[TeamTalk 368]: [904] trunk/usarsim/TreasureHunt/Classes/SmithTreasureHunterPawn.uc: 1) Good eye height while standing

bfrisch@edam.speech.cs.cmu.edu bfrisch at edam.speech.cs.cmu.edu
Mon Jan 14 18:46:10 EST 2008


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Modified: trunk/usarsim/TreasureHunt/Classes/SmithTreasureHunterPawn.uc
===================================================================
--- trunk/usarsim/TreasureHunt/Classes/SmithTreasureHunterPawn.uc	2008-01-14 21:34:21 UTC (rev 903)
+++ trunk/usarsim/TreasureHunt/Classes/SmithTreasureHunterPawn.uc	2008-01-14 23:46:08 UTC (rev 904)
@@ -1,15 +1,18 @@
 Class SmithTreasureHunterPawn extends TreasureHunterPawn;
 
+//function MoveTo( vector NewDestination, optional Actor ViewFocus, optional bool bShouldWalk);
+/*final function MoveTo( vector NewDestination, optional Actor ViewFocus, optional bool bShouldWalk) {
+	super(NewDestination, ViewFocus, true);
+}*/
+
 defaultproperties
 {
-    // Size of all male hunter is different from Female Treasure Hunter due to different mesh
     DrawScale=5.0
 
-    // Animation subset
-    Mesh=Mesh'smith.smith'
+	Mesh=Mesh'smith.smith'
 	
-	BaseEyeHeight=+00150.000000
-    EyeHeight=+00150.000000
+	BaseEyeHeight=+00200.000000
+    EyeHeight=+00600.000000
     CollisionRadius=+00061.200000
     CollisionHeight=+00203.000000
     CrouchHeight=+00070.200000
@@ -108,7 +111,7 @@
     TurnLeftAnim=TurnL
     CrouchTurnRightAnim=Crouch_TurnR
     CrouchTurnLeftAnim=Crouch_TurnL
-    IdleRestAnim=Idle_Rest
+    IdleRestAnim=Idle_Chat
     IdleCrouchAnim=Crouch
     IdleSwimAnim=Swim_Tread
     IdleWeaponAnim=Idle_Chat


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