<div dir="ltr"><div style="text-align:center"><span style="font-weight:900;font-size:120%">AIIDE-13<br>
The Ninth AAAI Conference on<br>
Artificial Intelligence and Interactive Digital Entertainment<br>
October 14-18, 2013<br>
Northeastern University, Boston, Massachusetts, USA</span>
<p><span style="font-weight:bold">Submission deadlines:</span></p><p>Workshop proposals due Mar 15, 2013<br>Research papers due May 7, 2013<br>Practitioner track abstracts due May 7, 2013<br>Playable experience abstracts due May 7, 2013<br>
Demonstration abstracts due May 7, 2013<br>Doctoral consortium applications due June 14, 2013<br>Paper acceptance notification: June 26, 2013
</p></div><p>AIIDE-13 – the Ninth Conference on Artificial Intelligence
and Interactive Digital Entertainment – is intended to be the definitive
point of interaction between entertainment software developers
interested in AI and academic AI researchers. AIIDE-13 will include
invited speakers, research and practitioner presentations, playable
experiences, project demonstrations, interactive poster sessions,
product exhibits, and a doctoral consortium. While traditionally
emphasizing commercial computer and video games, we invite researchers
and developers to share their insights and cutting-edge results on
topics at the intersection of all forms of entertainment and artificial
intelligence, including games for impact, entertainment robotics, art,
and beyond. AIIDE-13 is sponsored by the Association for the Advancement
of Artificial Intelligence (AAAI).<br><br><span style="font-weight:900;font-size:110%">PAPERS</span><br>
Because AIIDE-13 crosses disciplinary boundaries, submissions will be
evaluated based on their accessibility to both commercial game
developers and researchers in addition to their technical merit.<br></p>
<p><span style="font-weight:bold">Research Track</span><br>
Research track papers describe AI research results that make advances
towards solving known game AI problems, enable a new form of interactive
digital entertainment, or use AI to improve the game design and
development process. The novel technique should be validated in a game
prototype or test-bed, but need not be tested in a commercial game.
Research track papers are evaluated by the highest standards of academic
rigor. The highest rated papers will be presented in short lecture
format. The next highest rated group of papers will be presented in a
poster session. Authors should submit a paper of no more than 7 pages in
the AAAI format for double blind review (i.e., authors names and
affiliations are omitted). The final page (page 7) must contain only
references, and no other text whatsoever. All papers, whether poster or
oral, will be allocated 7 pages in the proceedings.<br></p>
<p><span style="font-weight:bold">Practitioner Track</span><br>
AIIDE also solicits submissions from professional game developers and
artists on the use of artificial intelligence in games and other
cultural artifacts. While these practitioners are also invited to
submit to the research track, we recognize that many will have neither
the time nor the inclination to prepare full-length papers for archival
academic publication. These authors may instead submit a 500 word
extended abstract to the practitioner track. Practitioner track papers
need not describe new technology, but must describe new ideas relevant
to the AIIDE audience and must be based on experience creating deployed
games or other cultural artifacts. These papers are exempt from the
formatting and blind reviewing requirements for the research track. A
general guideline is that results from academic projects are more
appropriate for the research track, rather than the practitioner track.<br></p>
<p><span style="font-weight:bold">Example Topics (List is Suggestive Only)</span></p>
<ul><li><b>AI in Game Design</b><br>AI as a source of novel game mechanics and genres</li><li><b>AI-Based Production and Authoring Tools</b><br>Behavior-building,
design frameworks, telemetry-supported game design, content authoring
support, scripting, sketch-based authoring, automated playtesting</li><li><b>AI Techniques for Games</b><br>Planning,
reinforcement learning, search, neural networks, Bayesian models,
evolutionary algorithms, case-based reasoning, constraint programming,
utility-based approaches, animation, camera control, tactical/strategic
decision making, terrain analysis, opponent modeling, dynamic difficulty
adjustment, spatial decompositions, path planning</li><li><b>AI Storytelling</b><br>Interactive drama, story generation, character development</li><li><b>Autonomous Characters, NPCs, and Virtual Humans</b><br>Personality, emotion, believability, natural language processing, cognitive modeling, crowd simulation, social robotics</li>
<li><b>Procedural Content Generation</b><br>Level generation, progression design, behavior adaptation</li><li><b>Commercial AI Implementations</b><br>Case studies, implementation analysis, comparative evaluations</li><li>
<b>AI in Novel Entertainment Applications</b><br>Entertainment robotics, virtual/mixed reality, mobile device games, geo-location based games, games for human-computation<br></li><li><b>Computational Creativity and Generative Art</b><br>
Painting, poetry, story, humor, music</li><li><b>AI in Games for Impact</b><br>Training, education, intelligent tutoring, games for health, gamification</li></ul><p><span style="font-weight:bold">Submissions</span><br>
Author Registration: Authors must register at the AIIDE-13 paper
submission site before they submit their papers. The submission site (<a href="http://aiide.confmaster.net">http://aiide.confmaster.net</a>)
will assign a password to be used for abstract and paper submission.
Authors are encouraged to register as soon as possible, and well in
advance of the submission deadline.<br></p>
<p>Paper Submission: Electronic abstract and paper submission through
the AIIDE-13 paper submission site is required on or (preferably) before
May 7. We cannot accept submissions by e-mail or fax.<br><br>All
Research Track submissions must be in PDF format, no longer than 7 pages
where page 7 must contain only references. Papers should be formatted
in AAAI two-column, camera-ready style (see<a href="http://www.aaai.org/Publications/Author/author.php"> the author instructions page</a>). All Research Track papers must be formatted for BLIND REVIEW with NO author or affiliation information listed.<br>
<br>Practitioner
Track extended abstracts must be submitted in PDF format and be
approximately 500 words in length. Authors should also include short
bios describing their game industry experience (not counted toward the
document length). Papers should preferably be formatted in AAAI
two-column, camera-ready style as above; however, Practitioner Track
authors may submit their content in any reasonable format for review,
and AIIDE will assign an editor to help meet publication formatting
requirements for accepted work. Authors of accepted abstracts will be
invited to submit a full length paper to be published as part of a AAAI
technical report (a non-archival publication).<br><br>Research Track
papers and Practitioner Track extended abstracts must be submitted by
May 7, 2013. All accepted papers will be published in the conference
proceedings. At least one author must register for the conference by the
deadline for camera-ready copy submission. As AIIDE is an academic
conference, all attendees including presenters pay a registration fee.
AIIDE-13 will not accept any paper that is under review for or has
already been published or accepted for publication in another journal or
conference.<br></p>
<p><span style="font-weight:900;font-size:110%">DEMONSTRATIONS</span><br>
We invite researchers and practitioners to share insights and
cutting-edge results from a wide range of topics and encourage the
demonstration of (a) research systems in the context of existing
commercial games, (b) new games authored by researchers, (c)
contributions demonstrating the adoption and/or extension of AI research
results in published games, (d) completely new forms of interactive
digital entertainment made possible by AI research, and (e) other
relevant work. An electronic submission of a 2-page abstract and
demonstration materials is required. Demonstration abstract review is
not blind. Submissions should contain a link to the demonstration
materials, which can take the form of a recorded demonstration session,
an executable version of the demonstration with written instructions, or
a detailed description of the demonstration heavily illustrated with
screenshots. Please note that these materials are for review only and
that all demonstrations will be conducted live at AIIDE-13.
Demonstration authors should submit abstracts and materials by May 7,
2013. Submissions will be judged on technical merit, accessibility to
developers and researchers, originality, presentation, and significance.
Demonstration abstracts will be published in the conference
proceedings.</p><p><b>PLAYABLE EXPERIENCES</b><br>Practitioners and
researchers who are developing innovative AI-based games or other
interactive media (“playable experiences”) are invited to submit their
work to the playable experiences track. We welcome playable experiences
that involve some articulable innovation in the use of AI that directly
affects the user's experience. This includes novel game designs that
leverage existing AI techniques, as well as innovations in the
techniques themselves that lead to new kinds of playable experiences.
Playable experience submissions should be sufficiently complete and
polished enough for naïve users to play them. Authors should submit a
500 word abstract describing the impetus behind the playable experience,
how AI has motivated its design (or vice versa), and what they see as
its primary innovation(s). The abstract should include a publicly
accessible link to a website that contains a link to download the
playable experience and instructions for how to play it; this link must
remain live at least through the end of the conference. Playable
experience review is not blind. The abstract will be published in the
conference proceedings, and the authors will have the opportunity to
show their playable experience during the evening poster/demo session of
the AIIDE conference. An electronic submission of the abstract is
required by May 7, 2013. If your work involves any specialized hardware
or software that reviewers may not have access to, please contact the
track chair Michael Mateas (<a href="mailto:michaelm@cs.ucsc.edu">michaelm@cs.ucsc.edu</a>) prior to submission.
</p><p><span style="font-weight:900;font-size:110%">WORKSHOPS</span><br>
The AIIDE 2013 committee invites proposals for one to two day workshops to be
held on October 14-15.
Workshop participants will have the opportunity to meet and discuss
issues with a selected focus — providing an informal setting for active
exchange among researchers, developers, and users on topics of current
interest. Members of all segments of the AI in Digital Entertainment
community as well as industry researchers are encouraged to submit
proposals. The format of workshops will be determined by their
organizers. Organizers are highly encouraged to propose alternative
formats beyond paper/poster presentations, and should encourage the
submission and presentation of position papers that discuss new research
ideas. Workshop papers will be published as technical reports and will
be archived in the AAAI digital library. Proposals for workshops should
be about two (2) to three (3) pages in length. Workshop chairs must
submit their proposals via email to the workshop chair, Julian Togelius (<a href="mailto:julian@togelius.com">julian@togelius.com</a><a>)</a>, by Mar 15, 2013.<br><br></p>
<p><span style="font-weight:900;font-size:110%">DOCTORAL CONSORTIUM</span><br> AIIDE-13
will feature a Doctoral Consortium in which Ph.D. students will be
invited to discuss and explore their research interests and career
objectives with a panel of established researchers in AIIDE related
fields. The consortium is intended primarily for early-stage Ph.D.
students who have either not yet proposed their thesis topic or have
recently done so. Ph.D. students selected for the Doctoral Consortium
will have the opportunity to present their research proposals at the DC
session and/or at the poster session. Additionally, each student will be
paired with a mentor, a senior member of the AIIDE community.
Applications to attend the Doctoral Consortium will include a 4-page
research summary, curriculum vita, a 1-page document stating what they
hope to gain from attending the Doctoral Consortium, and a letter of
recommendation from the dissertation advisor. Application packages are
due on June 14, 2013; <a href="http://www.aiide.org/doctoral">see here for further details.</a><br><br></p>
<p><span style="font-weight:900;font-size:110%">EXHIBITS</span><br>
AIIDE-13 will have exhibit space available. Companies, publishers and
other groups are encouraged to consider purchasing either a tabletop
display or an exhibit booth. Exhibit space is limited and will be
allocated on a first come, first serve basis. Please contact AAAI at <a href="mailto:aiide13@aaai.org">aiide13@aaai.org</a> for more information.<br></p>
<p><span style="font-weight:900;font-size:110%">IMPORTANT DATES</span></p>
<ul><li>
March 8 – May 7, 2013: Authors register on the AIIDE web site
</li><li>March 15, 2013: Workshop proposal submission
</li><li>May 7, 2013: Electronic submission of Research/Practitioner Track papers/abstracts
</li><li>May 7, 2013: Electronic submission of materials for a demonstration or playable experience<br></li><li>June 14, 2013: Doctoral consortium submission
</li><li>June 26, 2013: Notification of acceptance decision
</li></ul><p><span style="font-weight:bold">GENERAL CHAIR</span><a href="http://www.eecs.ucf.edu/%7Egitars/"><br>Gita Sukthankar</a> (University of Central Florida)</p><span style="font-weight:bold">PROGRAM CHAIR</span><br>
<a href="http://www.cs.northwestern.edu/%7Eian/">Ian Horswill</a> (Northwestern University)<br><br><b>LOCAL ARRANGEMENTS CHAIR</b><br><a href="http://nuweb.neu.edu/magy/">Magy Seif El-Nasr</a> (Northeastern University)<br>
<br><b>SPONSORSHIP CHAIR</b><br><a href="http://www.linkedin.com/in/kdill4">Kevin Dill</a> (Lockheed Martin)<br><br><b>WORKSHOPS CHAIR</b><br><a href="http://julian.togelius.com/">Julian Togelius</a> (IT University of Copenhagen)<br>
<br><b>DOCTORAL SYMPOSIUM CO-CHAIRS</b><br>
<a href="http://sokath.com/main/">Gillian Smith</a> (Northeastern University)<br><a href="http://users.soe.ucsc.edu/%7Eamsmith/">Adam Smith</a> (University of Washington)<br><br><b>PLAYABLE EXPERIENCE CHAIR<br></b><a href="http://users.soe.ucsc.edu/%7Emichaelm/">Michael Mateas</a> (UC Santa Cruz)<b><br>
<br>STARCRAFT COMPETITION</b> <br>
<a href="https://skatgame.net/mburo/">Michael Buro</a> and David Churchill (U. Alberta)<br clear="all"><br>-- <br>Julian Togelius<br>Associate Professor<br>IT University of Copenhagen<br>Rued Langgaards Vej 7, 2300 Copenhagen, Denmark<br>
mail: <a href="mailto:julian@togelius.com" target="_blank">julian@togelius.com</a>, web: <a href="http://julian.togelius.com" target="_blank">http://julian.togelius.com</a><br>mobile: +46-705-192088, office: +45-7218-5277
</div>