
-
-defaultproperties
-{
-    // Size of all male hunter is different from Female Treasure Hunter due to different mesh
-    DrawScale=5.0
-
-    // Animation subset
-    Mesh=Mesh'smith.smith'
-	
-	BaseEyeHeight=+00150.000000
-    EyeHeight=+00150.000000
-    CollisionRadius=+00061.200000
-    CollisionHeight=+00203.000000
-    CrouchHeight=+00070.200000
-    CrouchRadius=+00061.200000
-    GroundSpeed=+00800.000000
-    AirSpeed=+00800.000000
-    WaterSpeed=+00800.000000
-    JumpZ=+00630.000000
-	bWantsToCrouch = true
-	bCanCrouch=true
-    bCanClimbLadders=true
-    bCanPickupInventory=true
-	bNetNotify=true
-
-    
-    Skins(0)=Texture'smithskins.smithbody-green'
-    Skins(1)=Texture'smithskins.smithhead'
-    Species=class'xGame.SPECIES_Merc'
-    SoundGroupClass=class'xMercMaleSoundGroup'
-    GibGroupClass=class'xJuggGibGroup'
-
-	RequiredEquipment(0)=""
-	RequiredEquipment(1)=""
-
-	IdleWeaponAnim=Idle_Rest
-    IdleHeavyAnim=Idle_Rest
-    IdleRifleAnim=Idle_Rest
-    FireHeavyRapidAnim=Idle_Rest
-    FireHeavyBurstAnim=Idle_Rest
-    FireRifleRapidAnim=Idle_Rest
-    FireRifleBurstAnim=Idle_Rest
-
-}
\ No newline at end of file

Copied: trunk/usarsim/TreasureHunt/Classes/GreenSmithTreasureHunterPawn.uc (from rev 897, trunk/usarsim/TreasureHunt/Classes/GreenMaleTreasureHunterPawn.uc)
===================================================================
--- trunk/usarsim/TreasureHunt/Classes/GreenSmithTreasureHunterPawn.uc	                        (rev 0)
+++ trunk/usarsim/TreasureHunt/Classes/GreenSmithTreasureHunterPawn.uc	2008-01-14 16:28:34 UTC (rev 898)
@@ -0,0 +1,7 @@
+Class GreenSmithTreasureHunterPawn extends SmithTreasureHunterPawn;
+
+defaultproperties
+{
+    Skins(0)=Texture'smithskins.smithbody-green'
+    Skins(1)=Texture'smithskins.smithhead'
+}
\ No newline at end of file

Deleted: trunk/usarsim/TreasureHunt/Classes/RedMaleTreasureHunterPawn.uc
===================================================================
--- trunk/usarsim/TreasureHunt/Classes/RedMaleTreasureHunterPawn.uc	2008-01-11 17:22:59 UTC (rev 897)
+++ trunk/usarsim/TreasureHunt/Classes/RedMaleTreasureHunterPawn.uc	2008-01-14 16:28:34 UTC (rev 898)
@@ -1,45 +0,0 @@
-Class RedMaleTreasureHunterPawn extends TreasureHunterPawn;
-
-defaultproperties
-{
-    // Size of all male hunter is different from Female Treasure Hunter due to different mesh
-    DrawScale=5.0
-
-    // Animation subset
-    Mesh=Mesh'smith.smith'
-	
-	BaseEyeHeight=+00150.000000
-    EyeHeight=+00150.000000
-    CollisionRadius=+00061.200000
-    CollisionHeight=+00203.000000
-    CrouchHeight=+00070.200000
-    CrouchRadius=+00061.200000
-    GroundSpeed=+00800.000000
-    AirSpeed=+00800.000000
-    WaterSpeed=+00800.000000
-    JumpZ=+00630.000000
-	bWantsToCrouch = true
-	bCanCrouch=true
-    bCanClimbLadders=true
-    bCanPickupInventory=true
-	bNetNotify=true
-
-    
-    Skins(0)=Texture'smithskins.smithbody-red'
-    Skins(1)=Texture'smithskins.smithhead'
-    Species=class'xGame.SPECIES_Merc'
-    SoundGroupClass=class'xMercMaleSoundGroup'
-    GibGroupClass=class'xJuggGibGroup'
-
-	RequiredEquipment(0)=""
-	RequiredEquipment(1)=""
-
-	IdleWeaponAnim=Idle_Rest
-    IdleHeavyAnim=Idle_Rest
-    IdleRifleAnim=Idle_Rest
-    FireHeavyRapidAnim=Idle_Rest
-    FireHeavyBurstAnim=Idle_Rest
-    FireRifleRapidAnim=Idle_Rest
-    FireRifleBurstAnim=Idle_Rest
-
-}
\ No newline at end of file

Copied: trunk/usarsim/TreasureHunt/Classes/RedSmithTreasureHunterPawn.uc (from rev 897, trunk/usarsim/TreasureHunt/Classes/RedMaleTreasureHunterPawn.uc)
===================================================================
--- trunk/usarsim/TreasureHunt/Classes/RedSmithTreasureHunterPawn.uc	                        (rev 0)
+++ trunk/usarsim/TreasureHunt/Classes/RedSmithTreasureHunterPawn.uc	2008-01-14 16:28:34 UTC (rev 898)
@@ -0,0 +1,7 @@
+Class RedSmithTreasureHunterPawn extends SmithTreasureHunterPawn;
+
+defaultproperties
+{
+    Skins(0)=Texture'smithskins.smithbody-red'
+    Skins(1)=Texture'smithskins.smithhead'
+}
\ No newline at end of file

Added: trunk/usarsim/TreasureHunt/Classes/SmithTreasureHunterPawn.uc
===================================================================
--- trunk/usarsim/TreasureHunt/Classes/SmithTreasureHunterPawn.uc	                        (rev 0)
+++ trunk/usarsim/TreasureHunt/Classes/SmithTreasureHunterPawn.uc	2008-01-14 16:28:34 UTC (rev 898)
@@ -0,0 +1,237 @@
+Class SmithTreasureHunterPawn extends TreasureHunterPawn;
+
+defaultproperties
+{
+    // Size of all male hunter is different from Female Treasure Hunter due to different mesh
+    DrawScale=5.0
+
+    // Animation subset
+    Mesh=Mesh'smith.smith'
+	
+	BaseEyeHeight=+00150.000000
+    EyeHeight=+00150.000000
+    CollisionRadius=+00061.200000
+    CollisionHeight=+00203.000000
+    CrouchHeight=+00070.200000
+    CrouchRadius=+00061.200000
+    GroundSpeed=+00800.000000
+    AirSpeed=+00800.000000
+    WaterSpeed=+00800.000000
+    JumpZ=+00630.000000
+	bWantsToCrouch = true
+	bCanCrouch=true
+    bCanClimbLadders=true
+    bCanPickupInventory=true
+	bNetNotify=true
+
+    
+	Species=class'xGame.SPECIES_Merc'
+    SoundGroupClass=class'xMercMaleSoundGroup'
+    GibGroupClass=class'xJuggGibGroup'
+
+	RequiredEquipment(0)=""
+	RequiredEquipment(1)=""
+	
+	bNetNotify=true
+
+    Species=class'SPECIES_Merc'
+    SoundGroupClass=class'xMercMaleSoundGroup'
+    GibGroupClass=class'xPawnGibGroup'
+
+    bStatic=False
+    DrawScale=1.0
+
+    Buoyancy=+00099.000000
+    UnderWaterTime=+00020.000000
+    bCanStrafe=True
+    DrawType=DT_Mesh
+    Style=STY_Normal
+    LightBrightness=255
+    LightHue=204
+    LightSaturation=0
+    LightRadius=3
+    RotationRate=(Pitch=3072,Yaw=20000,Roll=2048)
+
+    BloodEffect=class'BloodJet'
+    LowGoreBlood=class'AlienSmallHit'
+    AirControl=+0.35
+    bStasis=false
+    bCanCrouch=true
+    bCanClimbLadders=True
+    bCanPickupInventory=True
+    WalkingPct=+0.4
+    CrouchedPct=+0.4
+
+    DodgeSpeedFactor=1.5
+    DodgeSpeedZ=210.0
+    AccelRate=2048.0
+    JumpZ=340.0
+    CrouchHeight=29.0
+    CrouchRadius=25.0
+
+    LODBias=1.8
+
+    ShieldStrengthMax=150.0
+
+    PrePivot=(X=0.0,Y=0.0,Z=-5.0);
+    ControllerClass=class'XGame.xBot'
+
+    SoundFootsteps(0)=Sound'PlayerSounds.Final.FootstepDefault'
+    SoundFootsteps(1)=Sound'PlayerSounds.Final.FootstepRock'
+    SoundFootsteps(2)=Sound'PlayerSounds.Final.FootstepDirt'
+    SoundFootsteps(3)=Sound'PlayerSounds.Final.FootStepMetal'
+    SoundFootsteps(4)=Sound'PlayerSounds.Final.FootstepWood'
+    SoundFootsteps(5)=Sound'PlayerSounds.Final.FootstepPlant'
+    SoundFootsteps(6)=Sound'PlayerSounds.Final.FootstepFlesh'
+    SoundFootsteps(7)=Sound'PlayerSounds.Final.FootstepIce'
+    SoundFootsteps(8)=Sound'PlayerSounds.Final.FootstepSnow'
+    SoundFootsteps(9)=Sound'PlayerSounds.Final.FootstepWater'
+    SoundFootsteps(10)=Sound'PlayerSounds.Final.FootstepGlass'
+
+    MinTimeBetweenPainSounds=0.35
+    ScaleGlow=1.0
+    AmbientGlow=40
+
+    TeleportFXClass=class'TransEffect'
+
+    GibCountCalf=4
+    GibCountForearm=2
+    GibCountHead=2
+    GibCountTorso=2
+    GibCountUpperArm=2
+
+    bDoTorsoTwist=true
+
+    bActorShadows=true
+    bPlayerShadows=true
+    ShieldHitMat=Material'XGameShaders.PlayerShaders.PlayerShieldSh'
+    ShieldHitMatTime=1.0
+    UDamageWeaponMaterial=Material'XGameShaders.PlayerShaders.WeaponUDamageShader'
+    InvisMaterial=FinalBlend'XEffectMat.InvisOverlayFB'
+
+    bPhysicsAnimUpdate=true
+    MovementAnims(0)=RunF
+    MovementAnims(1)=RunB
+    MovementAnims(2)=RunL
+    MovementAnims(3)=RunR
+    SwimAnims(0)=SwimF
+    SwimAnims(1)=SwimB
+    SwimAnims(2)=SwimL
+    SwimAnims(3)=SwimR
+    CrouchAnims(0)=CrouchF
+    CrouchAnims(1)=CrouchB
+    CrouchAnims(2)=CrouchL
+    CrouchAnims(3)=CrouchR
+    WalkAnims(0)=WalkF
+    WalkAnims(1)=WalkB
+    WalkAnims(2)=WalkL
+    WalkAnims(3)=WalkR
+    AirStillAnim=Jump_Mid
+    AirAnims(0)=JumpF_Mid
+    AirAnims(1)=JumpB_Mid
+    AirAnims(2)=JumpL_Mid
+    AirAnims(3)=JumpR_Mid
+    TakeoffStillAnim=Jump_Takeoff
+    TakeoffAnims(0)=JumpF_Takeoff
+    TakeoffAnims(1)=JumpB_Takeoff
+    TakeoffAnims(2)=JumpL_Takeoff
+    TakeoffAnims(3)=JumpR_Takeoff
+    LandAnims(0)=JumpF_Land
+    LandAnims(1)=JumpB_Land
+    LandAnims(2)=JumpL_Land
+    LandAnims(3)=JumpR_Land
+    DoubleJumpAnims(0)=DoubleJumpF
+    DoubleJumpAnims(1)=DoubleJumpB
+    DoubleJumpAnims(2)=DoubleJumpL
+    DoubleJumpAnims(3)=DoubleJumpR
+    DodgeAnims(0)=DodgeF
+    DodgeAnims(1)=DodgeB
+    DodgeAnims(2)=DodgeL
+    DodgeAnims(3)=DodgeR
+    WallDodgeAnims(0)=WallDodgeF
+    WallDodgeAnims(1)=WallDodgeB
+    WallDodgeAnims(2)=WallDodgeL
+    WallDodgeAnims(3)=WallDodgeR
+
+    TurnRightAnim=TurnR
+    TurnLeftAnim=TurnL
+    CrouchTurnRightAnim=Crouch_TurnR
+    CrouchTurnLeftAnim=Crouch_TurnL
+    IdleRestAnim=Idle_Rest
+    IdleCrouchAnim=Crouch
+    IdleSwimAnim=Swim_Tread
+    IdleWeaponAnim=Idle_Chat
+    IdleHeavyAnim=Idle_Chat
+    IdleRifleAnim=Idle_Chat
+    IdleChatAnim=Idle_Chat
+    FireHeavyRapidAnim=Idle_Chat
+    FireHeavyBurstAnim=Idle_Chat
+    FireRifleRapidAnim=Idle_Chat
+    FireRifleBurstAnim=Idle_Chat
+
+    MaxMultiJump=1
+    MultiJumpRemaining=1
+    MultiJumpBoost=25
+
+    RagdollLifeSpan=13
+    RagDeathVel=200
+    RagInvInertia=4
+    RagShootStrength=8000
+    RagSpinScale=2.5
+    RagDeathUpKick=150
+    RagGravScale=1.0
+
+    Begin Object Class=KarmaParamsSkel Name=PawnKParams
+        KFriction=0.6
+        KRestitution=0.3
+        KAngularDamping=0.05
+        KLinearDamping=0.15
+        KBuoyancy=1
+        KStartEnabled=True
+        KImpactThreshold=500
+        KVelDropBelowThreshold=50
+        KConvulseSpacing=(Min=0.5,Max=2.2)
+        bHighDetailOnly=False
+        Name="PawnKParams"
+    End Object
+    KParams=KarmaParams'PawnKParams'
+
+    RagImpactSounds(0)=sound'GeneralImpacts.Breakbone_01'
+    RagImpactSounds(1)=sound'GeneralImpacts.Breakbone_02'
+    RagImpactSounds(2)=sound'GeneralImpacts.Breakbone_03'
+
+    RagImpactVolume=2.5
+    RagImpactSoundInterval=0.5
+
+    VoiceType="xGame.MercMaleVoice"
+
+    RootBone="Bip01"
+    HeadBone="Bip01 Head"
+    SpineBone1="Bip01 Spine1"
+    SpineBone2="Bip01 Spine2"
+    FireRootBone="Bip01 Spine"
+
+    UDamageSound=Sound'GameSounds.UDamageFire'
+
+    GruntVolume=0.18
+    FootstepVolume=0.15
+
+    DeResTime=6.0
+    DeResMat0=FinalBlend'DeRez.DeRezFinalBody'
+    DeResMat1=FinalBlend'DeRez.DeRezFinalHead'
+    DeResLiftVel=(Points=((InVal=0,OutVal=0),(InVal=2.5,OutVal=32),(InVal=100,OutVal=32)))
+    DeResLiftSoftness=(Points=((InVal=0,OutVal=0.3),(InVal=2.5,OutVal=0.05),(InVal=100,OutVal=0.05)))
+    DeResGravScale=0.0
+    DeResLateralFriction=0.3
+    TransOutEffect(0)=class'NewTransDeResRed'
+    TransOutEffect(1)=class'NewTransDeResBlue'
+    TransEffects(0)=class'NewTransEffect'
+    TransEffects(1)=class'NewTransEffectBlue'
+
+    MaxLights=8
+    bDramaticLighting=true
+
+    bCanDodgeDoubleJump=true
+    bCanWallDodge=true
+    bNoCoronas=false
+}
\ No newline at end of file

Modified: trunk/usarsim/TreasureHunt/Classes/TreasureHunterPawn.uc
===================================================================
--- trunk/usarsim/TreasureHunt/Classes/TreasureHunterPawn.uc	2008-01-11 17:22:59 UTC (rev 897)
+++ trunk/usarsim/TreasureHunt/Classes/TreasureHunterPawn.uc	2008-01-14 16:28:34 UTC (rev 898)
@@ -1,4 +1,4 @@
-Class TreasureHunterPawn extends xPawn;
+Class TreasureHunterPawn extends UnrealPawn;
 
 defaultproperties
 {

Deleted: trunk/usarsim/TreasureHunt/Classes/YellowMaleTreasureHunterPawn.uc
===================================================================
--- trunk/usarsim/TreasureHunt/Classes/YellowMaleTreasureHunterPawn.uc	2008-01-11 17:22:59 UTC (rev 897)
+++ trunk/usarsim/TreasureHunt/Classes/YellowMaleTreasureHunterPawn.uc	2008-01-14 16:28:34 UTC (rev 898)
@@ -1,45 +0,0 @@
-Class YellowMaleTreasureHunterPawn extends TreasureHunterPawn;
-
-defaultproperties
-{
-    // Size of all male hunter is different from Female Treasure Hunter due to different mesh
-    DrawScale=5.0
-
-    // Animation subset
-    Mesh=Mesh'smith.smith'
-	
-	BaseEyeHeight=+00150.000000
-    EyeHeight=+00150.000000
-    CollisionRadius=+00061.200000
-    CollisionHeight=+00203.000000
-    CrouchHeight=+00070.200000
-    CrouchRadius=+00061.200000
-    GroundSpeed=+00800.000000
-    AirSpeed=+00800.000000
-    WaterSpeed=+00800.000000
-    JumpZ=+00630.000000
-	bWantsToCrouch = true
-	bCanCrouch=true
-    bCanClimbLadders=true
-    bCanPickupInventory=true
-	bNetNotify=true
-
-    
-    Skins(0)=Texture'smithskins.smithbody-yellow'
-    Skins(1)=Texture'smithskins.smithhead'
-    Species=class'xGame.SPECIES_Merc'
-    SoundGroupClass=class'xMercMaleSoundGroup'
-    GibGroupClass=class'xJuggGibGroup'
-
-	RequiredEquipment(0)=""
-	RequiredEquipment(1)=""
-
-	IdleWeaponAnim=Idle_Rest
-    IdleHeavyAnim=Idle_Rest
-    IdleRifleAnim=Idle_Rest
-    FireHeavyRapidAnim=Idle_Rest
-    FireHeavyBurstAnim=Idle_Rest
-    FireRifleRapidAnim=Idle_Rest
-    FireRifleBurstAnim=Idle_Rest
-
-}
\ No newline at end of file

Copied: trunk/usarsim/TreasureHunt/Classes/YellowSmithTreasureHunterPawn.uc (from rev 897, trunk/usarsim/TreasureHunt/Classes/YellowMaleTreasureHunterPawn.uc)
===================================================================
--- trunk/usarsim/TreasureHunt/Classes/YellowSmithTreasureHunterPawn.uc	                        (rev 0)
+++ trunk/usarsim/TreasureHunt/Classes/YellowSmithTreasureHunterPawn.uc	2008-01-14 16:28:34 UTC (rev 898)
@@ -0,0 +1,7 @@
+Class YellowMaleTreasureHunterPawn extends TreasureHunterPawn;
+
+defaultproperties
+{
+    Skins(0)=Texture'smithskins.smithbody-yellow'
+    Skins(1)=Texture'smithskins.smithhead'
+}
\ No newline at end of file


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