[TeamTalk 358]: [894] trunk/usarsim: 1) Now Agent Smith' s Suit is a different color for each player that joins.

bfrisch@edam.speech.cs.cmu.edu bfrisch at edam.speech.cs.cmu.edu
Thu Jan 10 15:07:05 EST 2008


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Modified: trunk/usarsim/Maps/DM-RoboticsLab_250.ut2
===================================================================
(Binary files differ)

Modified: trunk/usarsim/Textures/smithskins.utx
===================================================================
(Binary files differ)

Copied: trunk/usarsim/TreasureHunt/Classes/BlackMaleTreasureHunterPawn.uc (from rev 893, trunk/usarsim/TreasureHunt/Classes/MaleTreasureHunterPawn.uc)
===================================================================
--- trunk/usarsim/TreasureHunt/Classes/BlackMaleTreasureHunterPawn.uc	                        (rev 0)
+++ trunk/usarsim/TreasureHunt/Classes/BlackMaleTreasureHunterPawn.uc	2008-01-10 20:07:03 UTC (rev 894)
@@ -0,0 +1,45 @@
+Class MaleTreasureHunterPawn extends TreasureHunterPawn;
+
+defaultproperties
+{
+    // Size of all male hunter is different from Female Treasure Hunter due to different mesh
+    DrawScale=5.0
+
+    // Animation subset
+    Mesh=Mesh'smith.smith'
+	
+	BaseEyeHeight=+00150.000000
+    EyeHeight=+00150.000000
+    CollisionRadius=+00061.200000
+    CollisionHeight=+00203.000000
+    CrouchHeight=+00070.200000
+    CrouchRadius=+00061.200000
+    GroundSpeed=+00800.000000
+    AirSpeed=+00800.000000
+    WaterSpeed=+00800.000000
+    JumpZ=+00630.000000
+	bWantsToCrouch = true
+	bCanCrouch=true
+    bCanClimbLadders=true
+    bCanPickupInventory=true
+	bNetNotify=true
+
+    
+    Skins(0)=Texture'smithskins.smithbody'
+    Skins(1)=Texture'smithskins.smithhead'
+    Species=class'xGame.SPECIES_Merc'
+    SoundGroupClass=class'xMercMaleSoundGroup'
+    GibGroupClass=class'xJuggGibGroup'
+
+	RequiredEquipment(0)=""
+	RequiredEquipment(1)=""
+
+	IdleWeaponAnim=Idle_Rest
+    IdleHeavyAnim=Idle_Rest
+    IdleRifleAnim=Idle_Rest
+    FireHeavyRapidAnim=Idle_Rest
+    FireHeavyBurstAnim=Idle_Rest
+    FireRifleRapidAnim=Idle_Rest
+    FireRifleBurstAnim=Idle_Rest
+
+}
\ No newline at end of file

Added: trunk/usarsim/TreasureHunt/Classes/BlueMaleTreasureHunterPawn.uc
===================================================================
--- trunk/usarsim/TreasureHunt/Classes/BlueMaleTreasureHunterPawn.uc	                        (rev 0)
+++ trunk/usarsim/TreasureHunt/Classes/BlueMaleTreasureHunterPawn.uc	2008-01-10 20:07:03 UTC (rev 894)
@@ -0,0 +1,45 @@
+Class MaleTreasureHunterPawn extends TreasureHunterPawn;
+
+defaultproperties
+{
+    // Size of all male hunter is different from Female Treasure Hunter due to different mesh
+    DrawScale=5.0
+
+    // Animation subset
+    Mesh=Mesh'smith.smith'
+	
+	BaseEyeHeight=+00150.000000
+    EyeHeight=+00150.000000
+    CollisionRadius=+00061.200000
+    CollisionHeight=+00203.000000
+    CrouchHeight=+00070.200000
+    CrouchRadius=+00061.200000
+    GroundSpeed=+00800.000000
+    AirSpeed=+00800.000000
+    WaterSpeed=+00800.000000
+    JumpZ=+00630.000000
+	bWantsToCrouch = true
+	bCanCrouch=true
+    bCanClimbLadders=true
+    bCanPickupInventory=true
+	bNetNotify=true
+
+    
+    Skins(0)=Texture'smithskins.smithbody-blue'
+    Skins(1)=Texture'smithskins.smithhead'
+    Species=class'xGame.SPECIES_Merc'
+    SoundGroupClass=class'xMercMaleSoundGroup'
+    GibGroupClass=class'xJuggGibGroup'
+
+	RequiredEquipment(0)=""
+	RequiredEquipment(1)=""
+
+	IdleWeaponAnim=Idle_Rest
+    IdleHeavyAnim=Idle_Rest
+    IdleRifleAnim=Idle_Rest
+    FireHeavyRapidAnim=Idle_Rest
+    FireHeavyBurstAnim=Idle_Rest
+    FireRifleRapidAnim=Idle_Rest
+    FireRifleBurstAnim=Idle_Rest
+
+}
\ No newline at end of file

Added: trunk/usarsim/TreasureHunt/Classes/GreenMaleTreasureHunterPawn.uc
===================================================================
--- trunk/usarsim/TreasureHunt/Classes/GreenMaleTreasureHunterPawn.uc	                        (rev 0)
+++ trunk/usarsim/TreasureHunt/Classes/GreenMaleTreasureHunterPawn.uc	2008-01-10 20:07:03 UTC (rev 894)
@@ -0,0 +1,45 @@
+Class MaleTreasureHunterPawn extends TreasureHunterPawn;
+
+defaultproperties
+{
+    // Size of all male hunter is different from Female Treasure Hunter due to different mesh
+    DrawScale=5.0
+
+    // Animation subset
+    Mesh=Mesh'smith.smith'
+	
+	BaseEyeHeight=+00150.000000
+    EyeHeight=+00150.000000
+    CollisionRadius=+00061.200000
+    CollisionHeight=+00203.000000
+    CrouchHeight=+00070.200000
+    CrouchRadius=+00061.200000
+    GroundSpeed=+00800.000000
+    AirSpeed=+00800.000000
+    WaterSpeed=+00800.000000
+    JumpZ=+00630.000000
+	bWantsToCrouch = true
+	bCanCrouch=true
+    bCanClimbLadders=true
+    bCanPickupInventory=true
+	bNetNotify=true
+
+    
+    Skins(0)=Texture'smithskins.smithbody-green'
+    Skins(1)=Texture'smithskins.smithhead'
+    Species=class'xGame.SPECIES_Merc'
+    SoundGroupClass=class'xMercMaleSoundGroup'
+    GibGroupClass=class'xJuggGibGroup'
+
+	RequiredEquipment(0)=""
+	RequiredEquipment(1)=""
+
+	IdleWeaponAnim=Idle_Rest
+    IdleHeavyAnim=Idle_Rest
+    IdleRifleAnim=Idle_Rest
+    FireHeavyRapidAnim=Idle_Rest
+    FireHeavyBurstAnim=Idle_Rest
+    FireRifleRapidAnim=Idle_Rest
+    FireRifleBurstAnim=Idle_Rest
+
+}
\ No newline at end of file

Deleted: trunk/usarsim/TreasureHunt/Classes/MaleTreasureHunterPawn.uc
===================================================================
--- trunk/usarsim/TreasureHunt/Classes/MaleTreasureHunterPawn.uc	2008-01-08 20:09:55 UTC (rev 893)
+++ trunk/usarsim/TreasureHunt/Classes/MaleTreasureHunterPawn.uc	2008-01-10 20:07:03 UTC (rev 894)
@@ -1,45 +0,0 @@
-Class MaleTreasureHunterPawn extends TreasureHunterPawn;
-
-defaultproperties
-{
-    // Size of all male hunter is different from Female Treasure Hunter due to different mesh
-    DrawScale=5.0
-
-    // Animation subset
-    Mesh=Mesh'smith.smith'
-	
-	BaseEyeHeight=+00150.000000
-    EyeHeight=+00150.000000
-    CollisionRadius=+00061.200000
-    CollisionHeight=+00203.000000
-    CrouchHeight=+00070.200000
-    CrouchRadius=+00061.200000
-    GroundSpeed=+00800.000000
-    AirSpeed=+00800.000000
-    WaterSpeed=+00800.000000
-    JumpZ=+00630.000000
-	bWantsToCrouch = true
-	bCanCrouch=true
-    bCanClimbLadders=true
-    bCanPickupInventory=true
-	bNetNotify=true
-
-    
-    Skins(0)=Texture'smithskins.smithbody'
-    Skins(1)=Texture'smithskins.smithhead'
-    Species=class'xGame.SPECIES_Merc'
-    SoundGroupClass=class'xMercMaleSoundGroup'
-    GibGroupClass=class'xJuggGibGroup'
-
-	RequiredEquipment(0)=""
-	RequiredEquipment(1)=""
-
-	IdleWeaponAnim=Idle_Rest
-    IdleHeavyAnim=Idle_Rest
-    IdleRifleAnim=Idle_Rest
-    FireHeavyRapidAnim=Idle_Rest
-    FireHeavyBurstAnim=Idle_Rest
-    FireRifleRapidAnim=Idle_Rest
-    FireRifleBurstAnim=Idle_Rest
-
-}
\ No newline at end of file

Added: trunk/usarsim/TreasureHunt/Classes/RedMaleTreasureHunterPawn.uc
===================================================================
--- trunk/usarsim/TreasureHunt/Classes/RedMaleTreasureHunterPawn.uc	                        (rev 0)
+++ trunk/usarsim/TreasureHunt/Classes/RedMaleTreasureHunterPawn.uc	2008-01-10 20:07:03 UTC (rev 894)
@@ -0,0 +1,45 @@
+Class MaleTreasureHunterPawn extends TreasureHunterPawn;
+
+defaultproperties
+{
+    // Size of all male hunter is different from Female Treasure Hunter due to different mesh
+    DrawScale=5.0
+
+    // Animation subset
+    Mesh=Mesh'smith.smith'
+	
+	BaseEyeHeight=+00150.000000
+    EyeHeight=+00150.000000
+    CollisionRadius=+00061.200000
+    CollisionHeight=+00203.000000
+    CrouchHeight=+00070.200000
+    CrouchRadius=+00061.200000
+    GroundSpeed=+00800.000000
+    AirSpeed=+00800.000000
+    WaterSpeed=+00800.000000
+    JumpZ=+00630.000000
+	bWantsToCrouch = true
+	bCanCrouch=true
+    bCanClimbLadders=true
+    bCanPickupInventory=true
+	bNetNotify=true
+
+    
+    Skins(0)=Texture'smithskins.smithbody-red'
+    Skins(1)=Texture'smithskins.smithhead'
+    Species=class'xGame.SPECIES_Merc'
+    SoundGroupClass=class'xMercMaleSoundGroup'
+    GibGroupClass=class'xJuggGibGroup'
+
+	RequiredEquipment(0)=""
+	RequiredEquipment(1)=""
+
+	IdleWeaponAnim=Idle_Rest
+    IdleHeavyAnim=Idle_Rest
+    IdleRifleAnim=Idle_Rest
+    FireHeavyRapidAnim=Idle_Rest
+    FireHeavyBurstAnim=Idle_Rest
+    FireRifleRapidAnim=Idle_Rest
+    FireRifleBurstAnim=Idle_Rest
+
+}
\ No newline at end of file

Added: trunk/usarsim/TreasureHunt/Classes/YellowMaleTreasureHunterPawn.uc
===================================================================
--- trunk/usarsim/TreasureHunt/Classes/YellowMaleTreasureHunterPawn.uc	                        (rev 0)
+++ trunk/usarsim/TreasureHunt/Classes/YellowMaleTreasureHunterPawn.uc	2008-01-10 20:07:03 UTC (rev 894)
@@ -0,0 +1,45 @@
+Class MaleTreasureHunterPawn extends TreasureHunterPawn;
+
+defaultproperties
+{
+    // Size of all male hunter is different from Female Treasure Hunter due to different mesh
+    DrawScale=5.0
+
+    // Animation subset
+    Mesh=Mesh'smith.smith'
+	
+	BaseEyeHeight=+00150.000000
+    EyeHeight=+00150.000000
+    CollisionRadius=+00061.200000
+    CollisionHeight=+00203.000000
+    CrouchHeight=+00070.200000
+    CrouchRadius=+00061.200000
+    GroundSpeed=+00800.000000
+    AirSpeed=+00800.000000
+    WaterSpeed=+00800.000000
+    JumpZ=+00630.000000
+	bWantsToCrouch = true
+	bCanCrouch=true
+    bCanClimbLadders=true
+    bCanPickupInventory=true
+	bNetNotify=true
+
+    
+    Skins(0)=Texture'smithskins.smithbody-yellow'
+    Skins(1)=Texture'smithskins.smithhead'
+    Species=class'xGame.SPECIES_Merc'
+    SoundGroupClass=class'xMercMaleSoundGroup'
+    GibGroupClass=class'xJuggGibGroup'
+
+	RequiredEquipment(0)=""
+	RequiredEquipment(1)=""
+
+	IdleWeaponAnim=Idle_Rest
+    IdleHeavyAnim=Idle_Rest
+    IdleRifleAnim=Idle_Rest
+    FireHeavyRapidAnim=Idle_Rest
+    FireHeavyBurstAnim=Idle_Rest
+    FireRifleRapidAnim=Idle_Rest
+    FireRifleBurstAnim=Idle_Rest
+
+}
\ No newline at end of file


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