[TeamTalk 169]: [705] usarsim: 1) Improved UT2004 Makefile

bfrisch@edam.speech.cs.cmu.edu bfrisch at edam.speech.cs.cmu.edu
Fri Aug 17 17:15:55 EDT 2007


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Modified: usarsim/Maps/DM-RoboticsLab_250.ut2
===================================================================
(Binary files differ)

Modified: usarsim/StaticMeshes/TreasureHuntMesh.usx
===================================================================
(Binary files differ)

Modified: usarsim/System/make.bat
===================================================================
--- usarsim/System/make.bat	2007-08-16 20:48:05 UTC (rev 704)
+++ usarsim/System/make.bat	2007-08-17 21:15:55 UTC (rev 705)
@@ -1,3 +1,6 @@
+ at echo off
+
+echo Backing Up Old Built Code...
 IF EXIST USARBotAPI.u move /Y USARBotAPI.u USARBotAPIu.bak
 IF EXIST USARBot.u move /Y USARBot.u USARBotu.bak
 IF EXIST USARModels.u move /Y USARModels.u USARModelsu.bak
@@ -4,5 +7,10 @@
 IF EXIST USARVictims.u move /Y USARVictims.u USARVictimsu.bak 
 IF EXIST USARMisPkg.u move /Y USARMisPkg.u USARMisPkgu.bak
 IF EXIST TreasureHunt.u move /Y TreasureHunt.u TreasureHuntu.bak
+echo Done
+
+echo Building Code...
 ucc make -ini=USARSim.ini
+echo Done
+
 pause

Modified: usarsim/TreasureHunt/Classes/SegwayRMP.uc
===================================================================
--- usarsim/TreasureHunt/Classes/SegwayRMP.uc	2007-08-16 20:48:05 UTC (rev 704)
+++ usarsim/TreasureHunt/Classes/SegwayRMP.uc	2007-08-17 21:15:55 UTC (rev 705)
@@ -14,7 +14,7 @@
     Wheels(1)=(Number=1,PowerType=Left_Powered);
 	
 	
-	StaticMesh = StaticMesh'TreasureHuntMesh.TreasureChest';
+	StaticMesh = StaticMesh'TreasureHuntMesh.SegwayBody';
 	DrawScale = 1.0;
 	ChassisMass = 7.0;
 	

Modified: usarsim/TreasureHunt/Classes/TreasurePickup.uc
===================================================================
--- usarsim/TreasureHunt/Classes/TreasurePickup.uc	2007-08-16 20:48:05 UTC (rev 704)
+++ usarsim/TreasureHunt/Classes/TreasurePickup.uc	2007-08-17 21:15:55 UTC (rev 705)
@@ -7,7 +7,7 @@
 	AmbientGlow = 128;
 	MaxDesireability = 0;
 	DrawType = DT_StaticMesh
-	StaticMesh = StaticMesh'TreasureHuntMesh.Gold';
+	StaticMesh = StaticMesh'TreasureHuntMesh.GoldBar';
 	bAmbientGlow = True;
 	bInstantRespawn = False;
 	bPredictRespawns = False;


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