[TeamTalk 65]: [602] usarsim/USARVictims: Import usarsim usarvictims
tk@edam.speech.cs.cmu.edu
tk at edam.speech.cs.cmu.edu
Thu May 10 11:26:06 EDT 2007
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Added: usarsim/USARVictims/Classes/AfroBurnsA.uc
===================================================================
--- usarsim/USARVictims/Classes/AfroBurnsA.uc (rev 0)
+++ usarsim/USARVictims/Classes/AfroBurnsA.uc 2007-05-10 15:26:06 UTC (rev 602)
@@ -0,0 +1,25 @@
+Class AfroBurnsA extends VictimPawn;
+
+defaultproperties
+{
+ DrawScale=1.8
+ Mesh=SkeletalMesh'UDN_CharacterModels_K.GenericMale'
+ Skins(0)=Texture'SEERS_Wounded.cloth_white_shirt_Cuts'
+ Skins(1)=Texture'SEERS_Wounded.Afro_skin_Burns'
+ Skins(2)=Texture'SEERSTexturesSG.Afro_hair'
+ SegCols(0)=(SegName="Bip02 Head",ColClass=class'GMHead',Offset=(X=40))
+ SegCols(1)=(SegName="Bip02 L UpperArm",ColClass=class'GMUpperArm',Offset=(X=40,Z=-5))
+ SegCols(2)=(SegName="Bip02 R UpperArm",ColClass=class'GMUpperArm',Offset=(X=40,Z=5))
+ SegCols(3)=(SegName="Bip02 L Forearm",ColClass=class'GMForeArm',Offset=(X=40,Z=-5))
+ SegCols(4)=(SegName="Bip02 R Forearm",ColClass=class'GMForeArm',Offset=(X=40,Z=5))
+ SegCols(5)=(SegName="Bip02 L Hand",ColClass=class'GMHand',Offset=(X=40))
+ SegCols(6)=(SegName="Bip02 R Hand",ColClass=class'GMHand',Offset=(X=40))
+ SegCols(7)=(SegName="Bip02 Spine",ColClass=class'GMChest',Offset=(X=70,Y=-20))
+ SegCols(8)=(SegName="Bip02 Pelvis",ColClass=class'GMPelvis',Offset=(X=20))
+ SegCols(9)=(SegName="Bip02 L Thigh",ColClass=class'GMThigh',Offset=(X=70,Z=5))
+ SegCols(10)=(SegName="Bip02 R Thigh",ColClass=class'GMThigh',Offset=(X=70,Z=-5))
+ SegCols(11)=(SegName="Bip02 L Calf",ColClass=class'GMCalf',Offset=(X=55,Z=5))
+ SegCols(12)=(SegName="Bip02 R Calf",ColClass=class'GMCalf',Offset=(X=55,Z=-5))
+ SegCols(13)=(SegName="Bip02 L Foot",ColClass=class'GMFoot',Offset=(X=30,Y=-40))
+ SegCols(14)=(SegName="Bip02 R Foot",ColClass=class'GMFoot',Offset=(X=30,Y=-40))
+}
\ No newline at end of file
Property changes on: usarsim/USARVictims/Classes/AfroBurnsA.uc
___________________________________________________________________
Name: svn:executable
+
Added: usarsim/USARVictims/Classes/AfroCuts.uc
===================================================================
--- usarsim/USARVictims/Classes/AfroCuts.uc (rev 0)
+++ usarsim/USARVictims/Classes/AfroCuts.uc 2007-05-10 15:26:06 UTC (rev 602)
@@ -0,0 +1,26 @@
+Class AfroCuts extends VictimPawn;
+
+defaultproperties
+{
+ DrawScale=1.8
+ Mesh=SkeletalMesh'UDN_CharacterModels_K.GenericMale'
+ Skins(0)=Texture'SEERS_Wounded.Cloth_gray_Cuts'
+ Skins(1)=Texture'SEERS_Wounded.Afro_skin_Burns'
+ Skins(2)=Texture'SEERSTexturesSG.Afro_hair'
+ SegCols(0)=(SegName="Bip02 Head",ColClass=class'GMHead',Offset=(X=40))
+ SegCols(1)=(SegName="Bip02 L UpperArm",ColClass=class'GMUpperArm',Offset=(X=40,Z=-5))
+ SegCols(2)=(SegName="Bip02 R UpperArm",ColClass=class'GMUpperArm',Offset=(X=40,Z=5))
+ SegCols(3)=(SegName="Bip02 L Forearm",ColClass=class'GMForeArm',Offset=(X=40,Z=-5))
+ SegCols(4)=(SegName="Bip02 R Forearm",ColClass=class'GMForeArm',Offset=(X=40,Z=5))
+ SegCols(5)=(SegName="Bip02 L Hand",ColClass=class'GMHand',Offset=(X=40))
+ SegCols(6)=(SegName="Bip02 R Hand",ColClass=class'GMHand',Offset=(X=40))
+ SegCols(7)=(SegName="Bip02 Spine",ColClass=class'GMChest',Offset=(X=70,Y=-20))
+ SegCols(8)=(SegName="Bip02 Pelvis",ColClass=class'GMPelvis',Offset=(X=20))
+ SegCols(9)=(SegName="Bip02 L Thigh",ColClass=class'GMThigh',Offset=(X=70,Z=5))
+ SegCols(10)=(SegName="Bip02 R Thigh",ColClass=class'GMThigh',Offset=(X=70,Z=-5))
+ SegCols(11)=(SegName="Bip02 L Calf",ColClass=class'GMCalf',Offset=(X=55,Z=5))
+ SegCols(12)=(SegName="Bip02 R Calf",ColClass=class'GMCalf',Offset=(X=55,Z=-5))
+ SegCols(13)=(SegName="Bip02 L Foot",ColClass=class'GMFoot',Offset=(X=30,Y=-40))
+ SegCols(14)=(SegName="Bip02 R Foot",ColClass=class'GMFoot',Offset=(X=30,Y=-40))
+}
+
Property changes on: usarsim/USARVictims/Classes/AfroCuts.uc
___________________________________________________________________
Name: svn:executable
+
Added: usarsim/USARVictims/Classes/AmyBurnFace.uc
===================================================================
--- usarsim/USARVictims/Classes/AmyBurnFace.uc (rev 0)
+++ usarsim/USARVictims/Classes/AmyBurnFace.uc 2007-05-10 15:26:06 UTC (rev 602)
@@ -0,0 +1,26 @@
+Class AmyBurnFace extends VictimPawn;
+
+defaultproperties
+{
+ Drawscale=1.65
+ Mesh=SkeletalMesh'UDN_CharacterModels_K.GenericFemale'
+ Skins(0)=Texture'SEERS_girls.RedNwhiteFemale'
+ Skins(1)=Texture'SEERS_girls.AmyFaceBurned'
+ Skins(2)=Texture'SEERS_girls.ghair'
+ SegCols(0)=(SegName="Bip02 Head",ColClass=class'GFHead',Offset=(X=30,Y=2,Z=0))
+ SegCols(1)=(SegName="Bip02 L UpperArm",ColClass=class'GFUpperArm',Offset=(X=40,Y=0,Z=-5))
+ SegCols(2)=(SegName="Bip02 R UpperArm",ColClass=class'GFUpperArm',Offset=(X=40,Y=0,Z=5))
+ SegCols(3)=(SegName="Bip02 L Forearm",ColClass=class'GFForeArm',Offset=(X=40,Y=2,Z=0))
+ SegCols(4)=(SegName="Bip02 R Forearm",ColClass=class'GFForeArm',Offset=(X=40,Y=2,Z=0))
+ SegCols(5)=(SegName="Bip02 L Hand",ColClass=class'GFHand',Offset=(X=32,Y=0,Z=-4))
+ SegCols(6)=(SegName="Bip02 R Hand",ColClass=class'GFHand',Offset=(X=32,Y=0,Z=4))
+ SegCols(7)=(SegName="Bip02 Spine",ColClass=class'GFChest',Offset=(X=60,Y=-20,Z=0))
+ SegCols(8)=(SegName="Bip02 Pelvis",ColClass=class'GFPelvis',Offset=(X=0,Y=4,Z=0))
+ SegCols(9)=(SegName="Bip02 L Thigh",ColClass=class'GFThigh',Offset=(X=84,Y=0,Z=3))
+ SegCols(10)=(SegName="Bip02 R Thigh",ColClass=class'GFThigh',Offset=(X=84,Y=0,Z=-3))
+ SegCols(11)=(SegName="Bip02 L Calf",ColClass=class'GFCalf',Offset=(X=65,Y=6,Z=1))
+ SegCols(12)=(SegName="Bip02 R Calf",ColClass=class'GFCalf',Offset=(X=65,Y=6,Z=1))
+ SegCols(13)=(SegName="Bip02 L Foot",ColClass=class'GFFoot',Offset=(X=15,Y=-24,Z=0))
+ SegCols(14)=(SegName="Bip02 R Foot",ColClass=class'GFFoot',Offset=(X=15,Y=-24,Z=0))
+}
+
Property changes on: usarsim/USARVictims/Classes/AmyBurnFace.uc
___________________________________________________________________
Name: svn:executable
+
Added: usarsim/USARVictims/Classes/Bebe.uc
===================================================================
--- usarsim/USARVictims/Classes/Bebe.uc (rev 0)
+++ usarsim/USARVictims/Classes/Bebe.uc 2007-05-10 15:26:06 UTC (rev 602)
@@ -0,0 +1,26 @@
+class Bebe extends VictimPawn;
+
+defaultproperties
+{
+ Drawscale=1.65
+ Mesh=SkeletalMesh'UDN_CharacterModels_K.GenericFemale'
+ Skins(0)=Texture'SEERSTextures.bebe_smoked_cloth'
+ Skins(1)=Texture'SEERSTextures.smoked_skin_bebe'
+ Skins(2)=Texture'SEERS_girls.ghair'
+ SegCols(0)=(SegName="Bip02 Head",ColClass=class'GFHead',Offset=(X=30,Y=2,Z=0))
+ SegCols(1)=(SegName="Bip02 L UpperArm",ColClass=class'GFUpperArm',Offset=(X=40,Y=0,Z=-5))
+ SegCols(2)=(SegName="Bip02 R UpperArm",ColClass=class'GFUpperArm',Offset=(X=40,Y=0,Z=5))
+ SegCols(3)=(SegName="Bip02 L Forearm",ColClass=class'GFForeArm',Offset=(X=40,Y=2,Z=0))
+ SegCols(4)=(SegName="Bip02 R Forearm",ColClass=class'GFForeArm',Offset=(X=40,Y=2,Z=0))
+ SegCols(5)=(SegName="Bip02 L Hand",ColClass=class'GFHand',Offset=(X=32,Y=0,Z=-4))
+ SegCols(6)=(SegName="Bip02 R Hand",ColClass=class'GFHand',Offset=(X=32,Y=0,Z=4))
+ SegCols(7)=(SegName="Bip02 Spine",ColClass=class'GFChest',Offset=(X=60,Y=-20,Z=0))
+ SegCols(8)=(SegName="Bip02 Pelvis",ColClass=class'GFPelvis',Offset=(X=0,Y=4,Z=0))
+ SegCols(9)=(SegName="Bip02 L Thigh",ColClass=class'GFThigh',Offset=(X=84,Y=0,Z=3))
+ SegCols(10)=(SegName="Bip02 R Thigh",ColClass=class'GFThigh',Offset=(X=84,Y=0,Z=-3))
+ SegCols(11)=(SegName="Bip02 L Calf",ColClass=class'GFCalf',Offset=(X=65,Y=6,Z=1))
+ SegCols(12)=(SegName="Bip02 R Calf",ColClass=class'GFCalf',Offset=(X=65,Y=6,Z=1))
+ SegCols(13)=(SegName="Bip02 L Foot",ColClass=class'GFFoot',Offset=(X=15,Y=-24,Z=0))
+ SegCols(14)=(SegName="Bip02 R Foot",ColClass=class'GFFoot',Offset=(X=15,Y=-24,Z=0))
+}
+
Property changes on: usarsim/USARVictims/Classes/Bebe.uc
___________________________________________________________________
Name: svn:executable
+
Added: usarsim/USARVictims/Classes/BeckyForeheadBleed.uc
===================================================================
--- usarsim/USARVictims/Classes/BeckyForeheadBleed.uc (rev 0)
+++ usarsim/USARVictims/Classes/BeckyForeheadBleed.uc 2007-05-10 15:26:06 UTC (rev 602)
@@ -0,0 +1,26 @@
+Class BeckyForeheadBleed extends VictimPawn;
+
+defaultproperties
+{
+ Drawscale=1.65
+ Mesh=SkeletalMesh'UDN_CharacterModels_K.GenericFemale'
+ Skins(0)=Texture'SEERS_girls.RedNwhiteFemale'
+ Skins(1)=Texture'SEERS_girls.BeckyFaceCuts'
+ Skins(2)=Texture'SEERS_girls.ghair'
+ SegCols(0)=(SegName="Bip02 Head",ColClass=class'GFHead',Offset=(X=30,Y=2,Z=0))
+ SegCols(1)=(SegName="Bip02 L UpperArm",ColClass=class'GFUpperArm',Offset=(X=40,Y=0,Z=-5))
+ SegCols(2)=(SegName="Bip02 R UpperArm",ColClass=class'GFUpperArm',Offset=(X=40,Y=0,Z=5))
+ SegCols(3)=(SegName="Bip02 L Forearm",ColClass=class'GFForeArm',Offset=(X=40,Y=2,Z=0))
+ SegCols(4)=(SegName="Bip02 R Forearm",ColClass=class'GFForeArm',Offset=(X=40,Y=2,Z=0))
+ SegCols(5)=(SegName="Bip02 L Hand",ColClass=class'GFHand',Offset=(X=32,Y=0,Z=-4))
+ SegCols(6)=(SegName="Bip02 R Hand",ColClass=class'GFHand',Offset=(X=32,Y=0,Z=4))
+ SegCols(7)=(SegName="Bip02 Spine",ColClass=class'GFChest',Offset=(X=60,Y=-20,Z=0))
+ SegCols(8)=(SegName="Bip02 Pelvis",ColClass=class'GFPelvis',Offset=(X=0,Y=4,Z=0))
+ SegCols(9)=(SegName="Bip02 L Thigh",ColClass=class'GFThigh',Offset=(X=84,Y=0,Z=3))
+ SegCols(10)=(SegName="Bip02 R Thigh",ColClass=class'GFThigh',Offset=(X=84,Y=0,Z=-3))
+ SegCols(11)=(SegName="Bip02 L Calf",ColClass=class'GFCalf',Offset=(X=65,Y=6,Z=1))
+ SegCols(12)=(SegName="Bip02 R Calf",ColClass=class'GFCalf',Offset=(X=65,Y=6,Z=1))
+ SegCols(13)=(SegName="Bip02 L Foot",ColClass=class'GFFoot',Offset=(X=15,Y=-24,Z=0))
+ SegCols(14)=(SegName="Bip02 R Foot",ColClass=class'GFFoot',Offset=(X=15,Y=-24,Z=0))
+}
+
Property changes on: usarsim/USARVictims/Classes/BeckyForeheadBleed.uc
___________________________________________________________________
Name: svn:executable
+
Added: usarsim/USARVictims/Classes/David5_.uc
===================================================================
--- usarsim/USARVictims/Classes/David5_.uc (rev 0)
+++ usarsim/USARVictims/Classes/David5_.uc 2007-05-10 15:26:06 UTC (rev 602)
@@ -0,0 +1,26 @@
+Class David5_ extends VictimPawn;
+
+defaultproperties
+{
+ DrawScale=1.8
+ Mesh=SkeletalMesh'UDN_CharacterModels_K.GenericMale'
+ Skins(0)=Texture'SEERS_Wounded.cloth_white_shirt_Cuts'
+ Skins(1)=Texture'SEERS_Wounded.Mark_skin_Cut'
+ Skins(2)=Texture'SEERSTexturesSG.hair'
+ SegCols(0)=(SegName="Bip02 Head",ColClass=class'GMHead',Offset=(X=40))
+ SegCols(1)=(SegName="Bip02 L UpperArm",ColClass=class'GMUpperArm',Offset=(X=40,Z=-5))
+ SegCols(2)=(SegName="Bip02 R UpperArm",ColClass=class'GMUpperArm',Offset=(X=40,Z=5))
+ SegCols(3)=(SegName="Bip02 L Forearm",ColClass=class'GMForeArm',Offset=(X=40,Z=-5))
+ SegCols(4)=(SegName="Bip02 R Forearm",ColClass=class'GMForeArm',Offset=(X=40,Z=5))
+ SegCols(5)=(SegName="Bip02 L Hand",ColClass=class'GMHand',Offset=(X=40))
+ SegCols(6)=(SegName="Bip02 R Hand",ColClass=class'GMHand',Offset=(X=40))
+ SegCols(7)=(SegName="Bip02 Spine",ColClass=class'GMChest',Offset=(X=70,Y=-20))
+ SegCols(8)=(SegName="Bip02 Pelvis",ColClass=class'GMPelvis',Offset=(X=20))
+ SegCols(9)=(SegName="Bip02 L Thigh",ColClass=class'GMThigh',Offset=(X=70,Z=5))
+ SegCols(10)=(SegName="Bip02 R Thigh",ColClass=class'GMThigh',Offset=(X=70,Z=-5))
+ SegCols(11)=(SegName="Bip02 L Calf",ColClass=class'GMCalf',Offset=(X=55,Z=5))
+ SegCols(12)=(SegName="Bip02 R Calf",ColClass=class'GMCalf',Offset=(X=55,Z=-5))
+ SegCols(13)=(SegName="Bip02 L Foot",ColClass=class'GMFoot',Offset=(X=30,Y=-40))
+ SegCols(14)=(SegName="Bip02 R Foot",ColClass=class'GMFoot',Offset=(X=30,Y=-40))
+}
+
Property changes on: usarsim/USARVictims/Classes/David5_.uc
___________________________________________________________________
Name: svn:executable
+
Added: usarsim/USARVictims/Classes/DennisBlue.uc
===================================================================
--- usarsim/USARVictims/Classes/DennisBlue.uc (rev 0)
+++ usarsim/USARVictims/Classes/DennisBlue.uc 2007-05-10 15:26:06 UTC (rev 602)
@@ -0,0 +1,26 @@
+Class DennisBlue extends VictimPawn;
+
+defaultproperties
+{
+ DrawScale=1.8
+ Mesh=SkeletalMesh'UDN_CharacterModels_K.GenericMale'
+ Skins(0)=Texture'SEERSTexturesSG.Cloth_blue'
+ Skins(1)=Texture'SEERSTexturesSG.Dennis_skin'
+ Skins(2)=Texture'SEERSTexturesSG.hair_beye'
+ SegCols(0)=(SegName="Bip02 Head",ColClass=class'GMHead',Offset=(X=40))
+ SegCols(1)=(SegName="Bip02 L UpperArm",ColClass=class'GMUpperArm',Offset=(X=40,Z=-5))
+ SegCols(2)=(SegName="Bip02 R UpperArm",ColClass=class'GMUpperArm',Offset=(X=40,Z=5))
+ SegCols(3)=(SegName="Bip02 L Forearm",ColClass=class'GMForeArm',Offset=(X=40,Z=-5))
+ SegCols(4)=(SegName="Bip02 R Forearm",ColClass=class'GMForeArm',Offset=(X=40,Z=5))
+ SegCols(5)=(SegName="Bip02 L Hand",ColClass=class'GMHand',Offset=(X=40))
+ SegCols(6)=(SegName="Bip02 R Hand",ColClass=class'GMHand',Offset=(X=40))
+ SegCols(7)=(SegName="Bip02 Spine",ColClass=class'GMChest',Offset=(X=70,Y=-20))
+ SegCols(8)=(SegName="Bip02 Pelvis",ColClass=class'GMPelvis',Offset=(X=20))
+ SegCols(9)=(SegName="Bip02 L Thigh",ColClass=class'GMThigh',Offset=(X=70,Z=5))
+ SegCols(10)=(SegName="Bip02 R Thigh",ColClass=class'GMThigh',Offset=(X=70,Z=-5))
+ SegCols(11)=(SegName="Bip02 L Calf",ColClass=class'GMCalf',Offset=(X=55,Z=5))
+ SegCols(12)=(SegName="Bip02 R Calf",ColClass=class'GMCalf',Offset=(X=55,Z=-5))
+ SegCols(13)=(SegName="Bip02 L Foot",ColClass=class'GMFoot',Offset=(X=30,Y=-40))
+ SegCols(14)=(SegName="Bip02 R Foot",ColClass=class'GMFoot',Offset=(X=30,Y=-40))
+}
+
Property changes on: usarsim/USARVictims/Classes/DennisBlue.uc
___________________________________________________________________
Name: svn:executable
+
Added: usarsim/USARVictims/Classes/DennisBurnedA.uc
===================================================================
--- usarsim/USARVictims/Classes/DennisBurnedA.uc (rev 0)
+++ usarsim/USARVictims/Classes/DennisBurnedA.uc 2007-05-10 15:26:06 UTC (rev 602)
@@ -0,0 +1,26 @@
+Class DennisBurnedA extends VictimPawn;
+
+defaultproperties
+{
+ DrawScale=1.8
+ Mesh=SkeletalMesh'UDN_CharacterModels_K.GenericMale'
+ Skins(0)=Texture'SEERS_Wounded.cloth_khaki_Cuts'
+ Skins(1)=Texture'SEERS_Wounded.Dennis_skin_Burn'
+ Skins(2)=Texture'SEERSTexturesSG.hair'
+ SegCols(0)=(SegName="Bip02 Head",ColClass=class'GMHead',Offset=(X=40))
+ SegCols(1)=(SegName="Bip02 L UpperArm",ColClass=class'GMUpperArm',Offset=(X=40,Z=-5))
+ SegCols(2)=(SegName="Bip02 R UpperArm",ColClass=class'GMUpperArm',Offset=(X=40,Z=5))
+ SegCols(3)=(SegName="Bip02 L Forearm",ColClass=class'GMForeArm',Offset=(X=40,Z=-5))
+ SegCols(4)=(SegName="Bip02 R Forearm",ColClass=class'GMForeArm',Offset=(X=40,Z=5))
+ SegCols(5)=(SegName="Bip02 L Hand",ColClass=class'GMHand',Offset=(X=40))
+ SegCols(6)=(SegName="Bip02 R Hand",ColClass=class'GMHand',Offset=(X=40))
+ SegCols(7)=(SegName="Bip02 Spine",ColClass=class'GMChest',Offset=(X=70,Y=-20))
+ SegCols(8)=(SegName="Bip02 Pelvis",ColClass=class'GMPelvis',Offset=(X=20))
+ SegCols(9)=(SegName="Bip02 L Thigh",ColClass=class'GMThigh',Offset=(X=70,Z=5))
+ SegCols(10)=(SegName="Bip02 R Thigh",ColClass=class'GMThigh',Offset=(X=70,Z=-5))
+ SegCols(11)=(SegName="Bip02 L Calf",ColClass=class'GMCalf',Offset=(X=55,Z=5))
+ SegCols(12)=(SegName="Bip02 R Calf",ColClass=class'GMCalf',Offset=(X=55,Z=-5))
+ SegCols(13)=(SegName="Bip02 L Foot",ColClass=class'GMFoot',Offset=(X=30,Y=-40))
+ SegCols(14)=(SegName="Bip02 R Foot",ColClass=class'GMFoot',Offset=(X=30,Y=-40))
+}
+
Property changes on: usarsim/USARVictims/Classes/DennisBurnedA.uc
___________________________________________________________________
Name: svn:executable
+
Added: usarsim/USARVictims/Classes/DennisBurnedB.uc
===================================================================
--- usarsim/USARVictims/Classes/DennisBurnedB.uc (rev 0)
+++ usarsim/USARVictims/Classes/DennisBurnedB.uc 2007-05-10 15:26:06 UTC (rev 602)
@@ -0,0 +1,26 @@
+Class DennisBurnedB extends VictimPawn;
+
+defaultproperties
+{
+ DrawScale=1.8
+ Mesh=SkeletalMesh'UDN_CharacterModels_K.GenericMale'
+ Skins(0)=Texture'SEERS_Wounded.Cloth_blue_Cuts2'
+ Skins(1)=Texture'SEERS_Wounded.Dennis_skin_Burn'
+ Skins(2)=Texture'SEERSTexturesSG.hair'
+ SegCols(0)=(SegName="Bip02 Head",ColClass=class'GMHead',Offset=(X=40))
+ SegCols(1)=(SegName="Bip02 L UpperArm",ColClass=class'GMUpperArm',Offset=(X=40,Z=-5))
+ SegCols(2)=(SegName="Bip02 R UpperArm",ColClass=class'GMUpperArm',Offset=(X=40,Z=5))
+ SegCols(3)=(SegName="Bip02 L Forearm",ColClass=class'GMForeArm',Offset=(X=40,Z=-5))
+ SegCols(4)=(SegName="Bip02 R Forearm",ColClass=class'GMForeArm',Offset=(X=40,Z=5))
+ SegCols(5)=(SegName="Bip02 L Hand",ColClass=class'GMHand',Offset=(X=40))
+ SegCols(6)=(SegName="Bip02 R Hand",ColClass=class'GMHand',Offset=(X=40))
+ SegCols(7)=(SegName="Bip02 Spine",ColClass=class'GMChest',Offset=(X=70,Y=-20))
+ SegCols(8)=(SegName="Bip02 Pelvis",ColClass=class'GMPelvis',Offset=(X=20))
+ SegCols(9)=(SegName="Bip02 L Thigh",ColClass=class'GMThigh',Offset=(X=70,Z=5))
+ SegCols(10)=(SegName="Bip02 R Thigh",ColClass=class'GMThigh',Offset=(X=70,Z=-5))
+ SegCols(11)=(SegName="Bip02 L Calf",ColClass=class'GMCalf',Offset=(X=55,Z=5))
+ SegCols(12)=(SegName="Bip02 R Calf",ColClass=class'GMCalf',Offset=(X=55,Z=-5))
+ SegCols(13)=(SegName="Bip02 L Foot",ColClass=class'GMFoot',Offset=(X=30,Y=-40))
+ SegCols(14)=(SegName="Bip02 R Foot",ColClass=class'GMFoot',Offset=(X=30,Y=-40))
+}
+
Property changes on: usarsim/USARVictims/Classes/DennisBurnedB.uc
___________________________________________________________________
Name: svn:executable
+
Added: usarsim/USARVictims/Classes/DennisCuts.uc
===================================================================
--- usarsim/USARVictims/Classes/DennisCuts.uc (rev 0)
+++ usarsim/USARVictims/Classes/DennisCuts.uc 2007-05-10 15:26:06 UTC (rev 602)
@@ -0,0 +1,26 @@
+Class DennisCuts extends VictimPawn;
+
+defaultproperties
+{
+ DrawScale=1.8
+ Mesh=SkeletalMesh'UDN_CharacterModels_K.GenericMale'
+ Skins(0)=Texture'SEERS_Wounded.Cloth_gray_Cuts'
+ Skins(1)=Texture'SEERS_Wounded.Dennis_skin_Cuts'
+ Skins(2)=Texture'SEERSTexturesSG.hair_beye'
+ SegCols(0)=(SegName="Bip02 Head",ColClass=class'GMHead',Offset=(X=40))
+ SegCols(1)=(SegName="Bip02 L UpperArm",ColClass=class'GMUpperArm',Offset=(X=40,Z=-5))
+ SegCols(2)=(SegName="Bip02 R UpperArm",ColClass=class'GMUpperArm',Offset=(X=40,Z=5))
+ SegCols(3)=(SegName="Bip02 L Forearm",ColClass=class'GMForeArm',Offset=(X=40,Z=-5))
+ SegCols(4)=(SegName="Bip02 R Forearm",ColClass=class'GMForeArm',Offset=(X=40,Z=5))
+ SegCols(5)=(SegName="Bip02 L Hand",ColClass=class'GMHand',Offset=(X=40))
+ SegCols(6)=(SegName="Bip02 R Hand",ColClass=class'GMHand',Offset=(X=40))
+ SegCols(7)=(SegName="Bip02 Spine",ColClass=class'GMChest',Offset=(X=70,Y=-20))
+ SegCols(8)=(SegName="Bip02 Pelvis",ColClass=class'GMPelvis',Offset=(X=20))
+ SegCols(9)=(SegName="Bip02 L Thigh",ColClass=class'GMThigh',Offset=(X=70,Z=5))
+ SegCols(10)=(SegName="Bip02 R Thigh",ColClass=class'GMThigh',Offset=(X=70,Z=-5))
+ SegCols(11)=(SegName="Bip02 L Calf",ColClass=class'GMCalf',Offset=(X=55,Z=5))
+ SegCols(12)=(SegName="Bip02 R Calf",ColClass=class'GMCalf',Offset=(X=55,Z=-5))
+ SegCols(13)=(SegName="Bip02 L Foot",ColClass=class'GMFoot',Offset=(X=30,Y=-40))
+ SegCols(14)=(SegName="Bip02 R Foot",ColClass=class'GMFoot',Offset=(X=30,Y=-40))
+}
+
Property changes on: usarsim/USARVictims/Classes/DennisCuts.uc
___________________________________________________________________
Name: svn:executable
+
Added: usarsim/USARVictims/Classes/DennisGray.uc
===================================================================
--- usarsim/USARVictims/Classes/DennisGray.uc (rev 0)
+++ usarsim/USARVictims/Classes/DennisGray.uc 2007-05-10 15:26:06 UTC (rev 602)
@@ -0,0 +1,26 @@
+Class DennisGray extends VictimPawn;
+
+defaultproperties
+{
+ DrawScale=1.8
+ Mesh=SkeletalMesh'UDN_CharacterModels_K.GenericMale'
+ Skins(0)=Texture'SEERSTexturesSG.Cloth_gray'
+ Skins(1)=Texture'SEERSTexturesSG.Dennis_skin'
+ Skins(2)=Texture'SEERSTexturesSG.hair'
+ SegCols(0)=(SegName="Bip02 Head",ColClass=class'GMHead',Offset=(X=40))
+ SegCols(1)=(SegName="Bip02 L UpperArm",ColClass=class'GMUpperArm',Offset=(X=40,Z=-5))
+ SegCols(2)=(SegName="Bip02 R UpperArm",ColClass=class'GMUpperArm',Offset=(X=40,Z=5))
+ SegCols(3)=(SegName="Bip02 L Forearm",ColClass=class'GMForeArm',Offset=(X=40,Z=-5))
+ SegCols(4)=(SegName="Bip02 R Forearm",ColClass=class'GMForeArm',Offset=(X=40,Z=5))
+ SegCols(5)=(SegName="Bip02 L Hand",ColClass=class'GMHand',Offset=(X=40))
+ SegCols(6)=(SegName="Bip02 R Hand",ColClass=class'GMHand',Offset=(X=40))
+ SegCols(7)=(SegName="Bip02 Spine",ColClass=class'GMChest',Offset=(X=70,Y=-20))
+ SegCols(8)=(SegName="Bip02 Pelvis",ColClass=class'GMPelvis',Offset=(X=20))
+ SegCols(9)=(SegName="Bip02 L Thigh",ColClass=class'GMThigh',Offset=(X=70,Z=5))
+ SegCols(10)=(SegName="Bip02 R Thigh",ColClass=class'GMThigh',Offset=(X=70,Z=-5))
+ SegCols(11)=(SegName="Bip02 L Calf",ColClass=class'GMCalf',Offset=(X=55,Z=5))
+ SegCols(12)=(SegName="Bip02 R Calf",ColClass=class'GMCalf',Offset=(X=55,Z=-5))
+ SegCols(13)=(SegName="Bip02 L Foot",ColClass=class'GMFoot',Offset=(X=30,Y=-40))
+ SegCols(14)=(SegName="Bip02 R Foot",ColClass=class'GMFoot',Offset=(X=30,Y=-40))
+}
+
Property changes on: usarsim/USARVictims/Classes/DennisGray.uc
___________________________________________________________________
Name: svn:executable
+
Added: usarsim/USARVictims/Classes/DennisWhite.uc
===================================================================
--- usarsim/USARVictims/Classes/DennisWhite.uc (rev 0)
+++ usarsim/USARVictims/Classes/DennisWhite.uc 2007-05-10 15:26:06 UTC (rev 602)
@@ -0,0 +1,26 @@
+Class DennisWhite extends VictimPawn;
+
+defaultproperties
+{
+ DrawScale=1.8
+ Mesh=SkeletalMesh'UDN_CharacterModels_K.GenericMale'
+ Skins(0)=Texture'SEERSTexturesSG.cloth_white_shirt_pants'
+ Skins(1)=Texture'SEERSTexturesSG.Dennis_skin'
+ Skins(2)=Texture'SEERSTexturesSG.hair_beye'
+ SegCols(0)=(SegName="Bip02 Head",ColClass=class'GMHead',Offset=(X=40))
+ SegCols(1)=(SegName="Bip02 L UpperArm",ColClass=class'GMUpperArm',Offset=(X=40,Z=-5))
+ SegCols(2)=(SegName="Bip02 R UpperArm",ColClass=class'GMUpperArm',Offset=(X=40,Z=5))
+ SegCols(3)=(SegName="Bip02 L Forearm",ColClass=class'GMForeArm',Offset=(X=40,Z=-5))
+ SegCols(4)=(SegName="Bip02 R Forearm",ColClass=class'GMForeArm',Offset=(X=40,Z=5))
+ SegCols(5)=(SegName="Bip02 L Hand",ColClass=class'GMHand',Offset=(X=40))
+ SegCols(6)=(SegName="Bip02 R Hand",ColClass=class'GMHand',Offset=(X=40))
+ SegCols(7)=(SegName="Bip02 Spine",ColClass=class'GMChest',Offset=(X=70,Y=-20))
+ SegCols(8)=(SegName="Bip02 Pelvis",ColClass=class'GMPelvis',Offset=(X=20))
+ SegCols(9)=(SegName="Bip02 L Thigh",ColClass=class'GMThigh',Offset=(X=70,Z=5))
+ SegCols(10)=(SegName="Bip02 R Thigh",ColClass=class'GMThigh',Offset=(X=70,Z=-5))
+ SegCols(11)=(SegName="Bip02 L Calf",ColClass=class'GMCalf',Offset=(X=55,Z=5))
+ SegCols(12)=(SegName="Bip02 R Calf",ColClass=class'GMCalf',Offset=(X=55,Z=-5))
+ SegCols(13)=(SegName="Bip02 L Foot",ColClass=class'GMFoot',Offset=(X=30,Y=-40))
+ SegCols(14)=(SegName="Bip02 R Foot",ColClass=class'GMFoot',Offset=(X=30,Y=-40))
+}
+
Property changes on: usarsim/USARVictims/Classes/DennisWhite.uc
___________________________________________________________________
Name: svn:executable
+
Added: usarsim/USARVictims/Classes/GFCalf.uc
===================================================================
--- usarsim/USARVictims/Classes/GFCalf.uc (rev 0)
+++ usarsim/USARVictims/Classes/GFCalf.uc 2007-05-10 15:26:06 UTC (rev 602)
@@ -0,0 +1,11 @@
+/*************************************************************************************
+ Box collision for a Generic Female (GF) calf. This class should ONLY be used
+ on victim pawns that have a 'UDN_CharacterModels_K.GenericFemale' SkeletalMesh.
+*************************************************************************************/
+class GFCalf extends VicColActor;
+
+defaultproperties
+{
+ DrawScale=1.65
+ DrawScale3D=(X=60,Y=29,Z=22)
+}
\ No newline at end of file
Added: usarsim/USARVictims/Classes/GFChest.uc
===================================================================
--- usarsim/USARVictims/Classes/GFChest.uc (rev 0)
+++ usarsim/USARVictims/Classes/GFChest.uc 2007-05-10 15:26:06 UTC (rev 602)
@@ -0,0 +1,11 @@
+/*************************************************************************************
+ Box collision for a Generic Female (GF) chest. This class should ONLY be used
+ on victim pawns that have a 'UDN_CharacterModels_K.GenericFemale' SkeletalMesh.
+*************************************************************************************/
+class GFChest extends VicColActor;
+
+defaultproperties
+{
+ DrawScale=1.65
+ DrawScale3D=(X=58,Y=40,Z=40)
+}
\ No newline at end of file
Added: usarsim/USARVictims/Classes/GFFoot.uc
===================================================================
--- usarsim/USARVictims/Classes/GFFoot.uc (rev 0)
+++ usarsim/USARVictims/Classes/GFFoot.uc 2007-05-10 15:26:06 UTC (rev 602)
@@ -0,0 +1,11 @@
+/*************************************************************************************
+ Box collision for a Generic Female (GF) foot. This class should ONLY be used
+ on victim pawns that have a 'UDN_CharacterModels_K.GenericFemale' SkeletalMesh.
+*************************************************************************************/
+class GFFoot extends VicColActor;
+
+defaultproperties
+{
+ DrawScale=1.65
+ DrawScale3D=(X=13,Y=38,Z=18)
+}
\ No newline at end of file
Added: usarsim/USARVictims/Classes/GFForeArm.uc
===================================================================
--- usarsim/USARVictims/Classes/GFForeArm.uc (rev 0)
+++ usarsim/USARVictims/Classes/GFForeArm.uc 2007-05-10 15:26:06 UTC (rev 602)
@@ -0,0 +1,11 @@
+/*************************************************************************************
+ Box collision for a Generic Female (GF) forearm. This class should ONLY be used
+ on victim pawns that have a 'UDN_CharacterModels_K.GenericFemale' SkeletalMesh.
+*************************************************************************************/
+class GFForeArm extends VicColActor;
+
+defaultproperties
+{
+ DrawScale=1.65
+ DrawScale3D=(X=30,Y=12,Z=12)
+}
\ No newline at end of file
Added: usarsim/USARVictims/Classes/GFHand.uc
===================================================================
--- usarsim/USARVictims/Classes/GFHand.uc (rev 0)
+++ usarsim/USARVictims/Classes/GFHand.uc 2007-05-10 15:26:06 UTC (rev 602)
@@ -0,0 +1,11 @@
+/*************************************************************************************
+ Box collision for a Generic Female (GF) hand. This class should ONLY be used
+ on victim pawns that have a 'UDN_CharacterModels_K.GenericFemale' SkeletalMesh.
+*************************************************************************************/
+class GFHand extends VicColActor;
+
+defaultproperties
+{
+ DrawScale=1.65
+ DrawScale3D=(X=30,Y=8,Z=30)
+}
\ No newline at end of file
Added: usarsim/USARVictims/Classes/GFHead.uc
===================================================================
--- usarsim/USARVictims/Classes/GFHead.uc (rev 0)
+++ usarsim/USARVictims/Classes/GFHead.uc 2007-05-10 15:26:06 UTC (rev 602)
@@ -0,0 +1,11 @@
+/*************************************************************************************
+ Box collision for a Generic Female (GF) head. This class should ONLY be used
+ on victim pawns that have a 'UDN_CharacterModels_K.GenericFemale' SkeletalMesh.
+*************************************************************************************/
+class GFHead extends VicColActor;
+
+defaultproperties
+{
+ DrawScale=1.65
+ DrawScale3D=(X=40,Y=35,Z=25)
+}
\ No newline at end of file
Added: usarsim/USARVictims/Classes/GFPelvis.uc
===================================================================
--- usarsim/USARVictims/Classes/GFPelvis.uc (rev 0)
+++ usarsim/USARVictims/Classes/GFPelvis.uc 2007-05-10 15:26:06 UTC (rev 602)
@@ -0,0 +1,11 @@
+/*************************************************************************************
+ Box collision for a Generic Female (GF) pelvis. This class should ONLY be used
+ on victim pawns that have a 'UDN_CharacterModels_K.GenericFemale' SkeletalMesh.
+*************************************************************************************/
+class GFPelvis extends VicColActor;
+
+defaultproperties
+{
+ DrawScale=1.65
+ DrawScale3D=(X=25,Y=38,Z=56)
+}
\ No newline at end of file
Added: usarsim/USARVictims/Classes/GFThigh.uc
===================================================================
--- usarsim/USARVictims/Classes/GFThigh.uc (rev 0)
+++ usarsim/USARVictims/Classes/GFThigh.uc 2007-05-10 15:26:06 UTC (rev 602)
@@ -0,0 +1,11 @@
+/*************************************************************************************
+ Box collision for a Generic Female (GF) thigh. This class should ONLY be used
+ on victim pawns that have a 'UDN_CharacterModels_K.GenericFemale' SkeletalMesh.
+*************************************************************************************/
+class GFThigh extends VicColActor;
+
+defaultproperties
+{
+ DrawScale=1.65
+ DrawScale3D=(X=40,Y=30,Z=28)
+}
\ No newline at end of file
Added: usarsim/USARVictims/Classes/GFUpperArm.uc
===================================================================
--- usarsim/USARVictims/Classes/GFUpperArm.uc (rev 0)
+++ usarsim/USARVictims/Classes/GFUpperArm.uc 2007-05-10 15:26:06 UTC (rev 602)
@@ -0,0 +1,11 @@
+/*************************************************************************************
+ Box collision for a Generic Female (GF) upperarm. This class should ONLY be used
+ on victim pawns that have a 'UDN_CharacterModels_K.GenericFemale' SkeletalMesh.
+*************************************************************************************/
+class GFUpperArm extends VicColActor;
+
+defaultproperties
+{
+ DrawScale=1.65
+ DrawScale3D=(X=30,Y=14,Z=12)
+}
\ No newline at end of file
Added: usarsim/USARVictims/Classes/GMCalf.uc
===================================================================
--- usarsim/USARVictims/Classes/GMCalf.uc (rev 0)
+++ usarsim/USARVictims/Classes/GMCalf.uc 2007-05-10 15:26:06 UTC (rev 602)
@@ -0,0 +1,11 @@
+/*************************************************************************************
+ Box collision for a Generic Male (GM) calf. This class should ONLY be used
+ on victim pawns that have a 'UDN_CharacterModels_K.GenericMale' SkeletalMesh.
+*************************************************************************************/
+class GMCalf extends VicColActor;
+
+defaultproperties
+{
+ DrawScale=1.35
+ DrawScale3D=(X=55,Y=25,Z=25)
+}
\ No newline at end of file
Added: usarsim/USARVictims/Classes/GMChest.uc
===================================================================
--- usarsim/USARVictims/Classes/GMChest.uc (rev 0)
+++ usarsim/USARVictims/Classes/GMChest.uc 2007-05-10 15:26:06 UTC (rev 602)
@@ -0,0 +1,11 @@
+/*************************************************************************************
+ Box collision for a Generic Male (GM) chest. This class should ONLY be used
+ on victim pawns that have a 'UDN_CharacterModels_K.GenericMale' SkeletalMesh.
+*************************************************************************************/
+class GMChest extends VicColActor;
+
+defaultproperties
+{
+ DrawScale=1.35
+ DrawScale3D=(X=70,Y=30,Z=50)
+}
\ No newline at end of file
Added: usarsim/USARVictims/Classes/GMFoot.uc
===================================================================
--- usarsim/USARVictims/Classes/GMFoot.uc (rev 0)
+++ usarsim/USARVictims/Classes/GMFoot.uc 2007-05-10 15:26:06 UTC (rev 602)
@@ -0,0 +1,11 @@
+/*************************************************************************************
+ Box collision for a Generic Male (GM) foot. This class should ONLY be used
+ on victim pawns that have a 'UDN_CharacterModels_K.GenericMale' SkeletalMesh.
+*************************************************************************************/
+class GMFoot extends VicColActor;
+
+defaultproperties
+{
+ DrawScale=1.35
+ DrawScale3D=(X=15,Y=50,Z=20)
+}
\ No newline at end of file
Added: usarsim/USARVictims/Classes/GMForeArm.uc
===================================================================
--- usarsim/USARVictims/Classes/GMForeArm.uc (rev 0)
+++ usarsim/USARVictims/Classes/GMForeArm.uc 2007-05-10 15:26:06 UTC (rev 602)
@@ -0,0 +1,11 @@
+/*************************************************************************************
+ Box collision for a Generic Male (GM) forearm. This class should ONLY be used
+ on victim pawns that have a 'UDN_CharacterModels_K.GenericMale' SkeletalMesh.
+*************************************************************************************/
+class GMForeArm extends VicColActor;
+
+defaultproperties
+{
+ DrawScale=1.35
+ DrawScale3D=(X=40,Y=12,Z=18)
+}
\ No newline at end of file
Added: usarsim/USARVictims/Classes/GMHand.uc
===================================================================
--- usarsim/USARVictims/Classes/GMHand.uc (rev 0)
+++ usarsim/USARVictims/Classes/GMHand.uc 2007-05-10 15:26:06 UTC (rev 602)
@@ -0,0 +1,11 @@
+/*************************************************************************************
+ Box collision for a Generic Male (GM) hand. This class should ONLY be used
+ on victim pawns that have a 'UDN_CharacterModels_K.GenericMale' SkeletalMesh.
+*************************************************************************************/
+class GMHand extends VicColActor;
+
+defaultproperties
+{
+ DrawScale=1.35
+ DrawScale3D=(X=40,Y=8,Z=30)
+}
\ No newline at end of file
Added: usarsim/USARVictims/Classes/GMHead.uc
===================================================================
--- usarsim/USARVictims/Classes/GMHead.uc (rev 0)
+++ usarsim/USARVictims/Classes/GMHead.uc 2007-05-10 15:26:06 UTC (rev 602)
@@ -0,0 +1,11 @@
+/*************************************************************************************
+ Box collision for a Generic Male (GM) head. This class should ONLY be used
+ on victim pawns that have a 'UDN_CharacterModels_K.GenericMale' SkeletalMesh.
+*************************************************************************************/
+class GMHead extends VicColActor;
+
+defaultproperties
+{
+ DrawScale=1.35
+ DrawScale3D=(X=40,Y=25,Z=25)
+}
\ No newline at end of file
Added: usarsim/USARVictims/Classes/GMPelvis.uc
===================================================================
--- usarsim/USARVictims/Classes/GMPelvis.uc (rev 0)
+++ usarsim/USARVictims/Classes/GMPelvis.uc 2007-05-10 15:26:06 UTC (rev 602)
@@ -0,0 +1,11 @@
+/*************************************************************************************
+ Box collision for a Generic Male (GM) pelvis. This class should ONLY be used
+ on victim pawns that have a 'UDN_CharacterModels_K.GenericMale' SkeletalMesh.
+*************************************************************************************/
+class GMPelvis extends VicColActor;
+
+defaultproperties
+{
+ DrawScale=1.35
+ DrawScale3D=(X=20,Y=40,Z=40)
+}
\ No newline at end of file
Added: usarsim/USARVictims/Classes/GMThigh.uc
===================================================================
--- usarsim/USARVictims/Classes/GMThigh.uc (rev 0)
+++ usarsim/USARVictims/Classes/GMThigh.uc 2007-05-10 15:26:06 UTC (rev 602)
@@ -0,0 +1,11 @@
+/*************************************************************************************
+ Box collision for a Generic Male (GM) thigh. This class should ONLY be used
+ on victim pawns that have a 'UDN_CharacterModels_K.GenericMale' SkeletalMesh.
+*************************************************************************************/
+class GMThigh extends VicColActor;
+
+defaultproperties
+{
+ DrawScale=1.35
+ DrawScale3D=(X=70,Y=30,Z=30)
+}
\ No newline at end of file
Added: usarsim/USARVictims/Classes/GMUpperArm.uc
===================================================================
--- usarsim/USARVictims/Classes/GMUpperArm.uc (rev 0)
+++ usarsim/USARVictims/Classes/GMUpperArm.uc 2007-05-10 15:26:06 UTC (rev 602)
@@ -0,0 +1,11 @@
+/*************************************************************************************
+ Box collision for a Generic Male (GM) upperarm. This class should ONLY be used
+ on victim pawns that have a 'UDN_CharacterModels_K.GenericMale' SkeletalMesh.
+*************************************************************************************/
+class GMUpperArm extends VicColActor;
+
+defaultproperties
+{
+ DrawScale=1.35
+ DrawScale3D=(X=40,Y=15,Z=20)
+}
\ No newline at end of file
Added: usarsim/USARVictims/Classes/GenericFemale.uc
===================================================================
--- usarsim/USARVictims/Classes/GenericFemale.uc (rev 0)
+++ usarsim/USARVictims/Classes/GenericFemale.uc 2007-05-10 15:26:06 UTC (rev 602)
@@ -0,0 +1,26 @@
+Class GenericFemale extends VictimPawn;
+
+defaultproperties
+{
+ Drawscale=1.65
+ Mesh=SkeletalMesh'UDN_CharacterModels_K.GenericFemale'
+ Skins(0)=Texture'SEERS_girls.RedNwhiteFemale'
+ Skins(1)=Texture'SEERS_gWounded.AmyFaceBurned'
+ Skins(2)=Texture'SEERS_girls.ghair'
+ SegCols(0)=(SegName="Bip02 Head",ColClass=class'GFHead',Offset=(X=30,Y=2,Z=0))
+ SegCols(1)=(SegName="Bip02 L UpperArm",ColClass=class'GFUpperArm',Offset=(X=40,Y=0,Z=-5))
+ SegCols(2)=(SegName="Bip02 R UpperArm",ColClass=class'GFUpperArm',Offset=(X=40,Y=0,Z=5))
+ SegCols(3)=(SegName="Bip02 L Forearm",ColClass=class'GFForeArm',Offset=(X=40,Y=2,Z=0))
+ SegCols(4)=(SegName="Bip02 R Forearm",ColClass=class'GFForeArm',Offset=(X=40,Y=2,Z=0))
+ SegCols(5)=(SegName="Bip02 L Hand",ColClass=class'GFHand',Offset=(X=32,Y=0,Z=-4))
+ SegCols(6)=(SegName="Bip02 R Hand",ColClass=class'GFHand',Offset=(X=32,Y=0,Z=4))
+ SegCols(7)=(SegName="Bip02 Spine",ColClass=class'GFChest',Offset=(X=60,Y=-20,Z=0))
+ SegCols(8)=(SegName="Bip02 Pelvis",ColClass=class'GFPelvis',Offset=(X=0,Y=4,Z=0))
+ SegCols(9)=(SegName="Bip02 L Thigh",ColClass=class'GFThigh',Offset=(X=84,Y=0,Z=3))
+ SegCols(10)=(SegName="Bip02 R Thigh",ColClass=class'GFThigh',Offset=(X=84,Y=0,Z=-3))
+ SegCols(11)=(SegName="Bip02 L Calf",ColClass=class'GFCalf',Offset=(X=65,Y=6,Z=1))
+ SegCols(12)=(SegName="Bip02 R Calf",ColClass=class'GFCalf',Offset=(X=65,Y=6,Z=1))
+ SegCols(13)=(SegName="Bip02 L Foot",ColClass=class'GFFoot',Offset=(X=15,Y=-24,Z=0))
+ SegCols(14)=(SegName="Bip02 R Foot",ColClass=class'GFFoot',Offset=(X=15,Y=-24,Z=0))
+}
+
Property changes on: usarsim/USARVictims/Classes/GenericFemale.uc
___________________________________________________________________
Name: svn:executable
+
Added: usarsim/USARVictims/Classes/GenericFemale4Skin.uc
===================================================================
--- usarsim/USARVictims/Classes/GenericFemale4Skin.uc (rev 0)
+++ usarsim/USARVictims/Classes/GenericFemale4Skin.uc 2007-05-10 15:26:06 UTC (rev 602)
@@ -0,0 +1,27 @@
+Class GenericFemale4Skin extends VictimPawn;
+
+defaultproperties
+{
+ Drawscale=1.65
+ Mesh=SkeletalMesh'UDN_CharacterModels_K.GenericFemale'
+ Skins(0)=Texture'SEERS_girls.RedNwhiteFemale'
+ Skins(1)=Texture'SEERS_girls.AmyFace'
+ Skins(2)=Texture'SEERS_girls.ghair'
+ Skins(3)=Texture'SEERS_gWounded.PuncturedShoulderCloth'
+ SegCols(0)=(SegName="Bip02 Head",ColClass=class'GFHead',Offset=(X=30,Y=2,Z=0))
+ SegCols(1)=(SegName="Bip02 L UpperArm",ColClass=class'GFUpperArm',Offset=(X=40,Y=0,Z=-5))
+ SegCols(2)=(SegName="Bip02 R UpperArm",ColClass=class'GFUpperArm',Offset=(X=40,Y=0,Z=5))
+ SegCols(3)=(SegName="Bip02 L Forearm",ColClass=class'GFForeArm',Offset=(X=40,Y=2,Z=0))
+ SegCols(4)=(SegName="Bip02 R Forearm",ColClass=class'GFForeArm',Offset=(X=40,Y=2,Z=0))
+ SegCols(5)=(SegName="Bip02 L Hand",ColClass=class'GFHand',Offset=(X=32,Y=0,Z=-4))
+ SegCols(6)=(SegName="Bip02 R Hand",ColClass=class'GFHand',Offset=(X=32,Y=0,Z=4))
+ SegCols(7)=(SegName="Bip02 Spine",ColClass=class'GFChest',Offset=(X=60,Y=-20,Z=0))
+ SegCols(8)=(SegName="Bip02 Pelvis",ColClass=class'GFPelvis',Offset=(X=0,Y=4,Z=0))
+ SegCols(9)=(SegName="Bip02 L Thigh",ColClass=class'GFThigh',Offset=(X=84,Y=0,Z=3))
+ SegCols(10)=(SegName="Bip02 R Thigh",ColClass=class'GFThigh',Offset=(X=84,Y=0,Z=-3))
+ SegCols(11)=(SegName="Bip02 L Calf",ColClass=class'GFCalf',Offset=(X=65,Y=6,Z=1))
+ SegCols(12)=(SegName="Bip02 R Calf",ColClass=class'GFCalf',Offset=(X=65,Y=6,Z=1))
+ SegCols(13)=(SegName="Bip02 L Foot",ColClass=class'GFFoot',Offset=(X=15,Y=-24,Z=0))
+ SegCols(14)=(SegName="Bip02 R Foot",ColClass=class'GFFoot',Offset=(X=15,Y=-24,Z=0))
+}
+
Property changes on: usarsim/USARVictims/Classes/GenericFemale4Skin.uc
___________________________________________________________________
Name: svn:executable
+
Added: usarsim/USARVictims/Classes/Henry18_.uc
===================================================================
--- usarsim/USARVictims/Classes/Henry18_.uc (rev 0)
+++ usarsim/USARVictims/Classes/Henry18_.uc 2007-05-10 15:26:06 UTC (rev 602)
@@ -0,0 +1,26 @@
+Class Henry18_ extends VictimPawn;
+
+defaultproperties
+{
+ DrawScale=1.8
+ Mesh=SkeletalMesh'UDN_CharacterModels_K.GenericMale'
+ Skins(0)=Texture'SEERS_Wounded.LacsNSchrapnel'
+ Skins(1)=Texture'SEERSTexturesSG.Mark_skin'
+ Skins(2)=Texture'SEERSTexturesSG.hair'
+ SegCols(0)=(SegName="Bip02 Head",ColClass=class'GMHead',Offset=(X=40))
+ SegCols(1)=(SegName="Bip02 L UpperArm",ColClass=class'GMUpperArm',Offset=(X=40,Z=-5))
+ SegCols(2)=(SegName="Bip02 R UpperArm",ColClass=class'GMUpperArm',Offset=(X=40,Z=5))
+ SegCols(3)=(SegName="Bip02 L Forearm",ColClass=class'GMForeArm',Offset=(X=40,Z=-5))
+ SegCols(4)=(SegName="Bip02 R Forearm",ColClass=class'GMForeArm',Offset=(X=40,Z=5))
+ SegCols(5)=(SegName="Bip02 L Hand",ColClass=class'GMHand',Offset=(X=40))
+ SegCols(6)=(SegName="Bip02 R Hand",ColClass=class'GMHand',Offset=(X=40))
+ SegCols(7)=(SegName="Bip02 Spine",ColClass=class'GMChest',Offset=(X=70,Y=-20))
+ SegCols(8)=(SegName="Bip02 Pelvis",ColClass=class'GMPelvis',Offset=(X=20))
+ SegCols(9)=(SegName="Bip02 L Thigh",ColClass=class'GMThigh',Offset=(X=70,Z=5))
+ SegCols(10)=(SegName="Bip02 R Thigh",ColClass=class'GMThigh',Offset=(X=70,Z=-5))
+ SegCols(11)=(SegName="Bip02 L Calf",ColClass=class'GMCalf',Offset=(X=55,Z=5))
+ SegCols(12)=(SegName="Bip02 R Calf",ColClass=class'GMCalf',Offset=(X=55,Z=-5))
+ SegCols(13)=(SegName="Bip02 L Foot",ColClass=class'GMFoot',Offset=(X=30,Y=-40))
+ SegCols(14)=(SegName="Bip02 R Foot",ColClass=class'GMFoot',Offset=(X=30,Y=-40))
+}
+
Property changes on: usarsim/USARVictims/Classes/Henry18_.uc
___________________________________________________________________
Name: svn:executable
+
Added: usarsim/USARVictims/Classes/James7_.uc
===================================================================
--- usarsim/USARVictims/Classes/James7_.uc (rev 0)
+++ usarsim/USARVictims/Classes/James7_.uc 2007-05-10 15:26:06 UTC (rev 602)
@@ -0,0 +1,26 @@
+Class James7_ extends VictimPawn;
+
+defaultproperties
+{
+ DrawScale=1.8
+ Mesh=SkeletalMesh'UDN_CharacterModels_K.GenericMale'
+ Skins(0)=Texture'SEERS_Wounded.RUChest_LFemur'
+ Skins(1)=Texture'SEERS_Wounded.RSkullFracture'
+ Skins(2)=Texture'SEERSTexturesSG.Afro_hair'
+ SegCols(0)=(SegName="Bip02 Head",ColClass=class'GMHead',Offset=(X=40))
+ SegCols(1)=(SegName="Bip02 L UpperArm",ColClass=class'GMUpperArm',Offset=(X=40,Z=-5))
+ SegCols(2)=(SegName="Bip02 R UpperArm",ColClass=class'GMUpperArm',Offset=(X=40,Z=5))
+ SegCols(3)=(SegName="Bip02 L Forearm",ColClass=class'GMForeArm',Offset=(X=40,Z=-5))
+ SegCols(4)=(SegName="Bip02 R Forearm",ColClass=class'GMForeArm',Offset=(X=40,Z=5))
+ SegCols(5)=(SegName="Bip02 L Hand",ColClass=class'GMHand',Offset=(X=40))
+ SegCols(6)=(SegName="Bip02 R Hand",ColClass=class'GMHand',Offset=(X=40))
+ SegCols(7)=(SegName="Bip02 Spine",ColClass=class'GMChest',Offset=(X=70,Y=-20))
+ SegCols(8)=(SegName="Bip02 Pelvis",ColClass=class'GMPelvis',Offset=(X=20))
+ SegCols(9)=(SegName="Bip02 L Thigh",ColClass=class'GMThigh',Offset=(X=70,Z=5))
+ SegCols(10)=(SegName="Bip02 R Thigh",ColClass=class'GMThigh',Offset=(X=70,Z=-5))
+ SegCols(11)=(SegName="Bip02 L Calf",ColClass=class'GMCalf',Offset=(X=55,Z=5))
+ SegCols(12)=(SegName="Bip02 R Calf",ColClass=class'GMCalf',Offset=(X=55,Z=-5))
+ SegCols(13)=(SegName="Bip02 L Foot",ColClass=class'GMFoot',Offset=(X=30,Y=-40))
+ SegCols(14)=(SegName="Bip02 R Foot",ColClass=class'GMFoot',Offset=(X=30,Y=-40))
+}
+
Property changes on: usarsim/USARVictims/Classes/James7_.uc
___________________________________________________________________
Name: svn:executable
+
Added: usarsim/USARVictims/Classes/Jennifer6_.uc
===================================================================
--- usarsim/USARVictims/Classes/Jennifer6_.uc (rev 0)
+++ usarsim/USARVictims/Classes/Jennifer6_.uc 2007-05-10 15:26:06 UTC (rev 602)
@@ -0,0 +1,26 @@
+Class Jennifer6_ extends VictimPawn;
+
+defaultproperties
+{
+ Drawscale=1.65
+ Mesh=SkeletalMesh'UDN_CharacterModels_K.GenericFemale'
+ Skins(0)=Texture'SEERS_girls.BruisedNeckFemale'
+ Skins(1)=Texture'SEERS_girls.BeckyFace'
+ Skins(2)=Texture'SEERS_girls.ghair'
+ SegCols(0)=(SegName="Bip02 Head",ColClass=class'GFHead',Offset=(X=30,Y=2,Z=0))
+ SegCols(1)=(SegName="Bip02 L UpperArm",ColClass=class'GFUpperArm',Offset=(X=40,Y=0,Z=-5))
+ SegCols(2)=(SegName="Bip02 R UpperArm",ColClass=class'GFUpperArm',Offset=(X=40,Y=0,Z=5))
+ SegCols(3)=(SegName="Bip02 L Forearm",ColClass=class'GFForeArm',Offset=(X=40,Y=2,Z=0))
+ SegCols(4)=(SegName="Bip02 R Forearm",ColClass=class'GFForeArm',Offset=(X=40,Y=2,Z=0))
+ SegCols(5)=(SegName="Bip02 L Hand",ColClass=class'GFHand',Offset=(X=32,Y=0,Z=-4))
+ SegCols(6)=(SegName="Bip02 R Hand",ColClass=class'GFHand',Offset=(X=32,Y=0,Z=4))
+ SegCols(7)=(SegName="Bip02 Spine",ColClass=class'GFChest',Offset=(X=60,Y=-20,Z=0))
+ SegCols(8)=(SegName="Bip02 Pelvis",ColClass=class'GFPelvis',Offset=(X=0,Y=4,Z=0))
+ SegCols(9)=(SegName="Bip02 L Thigh",ColClass=class'GFThigh',Offset=(X=84,Y=0,Z=3))
+ SegCols(10)=(SegName="Bip02 R Thigh",ColClass=class'GFThigh',Offset=(X=84,Y=0,Z=-3))
+ SegCols(11)=(SegName="Bip02 L Calf",ColClass=class'GFCalf',Offset=(X=65,Y=6,Z=1))
+ SegCols(12)=(SegName="Bip02 R Calf",ColClass=class'GFCalf',Offset=(X=65,Y=6,Z=1))
+ SegCols(13)=(SegName="Bip02 L Foot",ColClass=class'GFFoot',Offset=(X=15,Y=-24,Z=0))
+ SegCols(14)=(SegName="Bip02 R Foot",ColClass=class'GFFoot',Offset=(X=15,Y=-24,Z=0))
+}
+
Property changes on: usarsim/USARVictims/Classes/Jennifer6_.uc
___________________________________________________________________
Name: svn:executable
+
Added: usarsim/USARVictims/Classes/Jonathan22_.uc
===================================================================
--- usarsim/USARVictims/Classes/Jonathan22_.uc (rev 0)
+++ usarsim/USARVictims/Classes/Jonathan22_.uc 2007-05-10 15:26:06 UTC (rev 602)
@@ -0,0 +1,26 @@
+Class Jonathan22_ extends VictimPawn;
+
+defaultproperties
+{
+ DrawScale=1.8
+ Mesh=SkeletalMesh'UDN_CharacterModels_K.GenericMale'
+ Skins(0)=Texture'SEERS_Wounded.cloth_white_shirt_Cuts'
+ Skins(1)=Texture'SEERS_Wounded.BloodyEye'
+ Skins(2)=Texture'SEERSTexturesSG.hair_beye'
+ SegCols(0)=(SegName="Bip02 Head",ColClass=class'GMHead',Offset=(X=40))
+ SegCols(1)=(SegName="Bip02 L UpperArm",ColClass=class'GMUpperArm',Offset=(X=40,Z=-5))
+ SegCols(2)=(SegName="Bip02 R UpperArm",ColClass=class'GMUpperArm',Offset=(X=40,Z=5))
+ SegCols(3)=(SegName="Bip02 L Forearm",ColClass=class'GMForeArm',Offset=(X=40,Z=-5))
+ SegCols(4)=(SegName="Bip02 R Forearm",ColClass=class'GMForeArm',Offset=(X=40,Z=5))
+ SegCols(5)=(SegName="Bip02 L Hand",ColClass=class'GMHand',Offset=(X=40))
+ SegCols(6)=(SegName="Bip02 R Hand",ColClass=class'GMHand',Offset=(X=40))
+ SegCols(7)=(SegName="Bip02 Spine",ColClass=class'GMChest',Offset=(X=70,Y=-20))
+ SegCols(8)=(SegName="Bip02 Pelvis",ColClass=class'GMPelvis',Offset=(X=20))
+ SegCols(9)=(SegName="Bip02 L Thigh",ColClass=class'GMThigh',Offset=(X=70,Z=5))
+ SegCols(10)=(SegName="Bip02 R Thigh",ColClass=class'GMThigh',Offset=(X=70,Z=-5))
+ SegCols(11)=(SegName="Bip02 L Calf",ColClass=class'GMCalf',Offset=(X=55,Z=5))
+ SegCols(12)=(SegName="Bip02 R Calf",ColClass=class'GMCalf',Offset=(X=55,Z=-5))
+ SegCols(13)=(SegName="Bip02 L Foot",ColClass=class'GMFoot',Offset=(X=30,Y=-40))
+ SegCols(14)=(SegName="Bip02 R Foot",ColClass=class'GMFoot',Offset=(X=30,Y=-40))
+}
+
Property changes on: usarsim/USARVictims/Classes/Jonathan22_.uc
___________________________________________________________________
Name: svn:executable
+
Added: usarsim/USARVictims/Classes/Lauren29_.uc
===================================================================
--- usarsim/USARVictims/Classes/Lauren29_.uc (rev 0)
+++ usarsim/USARVictims/Classes/Lauren29_.uc 2007-05-10 15:26:06 UTC (rev 602)
@@ -0,0 +1,26 @@
+Class Lauren29_ extends VictimPawn;
+
+defaultproperties
+{
+ Drawscale=1.65
+ Mesh=SkeletalMesh'UDN_CharacterModels_K.GenericFemale'
+ Skins(0)=Texture'SEERS_gWounded.ShrapnelChest'
+ Skins(1)=Texture'SEERS_girls.SusanFace'
+ Skins(2)=Texture'SEERS_girls.ghair'
+ SegCols(0)=(SegName="Bip02 Head",ColClass=class'GFHead',Offset=(X=30,Y=2,Z=0))
+ SegCols(1)=(SegName="Bip02 L UpperArm",ColClass=class'GFUpperArm',Offset=(X=40,Y=0,Z=-5))
+ SegCols(2)=(SegName="Bip02 R UpperArm",ColClass=class'GFUpperArm',Offset=(X=40,Y=0,Z=5))
+ SegCols(3)=(SegName="Bip02 L Forearm",ColClass=class'GFForeArm',Offset=(X=40,Y=2,Z=0))
+ SegCols(4)=(SegName="Bip02 R Forearm",ColClass=class'GFForeArm',Offset=(X=40,Y=2,Z=0))
+ SegCols(5)=(SegName="Bip02 L Hand",ColClass=class'GFHand',Offset=(X=32,Y=0,Z=-4))
+ SegCols(6)=(SegName="Bip02 R Hand",ColClass=class'GFHand',Offset=(X=32,Y=0,Z=4))
+ SegCols(7)=(SegName="Bip02 Spine",ColClass=class'GFChest',Offset=(X=60,Y=-20,Z=0))
+ SegCols(8)=(SegName="Bip02 Pelvis",ColClass=class'GFPelvis',Offset=(X=0,Y=4,Z=0))
+ SegCols(9)=(SegName="Bip02 L Thigh",ColClass=class'GFThigh',Offset=(X=84,Y=0,Z=3))
+ SegCols(10)=(SegName="Bip02 R Thigh",ColClass=class'GFThigh',Offset=(X=84,Y=0,Z=-3))
+ SegCols(11)=(SegName="Bip02 L Calf",ColClass=class'GFCalf',Offset=(X=65,Y=6,Z=1))
+ SegCols(12)=(SegName="Bip02 R Calf",ColClass=class'GFCalf',Offset=(X=65,Y=6,Z=1))
+ SegCols(13)=(SegName="Bip02 L Foot",ColClass=class'GFFoot',Offset=(X=15,Y=-24,Z=0))
+ SegCols(14)=(SegName="Bip02 R Foot",ColClass=class'GFFoot',Offset=(X=15,Y=-24,Z=0))
+}
+
Property changes on: usarsim/USARVictims/Classes/Lauren29_.uc
___________________________________________________________________
Name: svn:executable
+
Added: usarsim/USARVictims/Classes/Lauren2_.uc
===================================================================
--- usarsim/USARVictims/Classes/Lauren2_.uc (rev 0)
+++ usarsim/USARVictims/Classes/Lauren2_.uc 2007-05-10 15:26:06 UTC (rev 602)
@@ -0,0 +1,26 @@
+Class Lauren2_ extends VictimPawn;
+
+defaultproperties
+{
+ Drawscale=1.65
+ Mesh=SkeletalMesh'UDN_CharacterModels_K.GenericFemale'
+ Skins(0)=Texture'SEERS_gWounded.ShrapnelChest'
+ Skins(1)=Texture'SEERS_girls.AmyFace'
+ Skins(2)=Texture'SEERS_girls.ghair'
+ SegCols(0)=(SegName="Bip02 Head",ColClass=class'GFHead',Offset=(X=30,Y=2,Z=0))
+ SegCols(1)=(SegName="Bip02 L UpperArm",ColClass=class'GFUpperArm',Offset=(X=40,Y=0,Z=-5))
+ SegCols(2)=(SegName="Bip02 R UpperArm",ColClass=class'GFUpperArm',Offset=(X=40,Y=0,Z=5))
+ SegCols(3)=(SegName="Bip02 L Forearm",ColClass=class'GFForeArm',Offset=(X=40,Y=2,Z=0))
+ SegCols(4)=(SegName="Bip02 R Forearm",ColClass=class'GFForeArm',Offset=(X=40,Y=2,Z=0))
+ SegCols(5)=(SegName="Bip02 L Hand",ColClass=class'GFHand',Offset=(X=32,Y=0,Z=-4))
+ SegCols(6)=(SegName="Bip02 R Hand",ColClass=class'GFHand',Offset=(X=32,Y=0,Z=4))
+ SegCols(7)=(SegName="Bip02 Spine",ColClass=class'GFChest',Offset=(X=60,Y=-20,Z=0))
+ SegCols(8)=(SegName="Bip02 Pelvis",ColClass=class'GFPelvis',Offset=(X=0,Y=4,Z=0))
+ SegCols(9)=(SegName="Bip02 L Thigh",ColClass=class'GFThigh',Offset=(X=84,Y=0,Z=3))
+ SegCols(10)=(SegName="Bip02 R Thigh",ColClass=class'GFThigh',Offset=(X=84,Y=0,Z=-3))
+ SegCols(11)=(SegName="Bip02 L Calf",ColClass=class'GFCalf',Offset=(X=65,Y=6,Z=1))
+ SegCols(12)=(SegName="Bip02 R Calf",ColClass=class'GFCalf',Offset=(X=65,Y=6,Z=1))
+ SegCols(13)=(SegName="Bip02 L Foot",ColClass=class'GFFoot',Offset=(X=15,Y=-24,Z=0))
+ SegCols(14)=(SegName="Bip02 R Foot",ColClass=class'GFFoot',Offset=(X=15,Y=-24,Z=0))
+}
+
Property changes on: usarsim/USARVictims/Classes/Lauren2_.uc
___________________________________________________________________
Name: svn:executable
+
Added: usarsim/USARVictims/Classes/MarkBlue.uc
===================================================================
--- usarsim/USARVictims/Classes/MarkBlue.uc (rev 0)
+++ usarsim/USARVictims/Classes/MarkBlue.uc 2007-05-10 15:26:06 UTC (rev 602)
@@ -0,0 +1,26 @@
+Class MarkBlue extends VictimPawn;
+
+defaultproperties
+{
+ DrawScale=1.8
+ Mesh=SkeletalMesh'UDN_CharacterModels_K.GenericMale'
+ Skins(0)=Texture'SEERSTexturesSG.Cloth_blue'
+ Skins(1)=Texture'SEERSTexturesSG.Mark_skin'
+ Skins(2)=Texture'SEERSTexturesSG.hair_beye'
+ SegCols(0)=(SegName="Bip02 Head",ColClass=class'GMHead',Offset=(X=40))
+ SegCols(1)=(SegName="Bip02 L UpperArm",ColClass=class'GMUpperArm',Offset=(X=40,Z=-5))
+ SegCols(2)=(SegName="Bip02 R UpperArm",ColClass=class'GMUpperArm',Offset=(X=40,Z=5))
+ SegCols(3)=(SegName="Bip02 L Forearm",ColClass=class'GMForeArm',Offset=(X=40,Z=-5))
+ SegCols(4)=(SegName="Bip02 R Forearm",ColClass=class'GMForeArm',Offset=(X=40,Z=5))
+ SegCols(5)=(SegName="Bip02 L Hand",ColClass=class'GMHand',Offset=(X=40))
+ SegCols(6)=(SegName="Bip02 R Hand",ColClass=class'GMHand',Offset=(X=40))
+ SegCols(7)=(SegName="Bip02 Spine",ColClass=class'GMChest',Offset=(X=70,Y=-20))
+ SegCols(8)=(SegName="Bip02 Pelvis",ColClass=class'GMPelvis',Offset=(X=20))
+ SegCols(9)=(SegName="Bip02 L Thigh",ColClass=class'GMThigh',Offset=(X=70,Z=5))
+ SegCols(10)=(SegName="Bip02 R Thigh",ColClass=class'GMThigh',Offset=(X=70,Z=-5))
+ SegCols(11)=(SegName="Bip02 L Calf",ColClass=class'GMCalf',Offset=(X=55,Z=5))
+ SegCols(12)=(SegName="Bip02 R Calf",ColClass=class'GMCalf',Offset=(X=55,Z=-5))
+ SegCols(13)=(SegName="Bip02 L Foot",ColClass=class'GMFoot',Offset=(X=30,Y=-40))
+ SegCols(14)=(SegName="Bip02 R Foot",ColClass=class'GMFoot',Offset=(X=30,Y=-40))
+}
+
Property changes on: usarsim/USARVictims/Classes/MarkBlue.uc
___________________________________________________________________
Name: svn:executable
+
Added: usarsim/USARVictims/Classes/MarkBurnedA.uc
===================================================================
--- usarsim/USARVictims/Classes/MarkBurnedA.uc (rev 0)
+++ usarsim/USARVictims/Classes/MarkBurnedA.uc 2007-05-10 15:26:06 UTC (rev 602)
@@ -0,0 +1,26 @@
+Class MarkBurnedA extends VictimPawn;
+
+defaultproperties
+{
+ DrawScale=1.8
+ Mesh=SkeletalMesh'UDN_CharacterModels_K.GenericMale'
+ Skins(0)=Texture'SEERS_Wounded.Cloth_blue_Cuts'
+ Skins(1)=Texture'SEERS_Wounded.Mark_skin_Cut2'
+ Skins(2)=Texture'SEERSTexturesSG.hair_beye'
+ SegCols(0)=(SegName="Bip02 Head",ColClass=class'GMHead',Offset=(X=40))
+ SegCols(1)=(SegName="Bip02 L UpperArm",ColClass=class'GMUpperArm',Offset=(X=40,Z=-5))
+ SegCols(2)=(SegName="Bip02 R UpperArm",ColClass=class'GMUpperArm',Offset=(X=40,Z=5))
+ SegCols(3)=(SegName="Bip02 L Forearm",ColClass=class'GMForeArm',Offset=(X=40,Z=-5))
+ SegCols(4)=(SegName="Bip02 R Forearm",ColClass=class'GMForeArm',Offset=(X=40,Z=5))
+ SegCols(5)=(SegName="Bip02 L Hand",ColClass=class'GMHand',Offset=(X=40))
+ SegCols(6)=(SegName="Bip02 R Hand",ColClass=class'GMHand',Offset=(X=40))
+ SegCols(7)=(SegName="Bip02 Spine",ColClass=class'GMChest',Offset=(X=70,Y=-20))
+ SegCols(8)=(SegName="Bip02 Pelvis",ColClass=class'GMPelvis',Offset=(X=20))
+ SegCols(9)=(SegName="Bip02 L Thigh",ColClass=class'GMThigh',Offset=(X=70,Z=5))
+ SegCols(10)=(SegName="Bip02 R Thigh",ColClass=class'GMThigh',Offset=(X=70,Z=-5))
+ SegCols(11)=(SegName="Bip02 L Calf",ColClass=class'GMCalf',Offset=(X=55,Z=5))
+ SegCols(12)=(SegName="Bip02 R Calf",ColClass=class'GMCalf',Offset=(X=55,Z=-5))
+ SegCols(13)=(SegName="Bip02 L Foot",ColClass=class'GMFoot',Offset=(X=30,Y=-40))
+ SegCols(14)=(SegName="Bip02 R Foot",ColClass=class'GMFoot',Offset=(X=30,Y=-40))
+}
+
Property changes on: usarsim/USARVictims/Classes/MarkBurnedA.uc
___________________________________________________________________
Name: svn:executable
+
Added: usarsim/USARVictims/Classes/MarkBurnedB.uc
===================================================================
--- usarsim/USARVictims/Classes/MarkBurnedB.uc (rev 0)
+++ usarsim/USARVictims/Classes/MarkBurnedB.uc 2007-05-10 15:26:06 UTC (rev 602)
@@ -0,0 +1,26 @@
+Class MarkBurnedB extends VictimPawn;
+
+defaultproperties
+{
+ DrawScale=1.8
+ Mesh=SkeletalMesh'UDN_CharacterModels_K.GenericMale'
+ Skins(0)=Texture'SEERS_Wounded.cloth_white_shirtpants_blood'
+ Skins(1)=Texture'SEERS_Wounded.Mark_skin_Cut2'
+ Skins(2)=Texture'SEERSTexturesSG.hair'
+ SegCols(0)=(SegName="Bip02 Head",ColClass=class'GMHead',Offset=(X=40))
+ SegCols(1)=(SegName="Bip02 L UpperArm",ColClass=class'GMUpperArm',Offset=(X=40,Z=-5))
+ SegCols(2)=(SegName="Bip02 R UpperArm",ColClass=class'GMUpperArm',Offset=(X=40,Z=5))
+ SegCols(3)=(SegName="Bip02 L Forearm",ColClass=class'GMForeArm',Offset=(X=40,Z=-5))
+ SegCols(4)=(SegName="Bip02 R Forearm",ColClass=class'GMForeArm',Offset=(X=40,Z=5))
+ SegCols(5)=(SegName="Bip02 L Hand",ColClass=class'GMHand',Offset=(X=40))
+ SegCols(6)=(SegName="Bip02 R Hand",ColClass=class'GMHand',Offset=(X=40))
+ SegCols(7)=(SegName="Bip02 Spine",ColClass=class'GMChest',Offset=(X=70,Y=-20))
+ SegCols(8)=(SegName="Bip02 Pelvis",ColClass=class'GMPelvis',Offset=(X=20))
+ SegCols(9)=(SegName="Bip02 L Thigh",ColClass=class'GMThigh',Offset=(X=70,Z=5))
+ SegCols(10)=(SegName="Bip02 R Thigh",ColClass=class'GMThigh',Offset=(X=70,Z=-5))
+ SegCols(11)=(SegName="Bip02 L Calf",ColClass=class'GMCalf',Offset=(X=55,Z=5))
+ SegCols(12)=(SegName="Bip02 R Calf",ColClass=class'GMCalf',Offset=(X=55,Z=-5))
+ SegCols(13)=(SegName="Bip02 L Foot",ColClass=class'GMFoot',Offset=(X=30,Y=-40))
+ SegCols(14)=(SegName="Bip02 R Foot",ColClass=class'GMFoot',Offset=(X=30,Y=-40))
+}
+
Property changes on: usarsim/USARVictims/Classes/MarkBurnedB.uc
___________________________________________________________________
Name: svn:executable
+
Added: usarsim/USARVictims/Classes/MarkCuts.uc
===================================================================
--- usarsim/USARVictims/Classes/MarkCuts.uc (rev 0)
+++ usarsim/USARVictims/Classes/MarkCuts.uc 2007-05-10 15:26:06 UTC (rev 602)
@@ -0,0 +1,25 @@
+Class MarkCuts extends VictimPawn;
+
+defaultproperties
+{
+ DrawScale=1.8
+ Mesh=SkeletalMesh'UDN_CharacterModels_K.GenericMale'
@@ Diff output truncated at 60000 characters. @@
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