[TeamTalk 159]: [696] usarsim: 1) Now the TreasurePickup. uc uses the new TreasureChest in the TreasureHuntMesh.usx
bfrisch@edam.speech.cs.cmu.edu
bfrisch at edam.speech.cs.cmu.edu
Mon Aug 13 21:08:02 EDT 2007
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Modified: usarsim/Maps/DM-RoboticsLab_250.ut2
===================================================================
(Binary files differ)
Modified: usarsim/StaticMeshes/TreasureHuntMesh.usx
===================================================================
(Binary files differ)
Modified: usarsim/TreasureHunt/Classes/TreasurePickup.uc
===================================================================
--- usarsim/TreasureHunt/Classes/TreasurePickup.uc 2007-08-12 02:25:46 UTC (rev 695)
+++ usarsim/TreasureHunt/Classes/TreasurePickup.uc 2007-08-14 01:08:00 UTC (rev 696)
@@ -7,7 +7,7 @@
AmbientGlow = 128;
MaxDesireability = 0;
DrawType = DT_StaticMesh
- StaticMesh = StaticMesh'TreasureHuntMesh.gold';
+ StaticMesh = StaticMesh'TreasureHuntMesh.TreasureChest';
bAmbientGlow = True;
bInstantRespawn = False;
bPredictRespawns = False;
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