Milliseconds Matter
Wayne Gray
gray at gmu.edu
Mon May 22 18:31:56 EDT 2000
New paper. Just accepted for publication.
Can be downloaded from:
http://hfac.gmu.edu/~mm
Gray, W. D., & Boehm-Davis, D. A. (in press). Milliseconds Matter: An
introduction to microstrategies and to their use in describing and
predicting interactive behavior. Journal of Experiment Psychology:
Applied.
ABSTRACT
Interactive behavior is constrained by the design of the artifacts
available (such as a mouse and button) as well as by the ways in
which elementary cognitive, perceptual, and motor operations can be
combined. Any two basic activities, for example (a) moving to and (b)
clicking on a button, can be combined to yield a limited number of
microstrategies. The results of an experimental study suggest that
alternative microstrategies can be deployed that shave milliseconds
from routine interactive behavior. Data from a usability study are
used to explore the potential of microstrategies for (a) bracketing
the range of individual performance (b) profiling individual
differences, and (c) diagnosing mismatches between expected and
obtained performance. These two studies support the arguments that
the microstrategies deployed can be sensitive to small features of an
interface and that task analyses at the millisecond level can inform
design.
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Wayne D. Gray, Program Director
HUMAN FACTORS & APPLIED COGNITIVE PROGRAM
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George Mason University FAX: +1 (703) 993-1330
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