[TeamTalk 353]: [889] trunk/usarsim/TreasureHunt/Classes: 1) Switching to using xPawn' s animations (this works!)
bfrisch@edam.speech.cs.cmu.edu
bfrisch at edam.speech.cs.cmu.edu
Wed Dec 26 16:59:46 EST 2007
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Modified: trunk/usarsim/TreasureHunt/Classes/FemaleTreasureHunterPawn.uc
===================================================================
--- trunk/usarsim/TreasureHunt/Classes/FemaleTreasureHunterPawn.uc 2007-12-25 23:42:38 UTC (rev 888)
+++ trunk/usarsim/TreasureHunt/Classes/FemaleTreasureHunterPawn.uc 2007-12-26 21:59:45 UTC (rev 889)
@@ -2,9 +2,28 @@
defaultproperties
{
- // Size of all female hunters is the same
+ // Size of female hunter
DrawScale=1.65
// Animation subset
Mesh=SkeletalMesh'UDN_CharacterModels_K.GenericFemale'
+
+ BaseEyeHeight=+00150.000000
+ EyeHeight=+00150.000000
+ CollisionRadius=+00061.200000
+ CollisionHeight=+00203.000000
+ CrouchHeight=+00070.200000
+ CrouchRadius=+00061.200000
+ GroundSpeed=+00800.000000
+ AirSpeed=+00800.000000
+ WaterSpeed=+00800.000000
+ JumpZ=+00630.000000
+ bWantsToCrouch = true
+ bCanCrouch=true
+ bCanClimbLadders=true
+ bCanPickupInventory=true
+ bNetNotify=true
+
+ RequiredEquipment(0)=""
+ RequiredEquipment(1)=""
}
\ No newline at end of file
Modified: trunk/usarsim/TreasureHunt/Classes/MaleTreasureHunterPawn.uc
===================================================================
--- trunk/usarsim/TreasureHunt/Classes/MaleTreasureHunterPawn.uc 2007-12-25 23:42:38 UTC (rev 888)
+++ trunk/usarsim/TreasureHunt/Classes/MaleTreasureHunterPawn.uc 2007-12-26 21:59:45 UTC (rev 889)
@@ -2,11 +2,11 @@
defaultproperties
{
- // Size of all male hunter is the same
- DrawScale=1.8
+ // Size of all male hunter is different from Female Treasure Hunter due to different mesh
+ DrawScale=5.0
// Animation subset
- Mesh=SkeletalMesh'smith.smith'
+ Mesh=Mesh'smith.smith'
BaseEyeHeight=+00150.000000
EyeHeight=+00150.000000
@@ -16,6 +16,30 @@
CrouchRadius=+00061.200000
GroundSpeed=+00800.000000
AirSpeed=+00800.000000
- WaterSpeed=+00400.000000
+ WaterSpeed=+00800.000000
JumpZ=+00630.000000
+ bWantsToCrouch = true
+ bCanCrouch=true
+ bCanClimbLadders=true
+ bCanPickupInventory=true
+ bNetNotify=true
+
+
+ Skins(0)=Texture'smithskins.smithbody'
+ Skins(1)=Texture'smithskins.smithhead'
+ Species=class'xGame.SPECIES_Merc'
+ SoundGroupClass=class'xMercMaleSoundGroup'
+ GibGroupClass=class'xJuggGibGroup'
+
+ RequiredEquipment(0)=""
+ RequiredEquipment(1)=""
+
+ IdleWeaponAnim=Idle_Rest
+ IdleHeavyAnim=Idle_Rest
+ IdleRifleAnim=Idle_Rest
+ FireHeavyRapidAnim=Idle_Rest
+ FireHeavyBurstAnim=Idle_Rest
+ FireRifleRapidAnim=Idle_Rest
+ FireRifleBurstAnim=Idle_Rest
+
}
\ No newline at end of file
Modified: trunk/usarsim/TreasureHunt/Classes/TreasureHunterPawn.uc
===================================================================
--- trunk/usarsim/TreasureHunt/Classes/TreasureHunterPawn.uc 2007-12-25 23:42:38 UTC (rev 888)
+++ trunk/usarsim/TreasureHunt/Classes/TreasureHunterPawn.uc 2007-12-26 21:59:45 UTC (rev 889)
@@ -1,4 +1,4 @@
-Class TreasureHunterPawn extends UnrealPawn;
+Class TreasureHunterPawn extends xPawn;
defaultproperties
{
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