[TeamTalk 368]: [904] trunk/usarsim/TreasureHunt/Classes/SmithTreasureHunterPawn.uc: 1) Good eye height while standing
bfrisch@edam.speech.cs.cmu.edu
bfrisch at edam.speech.cs.cmu.edu
Mon Jan 14 18:46:10 EST 2008
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Modified: trunk/usarsim/TreasureHunt/Classes/SmithTreasureHunterPawn.uc
===================================================================
--- trunk/usarsim/TreasureHunt/Classes/SmithTreasureHunterPawn.uc 2008-01-14 21:34:21 UTC (rev 903)
+++ trunk/usarsim/TreasureHunt/Classes/SmithTreasureHunterPawn.uc 2008-01-14 23:46:08 UTC (rev 904)
@@ -1,15 +1,18 @@
Class SmithTreasureHunterPawn extends TreasureHunterPawn;
+//function MoveTo( vector NewDestination, optional Actor ViewFocus, optional bool bShouldWalk);
+/*final function MoveTo( vector NewDestination, optional Actor ViewFocus, optional bool bShouldWalk) {
+ super(NewDestination, ViewFocus, true);
+}*/
+
defaultproperties
{
- // Size of all male hunter is different from Female Treasure Hunter due to different mesh
DrawScale=5.0
- // Animation subset
- Mesh=Mesh'smith.smith'
+ Mesh=Mesh'smith.smith'
- BaseEyeHeight=+00150.000000
- EyeHeight=+00150.000000
+ BaseEyeHeight=+00200.000000
+ EyeHeight=+00600.000000
CollisionRadius=+00061.200000
CollisionHeight=+00203.000000
CrouchHeight=+00070.200000
@@ -108,7 +111,7 @@
TurnLeftAnim=TurnL
CrouchTurnRightAnim=Crouch_TurnR
CrouchTurnLeftAnim=Crouch_TurnL
- IdleRestAnim=Idle_Rest
+ IdleRestAnim=Idle_Chat
IdleCrouchAnim=Crouch
IdleSwimAnim=Swim_Tread
IdleWeaponAnim=Idle_Chat
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