Connectionists: relevant dissertation on evolved virtual creatures
Dan Lessin
dlessin at cs.utexas.edu
Sat Jan 17 13:04:42 EST 2015
Hi, everyone.
I'm writing to let you know that my dissertation (along with my
doctorate!) is complete, since it contains some material that may be
relevant to group members' interests.
The title is "Evolved Virtual Creatures as Content: Increasing Behavioral
and Morphological Complexity" (abstract below), and it can be found online
at http://nn.cs.utexas.edu/?lessin:phd14 .
Of course, I would welcome any comments or questions that you might have.
Best wishes for the new year,
Dan Lessin
dles at itu.dk
Abstract:
Throughout history, creature-based content has been a highly valued source
of entertainment. With the introduction of evolved virtual creatures (or
EVCs) by Karl Sims in 1994, a new source of creature content became
available. Despite their immediate appeal, however, EVCs still lag far
behind their natural counterparts: Neither their morphology nor their
behavior is sufficiently complex. This dissertation presents three
contributions to address this problem. First, the ESP system, which
combines a human-designed syllabus with encapsulation and
conflict-resolution mechanisms, is used to approximately double the state
of the art in behavioral complexity for evolved virtual creatures. Second,
an extension to ESP is presented that allows full morphological adaptation
to continue beyond the initial skill. It produces both a greater variety
of solutions and solutions with higher fitness. Third, a muscle-drive
system is demonstrated to embody a significant degree of physical
intelligence. It increases morphological complexity and reduces demands on
the brain, thus freeing resources for more complex behaviors. Together,
these contributions bring evolved virtual creatures, in both action and
form, a significant step closer to matching the entertainment value of
creatures from the real world.
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