Connectionists: AAAI Conference on Aritifical Intelligence and Interactive Digital Entertainment

Julian Togelius julian at togelius.com
Mon Apr 15 14:33:41 EDT 2013


AIIDE-13
The Ninth AAAI Conference on
Artificial Intelligence and Interactive Digital Entertainment
October 14-18, 2013
Northeastern University, Boston, Massachusetts, USA

Submission deadlines:

Workshop proposals due Mar 15, 2013
Research papers due May 7, 2013
Practitioner track abstracts due May 7, 2013
Playable experience abstracts due May 7, 2013
Demonstration abstracts due May 7, 2013
Doctoral consortium applications due June 14, 2013
Paper acceptance notification: June 26, 2013

AIIDE-13 – the Ninth Conference on Artificial Intelligence and Interactive
Digital Entertainment – is intended to be the definitive point of
interaction between entertainment software developers interested in AI and
academic AI researchers. AIIDE-13 will include invited speakers, research
and practitioner presentations, playable experiences, project
demonstrations, interactive poster sessions, product exhibits, and a
doctoral consortium. While traditionally emphasizing commercial computer
and video games, we invite researchers and developers to share their
insights and cutting-edge results on topics at the intersection of all
forms of entertainment and artificial intelligence, including games for
impact, entertainment robotics, art, and beyond. AIIDE-13 is sponsored by
the Association for the Advancement of Artificial Intelligence (AAAI).

PAPERS
Because AIIDE-13 crosses disciplinary boundaries, submissions will be
evaluated based on their accessibility to both commercial game developers
and researchers in addition to their technical merit.

Research Track
Research track papers describe AI research results that make advances
towards solving known game AI problems, enable a new form of interactive
digital entertainment, or use AI to improve the game design and development
process. The novel technique should be validated in a game prototype or
test-bed, but need not be tested in a commercial game. Research track
papers are evaluated by the highest standards of academic rigor. The
highest rated papers will be presented in short lecture format. The next
highest rated group of papers will be presented in a poster session.
Authors should submit a paper of no more than 7 pages in the AAAI format
for double blind review (i.e., authors names and affiliations are omitted).
The final page (page 7) must contain only references, and no other text
whatsoever. All papers, whether poster or oral, will be allocated 7 pages
in the proceedings.

Practitioner Track
AIIDE also solicits submissions from professional game developers and
artists on the use of artificial intelligence in games and other cultural
artifacts. While these practitioners are also invited to submit to the
research track, we recognize that many will have neither the time nor the
inclination to prepare full-length papers for archival academic
publication. These authors may instead submit a 500 word extended abstract
to the practitioner track. Practitioner track papers need not describe new
technology, but must describe new ideas relevant to the AIIDE audience and
must be based on experience creating deployed games or other cultural
artifacts. These papers are exempt from the formatting and blind reviewing
requirements for the research track.   A general guideline is that results
from academic projects are more appropriate for the research track, rather
than the practitioner track.

Example Topics (List is Suggestive Only)

   - *AI in Game Design*
   AI as a source of novel game mechanics and genres
   - *AI-Based Production and Authoring Tools*
   Behavior-building, design frameworks, telemetry-supported game design,
   content authoring support, scripting, sketch-based authoring, automated
   playtesting
   - *AI Techniques for Games*
   Planning, reinforcement learning, search, neural networks, Bayesian
   models, evolutionary algorithms, case-based reasoning, constraint
   programming, utility-based approaches, animation, camera control,
   tactical/strategic decision making, terrain analysis, opponent modeling,
   dynamic difficulty adjustment, spatial decompositions, path planning
   - *AI Storytelling*
   Interactive drama, story generation, character development
   - *Autonomous Characters, NPCs, and Virtual Humans*
   Personality, emotion, believability, natural language processing,
   cognitive modeling, crowd simulation, social robotics
   - *Procedural Content Generation*
   Level generation, progression design, behavior adaptation
   - *Commercial AI Implementations*
   Case studies, implementation analysis, comparative evaluations
   - *AI in Novel Entertainment Applications*
   Entertainment robotics, virtual/mixed reality, mobile device games,
   geo-location based games, games for human-computation
   - *Computational Creativity and Generative Art*
   Painting, poetry, story, humor, music
   - *AI in Games for Impact*
   Training, education, intelligent tutoring, games for health, gamification

Submissions
Author Registration: Authors must register at the AIIDE-13 paper submission
site before they submit their papers. The submission site (
http://aiide.confmaster.net) will assign a password to be used for abstract
and paper submission. Authors are encouraged to register as soon as
possible, and well in advance of the submission deadline.

Paper Submission: Electronic abstract and paper submission through the
AIIDE-13 paper submission site is required on or (preferably) before May 7.
We cannot accept submissions by e-mail or fax.

All Research Track submissions must be in PDF format, no longer than 7
pages where page 7 must contain only references. Papers should be formatted
in AAAI two-column, camera-ready style (see the author instructions
page<http://www.aaai.org/Publications/Author/author.php>).
All Research Track papers must be formatted for BLIND REVIEW with NO author
or affiliation information listed.

Practitioner Track extended abstracts must be submitted in PDF format and
be approximately 500 words in length. Authors should also include short
bios describing their game industry experience (not counted toward the
document length). Papers should preferably be formatted in AAAI two-column,
camera-ready style as above; however, Practitioner Track authors may submit
their content in any reasonable format for review, and AIIDE will assign an
editor to help meet publication formatting requirements for accepted work.
Authors of accepted abstracts will be invited to submit a full length paper
to be published as part of a AAAI technical report (a non-archival
publication).

Research Track papers and Practitioner Track extended abstracts must be
submitted by May 7, 2013. All accepted papers will be published in the
conference proceedings. At least one author must register for the
conference by the deadline for camera-ready copy submission. As AIIDE is an
academic conference, all attendees including presenters pay a registration
fee. AIIDE-13 will not accept any paper that is under review for or has
already been published or accepted for publication in another journal or
conference.

DEMONSTRATIONS
We invite researchers and practitioners to share insights and cutting-edge
results from a wide range of topics and encourage the demonstration of (a)
research systems in the context of existing commercial games, (b) new games
authored by researchers, (c) contributions demonstrating the adoption
and/or extension of AI research results in published games, (d) completely
new forms of interactive digital entertainment made possible by AI
research, and (e) other relevant work. An electronic submission of a 2-page
abstract and demonstration materials is required. Demonstration abstract
review is not blind. Submissions should contain a link to the demonstration
materials, which can take the form of a recorded demonstration session, an
executable version of the demonstration with written instructions, or a
detailed description of the demonstration heavily illustrated with
screenshots. Please note that these materials are for review only and that
all demonstrations will be conducted live at AIIDE-13. Demonstration
authors should submit abstracts and materials by May 7, 2013. Submissions
will be judged on technical merit, accessibility to developers and
researchers, originality, presentation, and significance. Demonstration
abstracts will be published in the conference proceedings.

*PLAYABLE EXPERIENCES*
Practitioners and researchers who are developing innovative AI-based games
or other interactive media (“playable experiences”) are invited to submit
their work to the playable experiences track. We welcome playable
experiences that involve some articulable innovation in the use of AI that
directly affects the user's experience. This includes novel game designs
that leverage existing AI techniques, as well as innovations in the
techniques themselves that lead to new kinds of playable experiences.
Playable experience submissions should be sufficiently complete and
polished enough for naïve users to play them. Authors should submit a 500
word abstract describing the impetus behind the playable experience, how AI
has motivated its design (or vice versa), and what they see as its primary
innovation(s). The abstract should include a publicly accessible link to a
website that contains a link to download the playable experience and
instructions for how to play it; this link must remain live at least
through the end of the conference. Playable experience review is not blind.
The abstract will be published in the conference proceedings, and the
authors will have the opportunity to show their playable experience during
the evening poster/demo session of the AIIDE conference. An electronic
submission of the abstract is required by May 7, 2013. If your work
involves any specialized hardware or software that reviewers may not have
access to, please contact the track chair Michael Mateas (
michaelm at cs.ucsc.edu) prior to submission.

WORKSHOPS
The AIIDE 2013 committee invites proposals for one to two day workshops to
be held on October 14-15. Workshop participants will have the opportunity
to meet and discuss issues with a selected focus — providing an informal
setting for active exchange among researchers, developers, and users on
topics of current interest. Members of all segments of the AI in Digital
Entertainment community as well as industry researchers are encouraged to
submit proposals. The format of workshops will be determined by their
organizers. Organizers are highly encouraged to propose alternative formats
beyond paper/poster presentations, and should encourage the submission and
presentation of position papers that discuss new research ideas. Workshop
papers will be published as technical reports and will be archived in the
AAAI digital library. Proposals for workshops should be about two (2) to
three (3) pages in length. Workshop chairs must submit their proposals via
email to the workshop chair, Julian Togelius (julian at togelius.com), by Mar
15, 2013.

DOCTORAL CONSORTIUM
 AIIDE-13 will feature a Doctoral Consortium in which Ph.D. students will
be invited to discuss and explore their research interests and career
objectives with a panel of established researchers in AIIDE related fields.
The consortium is intended primarily for early-stage Ph.D. students who
have either not yet proposed their thesis topic or have recently done so.
Ph.D. students selected for the Doctoral Consortium will have the
opportunity to present their research proposals at the DC session and/or at
the poster session. Additionally, each student will be paired with a
mentor, a senior member of the AIIDE community. Applications to attend the
Doctoral Consortium will include a 4-page research summary, curriculum
vita, a 1-page document stating what they hope to gain from attending the
Doctoral Consortium, and a letter of recommendation from the dissertation
advisor. Application packages are due on June 14, 2013; see here for
further details. <http://www.aiide.org/doctoral>

EXHIBITS
AIIDE-13 will have exhibit space available. Companies, publishers and other
groups are encouraged to consider purchasing either a tabletop display or
an exhibit booth. Exhibit space is limited and will be allocated on a first
come, first serve basis. Please contact AAAI at aiide13 at aaai.org for more
information.

IMPORTANT DATES

   - March 8 – May 7, 2013: Authors register on the AIIDE web site
   - March 15, 2013: Workshop proposal submission
   - May 7, 2013: Electronic submission of Research/Practitioner Track
   papers/abstracts
   - May 7, 2013: Electronic submission of materials for a demonstration or
   playable experience
   - June 14, 2013: Doctoral consortium submission
   - June 26, 2013: Notification of acceptance decision

GENERAL CHAIR
Gita Sukthankar <http://www.eecs.ucf.edu/%7Egitars/> (University of Central
Florida)
PROGRAM CHAIR
Ian Horswill <http://www.cs.northwestern.edu/%7Eian/> (Northwestern
University)

*LOCAL ARRANGEMENTS CHAIR*
Magy Seif El-Nasr <http://nuweb.neu.edu/magy/> (Northeastern University)

*SPONSORSHIP CHAIR*
Kevin Dill <http://www.linkedin.com/in/kdill4> (Lockheed Martin)

*WORKSHOPS CHAIR*
Julian Togelius <http://julian.togelius.com/> (IT University of Copenhagen)

*DOCTORAL SYMPOSIUM CO-CHAIRS*
Gillian Smith <http://sokath.com/main/> (Northeastern University)
Adam Smith <http://users.soe.ucsc.edu/%7Eamsmith/> (University of
Washington)

*PLAYABLE EXPERIENCE CHAIR
*Michael Mateas <http://users.soe.ucsc.edu/%7Emichaelm/> (UC Santa Cruz)*

STARCRAFT COMPETITION*
Michael Buro <https://skatgame.net/mburo/> and David Churchill (U. Alberta)

-- 
Julian Togelius
Associate Professor
IT University of Copenhagen
Rued Langgaards Vej 7, 2300 Copenhagen, Denmark
mail: julian at togelius.com, web: http://julian.togelius.com
mobile: +46-705-192088, office: +45-7218-5277
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