Connectionists: GRAships - neuroevolution for agent control
Bobby D. Bryant
bdbryant at cse.unr.edu
Fri Feb 23 04:06:06 EST 2007
I have two Graduate Research Assistantships in the Department of
Computer Science and Engineering at the University of Nevada, Reno, for
work using neuroevolution to create "brains" for autonomous intelligent
agents that operate in the rich environments of videogames and computer
simulators.
The GRAs will pursue methods, applications, analysis, or theory in that
area. Opponent modelling and policy induction from human-generated
examples are of particular interest.
My colleague Sushil Louis has an additional GRAship in his Evolutionary
Computation Systems Laboratory. This GRA will pursue similar topics,
though not necessarily with ANNs.
Students who come to UNR will also have the opportunity to interact
with other professors and students who research computational
intelligence methods for human-computer interaction, robotics, vision,
and security. We are currently bootstrapping additional
interdisciplinary research programs with our colleagues in software
engineering, for the role of CI methods in game engine design, and in
psychology, for formal analysis of the behavior of autonomous
intelligent agents in rich environments.
Application instructions for our graduate program can be found at
http://www.unr.edu/content/programs/gradprograms.asp
The application deadline for the fall semester is April 15. If you
wish to be considered for the university's fellowship competition,
please apply by March 15. Either way, drop me a line when you have
submitted your application so I will know to expect it.
For background on the methods I have been using for agent control, see
the papers available at http://www.cse.unr.edu/~bdbryant/
For more information about the work in Dr. Louis's ECSL, see
http://ecsl.cse.unr.edu/
For the Department of Computer Science and Engineering, see
http://www.cse.unr.edu/
For the University of Nevada at Reno, http://www.unr.edu/
--
Bobby Bryant
Computational Intelligence / Computer Game Engineering
Department of Computer Science & Engineering
University of Nevada, Reno
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