[TeamTalk 353]: [889] trunk/usarsim/TreasureHunt/Classes: 1) Switching to using xPawn' s animations (this works!)

bfrisch@edam.speech.cs.cmu.edu bfrisch at edam.speech.cs.cmu.edu
Wed Dec 26 16:59:46 EST 2007


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Modified: trunk/usarsim/TreasureHunt/Classes/FemaleTreasureHunterPawn.uc
===================================================================
--- trunk/usarsim/TreasureHunt/Classes/FemaleTreasureHunterPawn.uc	2007-12-25 23:42:38 UTC (rev 888)
+++ trunk/usarsim/TreasureHunt/Classes/FemaleTreasureHunterPawn.uc	2007-12-26 21:59:45 UTC (rev 889)
@@ -2,9 +2,28 @@
 
 defaultproperties
 {
-    // Size of all female hunters is the same
+    // Size of female hunter
     DrawScale=1.65
 
     // Animation subset
     Mesh=SkeletalMesh'UDN_CharacterModels_K.GenericFemale'
+	
+	BaseEyeHeight=+00150.000000
+    EyeHeight=+00150.000000
+    CollisionRadius=+00061.200000
+    CollisionHeight=+00203.000000
+    CrouchHeight=+00070.200000
+    CrouchRadius=+00061.200000
+    GroundSpeed=+00800.000000
+    AirSpeed=+00800.000000
+    WaterSpeed=+00800.000000
+    JumpZ=+00630.000000
+	bWantsToCrouch = true
+	bCanCrouch=true
+    bCanClimbLadders=true
+    bCanPickupInventory=true
+	bNetNotify=true
+	
+	RequiredEquipment(0)=""
+	RequiredEquipment(1)=""
 }
\ No newline at end of file

Modified: trunk/usarsim/TreasureHunt/Classes/MaleTreasureHunterPawn.uc
===================================================================
--- trunk/usarsim/TreasureHunt/Classes/MaleTreasureHunterPawn.uc	2007-12-25 23:42:38 UTC (rev 888)
+++ trunk/usarsim/TreasureHunt/Classes/MaleTreasureHunterPawn.uc	2007-12-26 21:59:45 UTC (rev 889)
@@ -2,11 +2,11 @@
 
 defaultproperties
 {
-    // Size of all male hunter is the same
-    DrawScale=1.8
+    // Size of all male hunter is different from Female Treasure Hunter due to different mesh
+    DrawScale=5.0
 
     // Animation subset
-    Mesh=SkeletalMesh'smith.smith'
+    Mesh=Mesh'smith.smith'
 	
 	BaseEyeHeight=+00150.000000
     EyeHeight=+00150.000000
@@ -16,6 +16,30 @@
     CrouchRadius=+00061.200000
     GroundSpeed=+00800.000000
     AirSpeed=+00800.000000
-    WaterSpeed=+00400.000000
+    WaterSpeed=+00800.000000
     JumpZ=+00630.000000
+	bWantsToCrouch = true
+	bCanCrouch=true
+    bCanClimbLadders=true
+    bCanPickupInventory=true
+	bNetNotify=true
+
+    
+    Skins(0)=Texture'smithskins.smithbody'
+    Skins(1)=Texture'smithskins.smithhead'
+    Species=class'xGame.SPECIES_Merc'
+    SoundGroupClass=class'xMercMaleSoundGroup'
+    GibGroupClass=class'xJuggGibGroup'
+
+	RequiredEquipment(0)=""
+	RequiredEquipment(1)=""
+
+	IdleWeaponAnim=Idle_Rest
+    IdleHeavyAnim=Idle_Rest
+    IdleRifleAnim=Idle_Rest
+    FireHeavyRapidAnim=Idle_Rest
+    FireHeavyBurstAnim=Idle_Rest
+    FireRifleRapidAnim=Idle_Rest
+    FireRifleBurstAnim=Idle_Rest
+
 }
\ No newline at end of file

Modified: trunk/usarsim/TreasureHunt/Classes/TreasureHunterPawn.uc
===================================================================
--- trunk/usarsim/TreasureHunt/Classes/TreasureHunterPawn.uc	2007-12-25 23:42:38 UTC (rev 888)
+++ trunk/usarsim/TreasureHunt/Classes/TreasureHunterPawn.uc	2007-12-26 21:59:45 UTC (rev 889)
@@ -1,4 +1,4 @@
-Class TreasureHunterPawn extends UnrealPawn;
+Class TreasureHunterPawn extends xPawn;
 
 defaultproperties
 {


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