Connectionists: CFP: Computer Science and Systems; IEEE #49059; deadline July 3, 2020; video/telepresence conference

Marcin Paprzycki marcin at amu.edu.pl
Mon Jun 8 17:50:24 EDT 2020


CALL FOR PAPERS

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TRACK 2: Computer Science and Systems
https://fedcsis.org/2020/css

15th CONFERENCE ON COMPUTER SCIENCE AND INFORMATION SYSTEMS FedCSIS 2020
Sofia, Bulgaria,  6-9 September, 2020
http://www.fedcsis.org/

************************* COVI-19 Information **************************

Taking into account lack of certainty that it will be possible to 
organize the conference on-site (in Sofia) in September, we have decided 
that there is no other way but to organize the conference

100% telepresence/video-based.

This decision makes us very sad, but we believe that this is the best 
one we can make. This decision has consequences. First, the new 
conference fee has been reduced to 150 euro (for each contributed and 
accepted paper). Second, since we do not have to deal with local 
arrangements, we can use the extra time and we have established the new 
submission deadline. It is now July 3, 2020 for the regular papers. We 
are looking forward to e-meet you.

FedCSIS organizers

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CSS is a FedCSIS track aiming at integrating and creating synergy 
between FedCSIS technical sessions which thematically subscribe to more 
technical (or applicable) aspects of computer science and related 
disciplines. The CSS track spans themes ranging from hardware issues 
close to the discipline of computer engineering via software issues 
tackled by the theory and applications of computer science and to 
communications issues of interest to distributed, smart, multimedia and 
network systems. The sessions joined in this track are open to all 
innovative methods which solve the latest problems in the field of 
applied computer science. The track considers topic sessions:

>>Advances in Computer Science and Systems (ACSS)

ACSS is welcoming presentations of the scientific aspects related to 
applied sciences. The session is oriented on the research where the 
computer science meets the real world problems, real constraints, model 
objectives, etc. However the scope is not limited to applications, we 
all know that all of them were born from the innovative theory developed 
in laboratory. We want to show the fusion of these two worlds. Therefore 
one of the goals for the session is to show how the idea is transformed 
into application, since the history of modern science show that most of 
successful research experiments had their continuation in real world. 
ACSS session is going to give an international panel where researchers 
will have a chance to promote their recent advances in applied computer 
science both from theoretical and practical side.
-Applied Artificial Intelligence
-Applied Parallel Computing
-Applied methods of multimodal, constrained and heuristic optimization
-Applied computer systems in technology, medicine, ecology, environment, 
economy, etc.
-Theoretical models of the above computer sciences developed into the 
practical use

>>Actors, Agents, Assistants, Avatars (4A)

4A covers, broadly understood, agent technology is undergoing rapid 
changes. What was once envisioned, primarily, in research papers becomes 
reality. Over last few years we observe proliferation of personal 
assistants and avatars (sometimes considered under a joint umbrella of 
ChatBots). For instance, consider Siri, Cortana, Amazon Echo, or Google 
Assistant (to name the most popular). They can help in different 
activities, but a lot of work remains before they reach full potential. 
Furthermore, actors start to materialize in real-world applications – as 
a promising approach to implement large-scale distributed systems. It is 
also worthy noticing that avatars, humans and smart things can cooperate 
as a community that instantiates, contributes to and exploits various 
aspects of collective intelligence. Here, observe that agents can play 
very relevant role in the context of implementing, for example, 
intelligence of smart devices, which interact with each other and with 
humans, by common communication channels and, possibly even, social 
networks. At the same time, software tools that can be used to realize 
4A systems have reached maturity and are surrounded by active user 
communities.
-Actors, as an approach to design and (efficiently) implement 
distributed systems
-Current perspectives on software agents and multi-agent systems
-Design and implementation of assistants
-ChatBot design, implementation and use • Avatars for today and tomorrow
-Theoretical foundations of 4A-based systems
-4A-based simulations (with application to real-world use cases, in 
particular)
-Case studies, applications and experiences with 4A’s (in real-world, in 
particular)

>>Computer Aspects of Numerical Algorithms (CANA)

CANA is open for numerical algorithms which are widely used by 
scientists engaged in various areas. There is a special need of highly 
efficient and easy-to-use scalable tools for solving large scale 
problems. The workshop is devoted to numerical algorithms with the 
particular attention to the latest scientific trends in this area and to 
problems related to implementation of libraries of efficient numerical 
algorithms. The goal of the workshop is meeting of researchers from 
various institutes and exchanging of their experience, and integrations 
of scientific centers.
-Parallel numerical algorithms
-Novel data formats for dense and sparse matrices
-Libraries for numerical computations
-Numerical algorithms testing and benchmarking
-Analysis of rounding errors of numerical algorithms
-Languages, tools and environments for programming numerical algorithms
-Numerical algorithms on coprocesors (GPU, Intel Xeon Phi, etc.)
-Paradigms of programming numerical algorithms
-Contemporary computer architectures
-Heterogeneous numerical algorithms
-Applications of numerical algorithms in science and technology

>>Multimedia Applications and Processing (MMAP)

MMAP is an international venue for recent advances in pervasive 
computers, networks, telecommunications, and information technology, 
along with the proliferation of multimedia mobile devices - such as 
laptops, iPods, Personal Digital Assistants, and smartphones – which 
have stimulated the rapid development of intelligent applications. These 
key technologies by using Virtual Reality, Augmented Reality and 
Computational Intelligence are creating a recent multimedia revolution 
which will have a significant impact across a wide spectrum of consumer, 
business, healthcare, educational and governmental domains. Audio, Image 
and Video Processing.
-Animation, Virtual Reality, 3D and Stereo Imaging
-Big Data Science and Multimedia Systems
-Cloud Computing and Multimedia Applications
-Machine Learning, Fuzzy Systems, Neural Networks and Computational 
Intelligence for Information Retrieval in Multimedia Applications
-Data Mining, Warehousing and Knowledge Extraction
-Multimedia File Systems and Databases: Indexing, Recognition and Retrieval
-Multimedia in Internet and Web Based Systems
-E-Learning, E-Commerce and E-Society Applications
-Human Computer Interaction and Interfaces in Multimedia Applications
-Multimedia in Medical Applications and Computational biology
-Entertainment, Personalized Systems and Games
-Security in Multimedia Applications: Authentication and Watermarking
-Distributed Multimedia Systems
-Network and Operating System Support for Multimedia
-Mobile Network Architecture and Fuzzy Logic Systems
-Intelligent Multimedia Network Applications
-Future Trends in Computing System Technologies and Applications
-Trends in Processing Multimedia Information
-Multimedia Ontology and Perception for Multimedia Users

>>Scalable Computing (WSC)

WSC is devoted to the world of large-scale computing. The most recent 
addition to the mix comes from numerous data streams that materialize 
from exploding number of cheap sensors installed “everywhere”, on the 
one hand, and ability to capture and study events with systematically 
increasing granularity, on the other. To address the needs for scaling 
computational and storage infrastructures, concepts like: edge, fog and 
dew computing emerged. Novel issues in involved in “pushing computing 
away from the center” did not replace open questions that existedin the 
context of grid and cloud computing. Rather, they added new dimensions 
of complexity and resulted in the need of addressing scalability across 
more and more complex ecosystems consisting of individual sensors and 
micro-computers (e.g. Raspberry PI based systems) as well as 
supercomputers available within the Cloud (e.g. Cray computers 
facilitated within the MS Azure Cloud).
-General issues in scalable computing
-Algorithms and programming models for large-scale applications, 
simulations and systems
-Large-scale symbolic, numeric, data-intensive, graph-oriented, 
distributed computations
-Fault-tolerant and consensus techniques for large-scale computing
-Resilient large-scale computing
-Data models for large-scale applications, simulations and systems
-Large-scale distributed databases
-Load-balancing / intelligent resource management in large-scale 
applications, simulations and systems
-Performance analysis, evaluation, optimization and prediction
-Scientific workflow scheduling
-Data visualization
-On-demand computing
-Virtualization supporting computations
-Volunteer computing
-Scaling applications from small-scale to exa-scale (and back)
-Big data real-time computing / analytics
-Economic, business and ROI models for large-scale applications
-Emerging technologies for scalable computing
-Cloud / Fog / Dew computing architectures, models, algorithms and 
applications
-High performance computing in Cloud / Fog / Dew
-Green computing in Cloud / Fog / Dew
-Performance, capacity management and monitoring of Cloud / Fog / Dew 
configuration
-Cloud / Fog / Dew application scalability and availability
-Big Data cloud services
-Architectures for large-scale computations (GPUs, accelerators, quantum 
systems, federated systems, etc.)
-Self* and autonomous computational / storage systems


IMPORTANT DATES

+ Paper submission (strict deadline): 	July 3, 2020, 23:59:59 pm HST
					(there will be no extension)
+ Position paper submission: 		July 17, 2020
+ Author notification: 			August 1, 2020
+ Final paper submission,
	registration and payment: 	August 14, 2020
+ Conference date: 			September 6-9, 2020


SUBMISSION GUIDLINES:

FedCSIS announces two separate calls for papers, with the deadlines for 
submissions about three weeks apart: Call for Regular Papers and Call 
for Position Papers.

Papers submitted within the Call for Regular Papers can be accepted, by 
the event’s Program Committee, in one of the three categories: full 
papers, short papers or communication papers.

Full and short papers constitute Proceedings of the FedCSIS conference – 
they are published electronically in a volume of “Annals of Computer 
Science and Information Systems” (ACSIS) and are submitted for inclusion 
in the IEEE Xplore Digital Library. ACSIS Volumes with Proceedings of 
the FedCSIS conference are submitted for indexation in Web of Science,
SCOPUS, DBLP, Index Copernicus and other indexing services (see, 
Indexation for more details). Communication papers and Position papers 
are published in separate ACSIS volume(s) and they are not submitted to 
the IEEE Xplore DL.

Limited number of Best Papers will be published (free of charge) in 
Information -- Open Access Journal (MDPI)

For paper submission instructions, please visit:
https://www.fedcsis.org/2020/instructions


TRACK CHAIRS:

Woźniak, Marcin, Institute of Mathematics, Silesian University of 
Technology, Poland
Dimov, Ivan, Bulgarian Academy of Sciences, Institute of Information and 
Communication Technologies, Bulgaria



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