Connectionists: Biologically plausible models of path planning in humans and rodents
Jeffrey Krichmar
jkrichma at uci.edu
Fri Sep 10 13:51:46 EDT 2021
Dear Connectionists,
We recently published two papers on biologically plausible models of path planning that simulate and analyze navigation strategies in rodents and humans. Some of the ideas presented in these papers may be applicable to autonomous systems. If you are interested, please see:
Krichmar, J.L., and He, C. (2021). Importance of Path Planning Variability: A Simulation Study. Topics in Cognitive Science.
https://onlinelibrary.wiley.com/doi/10.1111/tops.12568
Individuals vary in the way they navigate through space. Some take novel shortcuts, while others rely on known routes to find their way around. We wondered how and why there is so much variation in the population. To address this, we first compared the trajectories of 368 human subjects navigating a virtual maze with simulated trajectories. The simulated trajectories were generated by strategy-based path planning algorithms from robotics. Based on the similarities between human trajectories and different strategy-based simulated trajectories, we found that there is a variation in the type of strategy individuals apply to navigate space, as well as variation within individuals on a trial-by-trial basis. Moreover, we observed variation within a trial when subjects occasionally switched the navigation strategies halfway through a trajectory. In these cases, subjects started with a route strategy, in which they followed a familiar path, and then switched to a survey strategy, in which they took shortcuts by considering the layout of the environment. Then we simulated a second set of trajectories using five different but comparable artificial maps. These trajectories produced the similar pattern of strategy variation within and between trials. Furthermore, we varied the relative cost, that is, the assumed mental effort or required timesteps to choose a learned route over alternative paths. When the learned route was relatively costly, the simulated agents tended to take shortcuts. Conversely, when the learned route was less costly, the simulated agents showed preference toward a route strategy. We suggest that cost or assumed mental effort may be the reason why in previous studies, subjects used survey knowledge when instructed to take the shortest path. We suggest that this variation we observe in humans may be beneficial for robotic swarms or collections of autonomous agents during information gathering.
Krichmar, J.L., Ketz, N.A., Pilly, P.K., and Soltoggio, A. (2021). Flexible Path Planning through Vicarious Trial and Error. bioRxiv, 2021.2009.2008.459317.
https://www.biorxiv.org/node/2148912.abstract
Flexible planning is necessary for reaching goals and adapting when conditions change. We introduce a biologically plausible path planning model that learns its environment, rapidly adapts to change, and plans efficient routes to goals. Unlike prior models of hippocamapl replay, our model addresses the decision-making process when faced with uncertainty. We tested the model in simulations of human and rodent navigation in mazes. Like the human and rat, the model was able to generate novel shortcuts, and take detours when familiar routes were blocked. Similar to rodent hippocampus recordings, the neural activity of the model resembles neural correlates of Vicarious Trial and Error (VTE) during early learning or during uncertain conditions. Similar to rodent studies, after learning, the neural activity resembles forward replay or preplay predicting a future route, and VTE activity decreases. We suggest that VTE, in addition to weighing possible outcomes, is a way in which an organism may gather information for future use.
Best regards,
Jeff Krichmar
Department of Cognitive Sciences
2328 Social & Behavioral Sciences Gateway
University of California, Irvine
Irvine, CA 92697-5100
jkrichma at uci.edu
http://www.socsci.uci.edu/~jkrichma
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