Connectionists: IEEE Conference on Games 2019 - Call for Papers

Diego Perez Liebana diego.perez at qmul.ac.uk
Fri Jan 25 12:16:22 EST 2019


Dear all,


The Conference on Games (CoG; http://www.ieee-cog.org/) evolves from the traditional Computational Intelligence and Games (CIG) to bring together leading researchers and practitioners from academia and industry in the field of Games, to discuss recent advances and explore future directions. Games offer a fantastic domain for computational creativity, game design, technology, education, social sciences and, undoubtedly, artificial and computational intelligence. The annual IEEE Conference on Games (IEEE CoG) seeks to share insights and cutting-edge research related to game technologies and design, covering scientific, technical, and engineering aspects of games.



CALL FOR PAPERS


IEEE CoG 2019 will include presentations of peer-reviewed papers, invited talks by high-profile industry and academic leaders, panels, posters and demos. We welcome papers related to all aspects of Games, including, but not limited to, the following broad subject areas:


  *   Computational and Artificial Intelligence in Games: advances in and applications of machine learning, search, reasoning, optimization and other CI/AI methods related to video games, board games, computer games, serious games, mathematical games and other types of games. This includes, but is not limited to, methods for game playing, content generation, player modeling, and game adaptation, as well as game-based testing of AI methods.
  *   Game Technology: papers on engines, frameworks, graphics, sound, networking and animation.
  *   Game Interaction and Player Experience: advances in game interfaces and modeling of player experience and metrics.
  *   Game Design: methods, techniques and studies on video and board game design.
  *   Game Education: usage of games for education, learning and development. This includes game competitions used for teaching and research in education institutions.

Submission types and deadlines. None of the deadlines will be extended:


Full technical papers. Deadline on 24th March 2019
Full papers have an 8 page limit, and should constitute a technical or empirical contribution to scientific, technical, and engineering aspects of games.

Short, competition, vision and demo papers. Deadline on 14th May 2019
Short papers (2-4 pages): describe work in progress, smaller projects that are not yet ready to be published as a full paper, or new progress on projects that have been reported elsewhere. Competition papers (8 pages) describe research related to one of the competitions in the Games community, including the design of new competitions and in particular submissions to existing competitions. Vision papers (8 pages) describe a vision for the future of the Games field or some part of it, are based on extensive research and include a comprehensive bibliography. Standards for competition papers are as high as for other CoG papers, and standards for vision papers are higher. Poster papers (2 pages) describe work in progress and will be presented during a demo session.

Games Industry track. Deadline on 11th June 2019
We welcome talk proposals from the games industry that wish to present their work on the areas covered in this conference, such as games technology and applications of Artificial Intelligence to games. We are interested in presentations about research prototypes, commercial products, indie/mobile/AAA games, AR/VR applications, etc., as well as participation on poster sessions and discussion panels. These talk proposals do not require the submission of a written manuscript to be accepted at the conference. In order to submit a proposal, please contact the general or industry chairs.

SUBMISSIONS

All paper submissions should follow the recommended IEEE conference author guidelines. MS Word and LaTeX templates can be found at: https://www.ieee.org/conferences_events/conferences/publishing/templates.html

All submitted papers will be fully peer-reviewed, and accepted papers will be published in the conference proceedings and on IEEE Xplore. Short papers will be allocated poster presentations and short oral presentations if time and space permits; vision papers will be allocated regular oral presentation slots; competition papers will be allocated short or regular oral presentation. Reviewing standards for competition papers are as high as for regular CoG papers, and standards for vision papers are higher. For the paper submission, authors need to follow this EasyChair link: https://easychair.org/conferences/?conf=cog19

Peer-review is single-blind.



Best wishes,


Diego Pérez Liébana

Lecturer in Computer Games and Artificial Intelligence
School of Electronic Engineering and Computer Science
Queen Mary University of London (UK)
email: diego.perez at qmul.ac.uk<mailto:diego.perez at qmul.ac.uk><mailto:dperez at essex.ac.uk>
web: http://www.diego-perez.net<http://www.diego-perez.net/>

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