[TeamTalk 358]: [894] trunk/usarsim: 1) Now Agent Smith' s Suit is a different color for each player that joins.
bfrisch@edam.speech.cs.cmu.edu
bfrisch at edam.speech.cs.cmu.edu
Thu Jan 10 15:07:05 EST 2008
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Modified: trunk/usarsim/Maps/DM-RoboticsLab_250.ut2
===================================================================
(Binary files differ)
Modified: trunk/usarsim/Textures/smithskins.utx
===================================================================
(Binary files differ)
Copied: trunk/usarsim/TreasureHunt/Classes/BlackMaleTreasureHunterPawn.uc (from rev 893, trunk/usarsim/TreasureHunt/Classes/MaleTreasureHunterPawn.uc)
===================================================================
--- trunk/usarsim/TreasureHunt/Classes/BlackMaleTreasureHunterPawn.uc (rev 0)
+++ trunk/usarsim/TreasureHunt/Classes/BlackMaleTreasureHunterPawn.uc 2008-01-10 20:07:03 UTC (rev 894)
@@ -0,0 +1,45 @@
+Class MaleTreasureHunterPawn extends TreasureHunterPawn;
+
+defaultproperties
+{
+ // Size of all male hunter is different from Female Treasure Hunter due to different mesh
+ DrawScale=5.0
+
+ // Animation subset
+ Mesh=Mesh'smith.smith'
+
+ BaseEyeHeight=+00150.000000
+ EyeHeight=+00150.000000
+ CollisionRadius=+00061.200000
+ CollisionHeight=+00203.000000
+ CrouchHeight=+00070.200000
+ CrouchRadius=+00061.200000
+ GroundSpeed=+00800.000000
+ AirSpeed=+00800.000000
+ WaterSpeed=+00800.000000
+ JumpZ=+00630.000000
+ bWantsToCrouch = true
+ bCanCrouch=true
+ bCanClimbLadders=true
+ bCanPickupInventory=true
+ bNetNotify=true
+
+
+ Skins(0)=Texture'smithskins.smithbody'
+ Skins(1)=Texture'smithskins.smithhead'
+ Species=class'xGame.SPECIES_Merc'
+ SoundGroupClass=class'xMercMaleSoundGroup'
+ GibGroupClass=class'xJuggGibGroup'
+
+ RequiredEquipment(0)=""
+ RequiredEquipment(1)=""
+
+ IdleWeaponAnim=Idle_Rest
+ IdleHeavyAnim=Idle_Rest
+ IdleRifleAnim=Idle_Rest
+ FireHeavyRapidAnim=Idle_Rest
+ FireHeavyBurstAnim=Idle_Rest
+ FireRifleRapidAnim=Idle_Rest
+ FireRifleBurstAnim=Idle_Rest
+
+}
\ No newline at end of file
Added: trunk/usarsim/TreasureHunt/Classes/BlueMaleTreasureHunterPawn.uc
===================================================================
--- trunk/usarsim/TreasureHunt/Classes/BlueMaleTreasureHunterPawn.uc (rev 0)
+++ trunk/usarsim/TreasureHunt/Classes/BlueMaleTreasureHunterPawn.uc 2008-01-10 20:07:03 UTC (rev 894)
@@ -0,0 +1,45 @@
+Class MaleTreasureHunterPawn extends TreasureHunterPawn;
+
+defaultproperties
+{
+ // Size of all male hunter is different from Female Treasure Hunter due to different mesh
+ DrawScale=5.0
+
+ // Animation subset
+ Mesh=Mesh'smith.smith'
+
+ BaseEyeHeight=+00150.000000
+ EyeHeight=+00150.000000
+ CollisionRadius=+00061.200000
+ CollisionHeight=+00203.000000
+ CrouchHeight=+00070.200000
+ CrouchRadius=+00061.200000
+ GroundSpeed=+00800.000000
+ AirSpeed=+00800.000000
+ WaterSpeed=+00800.000000
+ JumpZ=+00630.000000
+ bWantsToCrouch = true
+ bCanCrouch=true
+ bCanClimbLadders=true
+ bCanPickupInventory=true
+ bNetNotify=true
+
+
+ Skins(0)=Texture'smithskins.smithbody-blue'
+ Skins(1)=Texture'smithskins.smithhead'
+ Species=class'xGame.SPECIES_Merc'
+ SoundGroupClass=class'xMercMaleSoundGroup'
+ GibGroupClass=class'xJuggGibGroup'
+
+ RequiredEquipment(0)=""
+ RequiredEquipment(1)=""
+
+ IdleWeaponAnim=Idle_Rest
+ IdleHeavyAnim=Idle_Rest
+ IdleRifleAnim=Idle_Rest
+ FireHeavyRapidAnim=Idle_Rest
+ FireHeavyBurstAnim=Idle_Rest
+ FireRifleRapidAnim=Idle_Rest
+ FireRifleBurstAnim=Idle_Rest
+
+}
\ No newline at end of file
Added: trunk/usarsim/TreasureHunt/Classes/GreenMaleTreasureHunterPawn.uc
===================================================================
--- trunk/usarsim/TreasureHunt/Classes/GreenMaleTreasureHunterPawn.uc (rev 0)
+++ trunk/usarsim/TreasureHunt/Classes/GreenMaleTreasureHunterPawn.uc 2008-01-10 20:07:03 UTC (rev 894)
@@ -0,0 +1,45 @@
+Class MaleTreasureHunterPawn extends TreasureHunterPawn;
+
+defaultproperties
+{
+ // Size of all male hunter is different from Female Treasure Hunter due to different mesh
+ DrawScale=5.0
+
+ // Animation subset
+ Mesh=Mesh'smith.smith'
+
+ BaseEyeHeight=+00150.000000
+ EyeHeight=+00150.000000
+ CollisionRadius=+00061.200000
+ CollisionHeight=+00203.000000
+ CrouchHeight=+00070.200000
+ CrouchRadius=+00061.200000
+ GroundSpeed=+00800.000000
+ AirSpeed=+00800.000000
+ WaterSpeed=+00800.000000
+ JumpZ=+00630.000000
+ bWantsToCrouch = true
+ bCanCrouch=true
+ bCanClimbLadders=true
+ bCanPickupInventory=true
+ bNetNotify=true
+
+
+ Skins(0)=Texture'smithskins.smithbody-green'
+ Skins(1)=Texture'smithskins.smithhead'
+ Species=class'xGame.SPECIES_Merc'
+ SoundGroupClass=class'xMercMaleSoundGroup'
+ GibGroupClass=class'xJuggGibGroup'
+
+ RequiredEquipment(0)=""
+ RequiredEquipment(1)=""
+
+ IdleWeaponAnim=Idle_Rest
+ IdleHeavyAnim=Idle_Rest
+ IdleRifleAnim=Idle_Rest
+ FireHeavyRapidAnim=Idle_Rest
+ FireHeavyBurstAnim=Idle_Rest
+ FireRifleRapidAnim=Idle_Rest
+ FireRifleBurstAnim=Idle_Rest
+
+}
\ No newline at end of file
Deleted: trunk/usarsim/TreasureHunt/Classes/MaleTreasureHunterPawn.uc
===================================================================
--- trunk/usarsim/TreasureHunt/Classes/MaleTreasureHunterPawn.uc 2008-01-08 20:09:55 UTC (rev 893)
+++ trunk/usarsim/TreasureHunt/Classes/MaleTreasureHunterPawn.uc 2008-01-10 20:07:03 UTC (rev 894)
@@ -1,45 +0,0 @@
-Class MaleTreasureHunterPawn extends TreasureHunterPawn;
-
-defaultproperties
-{
- // Size of all male hunter is different from Female Treasure Hunter due to different mesh
- DrawScale=5.0
-
- // Animation subset
- Mesh=Mesh'smith.smith'
-
- BaseEyeHeight=+00150.000000
- EyeHeight=+00150.000000
- CollisionRadius=+00061.200000
- CollisionHeight=+00203.000000
- CrouchHeight=+00070.200000
- CrouchRadius=+00061.200000
- GroundSpeed=+00800.000000
- AirSpeed=+00800.000000
- WaterSpeed=+00800.000000
- JumpZ=+00630.000000
- bWantsToCrouch = true
- bCanCrouch=true
- bCanClimbLadders=true
- bCanPickupInventory=true
- bNetNotify=true
-
-
- Skins(0)=Texture'smithskins.smithbody'
- Skins(1)=Texture'smithskins.smithhead'
- Species=class'xGame.SPECIES_Merc'
- SoundGroupClass=class'xMercMaleSoundGroup'
- GibGroupClass=class'xJuggGibGroup'
-
- RequiredEquipment(0)=""
- RequiredEquipment(1)=""
-
- IdleWeaponAnim=Idle_Rest
- IdleHeavyAnim=Idle_Rest
- IdleRifleAnim=Idle_Rest
- FireHeavyRapidAnim=Idle_Rest
- FireHeavyBurstAnim=Idle_Rest
- FireRifleRapidAnim=Idle_Rest
- FireRifleBurstAnim=Idle_Rest
-
-}
\ No newline at end of file
Added: trunk/usarsim/TreasureHunt/Classes/RedMaleTreasureHunterPawn.uc
===================================================================
--- trunk/usarsim/TreasureHunt/Classes/RedMaleTreasureHunterPawn.uc (rev 0)
+++ trunk/usarsim/TreasureHunt/Classes/RedMaleTreasureHunterPawn.uc 2008-01-10 20:07:03 UTC (rev 894)
@@ -0,0 +1,45 @@
+Class MaleTreasureHunterPawn extends TreasureHunterPawn;
+
+defaultproperties
+{
+ // Size of all male hunter is different from Female Treasure Hunter due to different mesh
+ DrawScale=5.0
+
+ // Animation subset
+ Mesh=Mesh'smith.smith'
+
+ BaseEyeHeight=+00150.000000
+ EyeHeight=+00150.000000
+ CollisionRadius=+00061.200000
+ CollisionHeight=+00203.000000
+ CrouchHeight=+00070.200000
+ CrouchRadius=+00061.200000
+ GroundSpeed=+00800.000000
+ AirSpeed=+00800.000000
+ WaterSpeed=+00800.000000
+ JumpZ=+00630.000000
+ bWantsToCrouch = true
+ bCanCrouch=true
+ bCanClimbLadders=true
+ bCanPickupInventory=true
+ bNetNotify=true
+
+
+ Skins(0)=Texture'smithskins.smithbody-red'
+ Skins(1)=Texture'smithskins.smithhead'
+ Species=class'xGame.SPECIES_Merc'
+ SoundGroupClass=class'xMercMaleSoundGroup'
+ GibGroupClass=class'xJuggGibGroup'
+
+ RequiredEquipment(0)=""
+ RequiredEquipment(1)=""
+
+ IdleWeaponAnim=Idle_Rest
+ IdleHeavyAnim=Idle_Rest
+ IdleRifleAnim=Idle_Rest
+ FireHeavyRapidAnim=Idle_Rest
+ FireHeavyBurstAnim=Idle_Rest
+ FireRifleRapidAnim=Idle_Rest
+ FireRifleBurstAnim=Idle_Rest
+
+}
\ No newline at end of file
Added: trunk/usarsim/TreasureHunt/Classes/YellowMaleTreasureHunterPawn.uc
===================================================================
--- trunk/usarsim/TreasureHunt/Classes/YellowMaleTreasureHunterPawn.uc (rev 0)
+++ trunk/usarsim/TreasureHunt/Classes/YellowMaleTreasureHunterPawn.uc 2008-01-10 20:07:03 UTC (rev 894)
@@ -0,0 +1,45 @@
+Class MaleTreasureHunterPawn extends TreasureHunterPawn;
+
+defaultproperties
+{
+ // Size of all male hunter is different from Female Treasure Hunter due to different mesh
+ DrawScale=5.0
+
+ // Animation subset
+ Mesh=Mesh'smith.smith'
+
+ BaseEyeHeight=+00150.000000
+ EyeHeight=+00150.000000
+ CollisionRadius=+00061.200000
+ CollisionHeight=+00203.000000
+ CrouchHeight=+00070.200000
+ CrouchRadius=+00061.200000
+ GroundSpeed=+00800.000000
+ AirSpeed=+00800.000000
+ WaterSpeed=+00800.000000
+ JumpZ=+00630.000000
+ bWantsToCrouch = true
+ bCanCrouch=true
+ bCanClimbLadders=true
+ bCanPickupInventory=true
+ bNetNotify=true
+
+
+ Skins(0)=Texture'smithskins.smithbody-yellow'
+ Skins(1)=Texture'smithskins.smithhead'
+ Species=class'xGame.SPECIES_Merc'
+ SoundGroupClass=class'xMercMaleSoundGroup'
+ GibGroupClass=class'xJuggGibGroup'
+
+ RequiredEquipment(0)=""
+ RequiredEquipment(1)=""
+
+ IdleWeaponAnim=Idle_Rest
+ IdleHeavyAnim=Idle_Rest
+ IdleRifleAnim=Idle_Rest
+ FireHeavyRapidAnim=Idle_Rest
+ FireHeavyBurstAnim=Idle_Rest
+ FireRifleRapidAnim=Idle_Rest
+ FireRifleBurstAnim=Idle_Rest
+
+}
\ No newline at end of file
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