Connectionists: Research Fellow (post-doc) in Computer Science – Interactive Software at the University of Southampton

Christoph Tremmel Christoph.Tremmel at southampton.ac.uk
Thu Sep 22 08:57:18 EDT 2022


Research fellow positions are available at the University of Southampton.

Location:  Highfield Campus
Salary:   £32,348 to £39,745 per annum
Full Time Fixed Term for 3 years
Closing Date:  Thursday 29 September 2022
Link: https://jobs.soton.ac.uk/Vacancy.aspx?id=33893

If you have a PhD in Computer Science with skills in Software Applications, experience/interest in Human Computer Interaction, mixed reality, especially but not exclusively for health, then join the WellthLab<https://wellthlab.ac.uk>.

Core projects and research questions you’d be engaged on include:
· INCIDENTAL INTERACTION (priority project): We are looking at how do design and deploy tangible devices that can transform everyday objects and interactions to support wellbeing. Research questions include: How design interactions to help use daily strength moves, like standing, reaching, grabbing, pulling to build the strength needed to make life easier and have independence sustained longer; where the person can be guided, have feedback, and share experiences with others – without that interaction getting in a person’s way. These questions underpin this EPSRC project. How would you approach these questions?

· THRIVALIST INTERACTION: How put a personal health skill lab in one’s pocket? How support testing knowledge. How make qualitative tracking as effortless as possible for effective reflection? What is the interaction to help someone connect how they FEEL with what they are DOING? How develop such an app that lets people build the skills so they can abandon the app? These questions are based in our Inbodied Interaction approach, & on our Experiment in a Box methodology and our Experiment in a Box app. What are your ideas? How would you test them?

· VIRTUAL PRESENCE: Synthesising co-presence – COVID let us know the power of online meetings, but also their limitations. What makes in-person interaction more intimate and challenging than online meetings? What signals and qualities in human-to-human interaction might we synthesise to create better quality interaction when remote? And especially, what does the awareness of and interaction with these signals look like? Where would you begin?

· NON-VISUAL AUGMENTED & MIXED REALITY: Movement and memory go together. How can we leverage and augment movement over and through our environment to build new skills – from second language acquisition, to social interaction. How use computational augmentation like mixed reality – and in other modes than vision - to help us build knowledge, skills and practice to learn how to thrive without reliance on that technology? What would your software do?

If you have any questions, please contact prof m.c. schraefel directly at hrit-rf at nopain2.org<mailto:hrit-rf at nopain2.org>

Best regards,
Dr. Christoph Tremmel

Research Fellow at the WellthLab
Electronics and Computer Science
University of Southampton


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