Connectionists: CfP- The 1st Workshop on Computer Vision for Videogames (CV2) @ ECCV

Georgios N Yannakakis georgios.yannakakis at um.edu.mt
Sat May 11 03:48:54 EDT 2024


*Call for Papers - The First Workshop on Computer Vision for Videogames
(CV2)*

https://sites.google.com/nvidia.com/cv2

In conjunction with ECCV 2024, Milan (Italy), 29th Sept / 4 Oct 2024.

https://sites.google.com/nvidia.com/cv2/


*Scope*
Our scope is to bring together people working in Computer Vision (CV) and,
more broadly speaking, Artificial Intelligence (AI), to talk about the
adoption of CV/AI methods for
videogames, that represent a large capital market within creative
industries and a crucial domain for AI research at the same time. Our
workshop will cover various aspects of videogames development and
consumption, ranging from game creation, game servicing, player experience
management, to bot creation, cheat detection, and human computer
interaction mediated by large language models. We believe that focusing on
CV for videogames will bring together cohesively related works with
foreseeable and practical impact on today’s market, thus we will give
priority to submissions specifically devoted to the application of state of
the art CV/AI methods FOR videogames, while we will assign lower priority
to submissions on
the adoption of videogames as test beds for the creation and testing of
CV/AI methods. We also plan to favor the presentation of novel datasets
that can sparkle further research in this field.

The committee and keynotes include multiple genders, researchers with
origins from different geographical areas (USA, EU, Asia), from both
industry (NVIDIA, Activision, Blockade Labs,
Microsoft, Snap) and academia (Universities of Trento, Malta, Stanford),
and different research experience (from PhD students to full professors and
managers). We intend promoting cross-
disciplinary and diversity not only within the members of the organizing
committee, but also in the list of topics covered by the workshop.

A latest generation GPU sponsored by NVIDIA will be awarded to the best
academic paper, to help researchers that may not have access to significant
computational
resources. The workshop will help sharing and discussing different points
of view on the future of CV in videogames in a friendly environment.


*Timeline*
The deadline for paper submission is Jul, 19th, 2024 (11:59PM, Pacific
time).
Decisions to authors will be released on Aug, 19th, 2024.
The camera ready deadline is set to Aug, 31th, 2024 (11:59PM, Pacific time).


*Submission guidelines*
Submissions will follow the ECCV format (more detailed instructions will be
published here, see
the ECCV website for format instruction). Submit your paper here:
https://cmt3.research.microsoft.com/CVV2024/.

We look forward to receiving your submissions!


*The organizers*
Iuri Frosio (Principal Research Scientist, NVIDIA, Italy)
Ekta Prashnani (Research Scientist, NVIDIA, USA)
Nicu Sebe (Professor, University of Trento, Italy)
Rulon Raymond (Director of Engine Engineering, Infinity Ward, USA)
Georgios N. Yannakakis (Professor, Institute of Digital Games, University
of Malta, Malta)
David Durst (PhD Candidate, Stanford University, USA)
Marguerite De Courcelle, (CEO, Blockade Labs)
Joohwan Kim (Research Scientist and Manager, NVIDIA, USA)

-- 

<https://www.um.edu.mt/>

Georgios N. Yannakakis | Professor


Editor in Chief, IEEE Trans. on Games

Institute of Digital Games,

20 Triq L-Esperanto

+356 2340 3510

<https://twitter.com/yannakakis>
<https://www.linkedin.com/in/georgios-n-yannakakis-67a5b05/>

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