<div dir="ltr"><div class="gmail_quote"><div dir="ltr"><div class="gmail_quote"><div dir="ltr"><div class="gmail_quote"><div dir="ltr" class="gmail_attr">*** apologies for cross-postings *** <br></div><div dir="ltr"><div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">We are pleased to announce the<b> <a href="https://www.cvg2023.institutedigitalgames.com/" target="_blank">"Computer Vision for Games and Games for Computer Vision (CVG)" workshop</a></b>, to be held on November 23, 2023, as part of the <b><a href="https://bmvc2023.org/" target="_blank">British Machine Vision Conference (BMVC)</a></b> in Aberdeen, UK. We invite you to participate in this workshop and contribute to bridging the gaps between computer vision research and games engineering.<br></div><div dir="ltr"><br><b><font size="4">Overview:</font></b><br><blockquote style="margin:0px 0px 0px 40px;border:none;padding:0px">The CVG workshop aims to foster collaboration and knowledge exchange between the computer vision and games research communities, which have traditionally operated independently. The symbiotic relationship between video games and computer vision has been significant, with virtual worlds serving as valuable sources of training data and testbeds for computer vision models. Moreover, computer vision advancements have revolutionized the creation and possibilities within artificial game worlds. However, several research questions and technical challenges still remain unaddressed in both fields.</blockquote><br><b><font size="4">Tracks:</font></b><br><blockquote style="margin:0px 0px 0px 40px;border:none;padding:0px">We are accepting research papers for two main tracks in this workshop:</blockquote><blockquote style="margin:0 0 0 40px;border:none;padding:0px"><br></blockquote><blockquote style="margin:0px 0px 0px 40px;border:none;padding:0px"><b>1) Computer Vision for Games:</b></blockquote><ul><li style="margin-left:15px">CV applications for game-playing, game testing, and player modeling.</li><li style="margin-left:15px">Data-driven CV techniques to enhance game graphics, animations, level design, and procedural content generation.</li><li style="margin-left:15px">Human-Computer Interaction (HCI) through visual interfaces, including gestures, posture, gaze, etc.</li><li style="margin-left:15px">Extended reality games (AR/VR/MR).</li><li style="margin-left:15px">Synthetic data and media generation based on users' emotions, behavior, etc.</li><li style="margin-left:15px">Enhancing real-time applicability of vision models integrated within games and game engines.</li></ul><blockquote style="margin:0 0 0 40px;border:none;padding:0px"><br></blockquote><blockquote style="margin:0px 0px 0px 40px;border:none;padding:0px"><div><b>2) Games for Computer Vision:</b></div></blockquote><div><ul><li style="margin-left:15px">Game worlds aiding data augmentation techniques.</li><li style="margin-left:15px">Creation of rich game-based labeled datasets for object detection, segmentation, depth estimation, and flow estimation.</li><li style="margin-left:15px">Ethics of game-based data collection and inference.</li><li style="margin-left:15px">Forward modeling in and for games.</li><li style="margin-left:15px">Generalization and robustness in vision models leveraging commercial games.</li><li style="margin-left:15px">Unsupervised pre-training of image/video representations and world transition models from gameplay data.</li></ul><div><br><b><font size="4">Submission Guidelines:</font></b><br></div></div><blockquote style="margin:0px 0px 0px 40px;border:none;padding:0px"><div><div>Papers should follow the BMVC 2023 camera ready format and be a maximum of 9 pages (excluding references). The review process is double-blind, emphasizing novel contributions. Please submit your papers via the <a href="https://cmt3.research.microsoft.com/CVG2023" target="_blank">Conference Management Toolkit (CMT)</a> by the submission deadline of August 28, 2023 (AOE). Accepted authors will be notified by September 18, 2023, and the camera-ready version will be due by October 1, 2023.</div></div></blockquote><div><div><br></div></div><blockquote style="margin:0px 0px 0px 40px;border:none;padding:0px"><div><div><b>Workshop Details:</b></div></div><div><div><b>Date:</b> November 23, 2023</div></div><div><div><b>Location</b>: Aberdeen, UK</div></div><div><div><b>Queries:</b> <a href="mailto:cvgworkshop@gmail.com" target="_blank">cvgworkshop@gmail.com</a></div></div></blockquote><div><div><br></div></div><blockquote style="margin:0px 0px 0px 40px;border:none;padding:0px"><div><div><b>Important Dates:</b></div></div><div><div><b>Submission Deadline:</b> August 28, 2023 (AOE)</div></div><div><div><b>Author Notification:</b> September 18, 2023</div></div><div><div><b>Camera Ready:</b> October 1, 2023</div></div></blockquote><div><div><br></div><div><b><font size="4">Organizing Committee:</font></b><br></div><div><ul><li style="margin-left:15px"><a href="https://scholar.google.com/citations?user=UVd3SBYAAAAJ&hl=en&oi=ao" target="_blank">Chintan Trivedi</a> (University of Malta)</li><li style="margin-left:15px"><a href="http://guzdial.com/" target="_blank">Matthew Guzdial</a> (University of Alberta)<br></li><li style="margin-left:15px"><a href="https://www.um.edu.mt/profile/konstantinosmakantasis" target="_blank">Konstantinos Makantasis</a> (University of Malta)<br></li><li style="margin-left:15px"><a href="https://www.microsoft.com/en-us/research/people/t-timpearce/" target="_blank">Tim Pearce</a> (Microsoft Research)<br></li><li style="margin-left:15px"><a href="https://rraileanu.github.io/" target="_blank">Roberta Raileanu</a> (Meta AI)<br></li><li style="margin-left:15px"><a href="https://www.crunchbase.com/person/marguerite-decourcelle" target="_blank">Marguerite deCourcelle</a> (Blockade Games)<br></li><li style="margin-left:15px"><a href="http://disi.unitn.it/~sebe/" target="_blank">Nicu Sebe</a> (University of Trento)<br></li><li style="margin-left:15px"><a href="http://julian.togelius.com/" target="_blank">Julian Togelius</a> (New York University, <a href="http://modl.ai" target="_blank">modl.ai</a>)<br></li><li style="margin-left:15px"><a href="https://yannakakis.net/" target="_blank">Georgios N. Yannakakis</a> (University of Malta, <a href="http://modl.ai" target="_blank">modl.ai</a>)<br></li></ul></div><div><br></div></div></div></div></div><span class="gmail_signature_prefix">-- </span><br><div dir="ltr" class="gmail_signature" data-smartmail="gmail_signature"><div dir="ltr"><span><br><div dir="ltr" style="margin-left:0pt" align="left"><table style="border:none;border-collapse:collapse"><colgroup><col width="195"><col width="328"></colgroup><tbody><tr style="height:129.75pt"><td style="vertical-align:top;padding:5pt 5pt 5pt 5pt;overflow:hidden"><p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt"><a href="https://www.um.edu.mt/" target="_blank"><span style="font-size:11pt;font-family:Arial;color:rgb(17,85,204);background-color:transparent;vertical-align:baseline;white-space:pre-wrap"><span style="border:none;display:inline-block;overflow:hidden;width:165px;height:59px"><img src="https://lh4.googleusercontent.com/W4J-SpEWanczlhaQDPEeP559VNJByCasMXgtcBh7ERcjsVYnSIPyZApaXhYZZMy8HzmIdbzDZo5-J45WfAgUnuax0Y1P1LS-A0BYwp-TRkXI2KtGPo52rsqq4ecSsHmRBS1Xdqp8" width="165" height="59" style="margin-left:0px;margin-top:0px"></span></span></a></p><br><br><br></td><td style="vertical-align:top;padding:5.669291338582678pt 5.669291338582678pt 5.669291338582678pt 5.669291338582678pt;overflow:hidden"><p dir="ltr" style="line-height:1.2;margin-top:0pt;margin-bottom:0pt"><span style="font-size:9.5pt;font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:700;vertical-align:baseline;white-space:pre-wrap">Georgios N. Yannakakis | Professor</span></p><p style="color:rgb(0,0,0);font-family:inherit;font-style:inherit;font-weight:inherit;margin:0px;padding:0px;border:0px;outline:0px;font-size:10px;vertical-align:baseline;line-height:10px"><span style="margin:0px;padding:0px;border:0px;outline:0px;font-weight:700;font-style:inherit;font-family:inherit;vertical-align:baseline"><br></span></p><p style="color:rgb(0,0,0);font-family:inherit;font-style:inherit;font-weight:inherit;margin:0px;padding:0px;border:0px;outline:0px;font-size:10px;vertical-align:baseline;line-height:10px"><span style="margin:0px;padding:0px;border:0px;outline:0px;font-weight:700;font-style:inherit;font-family:inherit;vertical-align:baseline">Director | Editor in Chief, IEEE Trans. on Games</span></p><p style="color:rgb(0,0,0);font-family:inherit;font-size:14px;font-style:inherit;font-weight:inherit;margin:0px;padding:0px;border:0px;outline:0px;vertical-align:baseline;line-height:14px"><span style="margin:0px;padding:0px;border:0px;outline:0px;font-weight:inherit;font-style:inherit;font-size:10px;font-family:inherit;vertical-align:baseline;color:rgb(102,102,102);background-color:transparent">Institute of Digital Games </span><span style="margin:0px;padding:0px;border:0px;outline:0px;font-weight:inherit;font-style:inherit;font-family:inherit;vertical-align:baseline;color:rgb(102,102,102)"><br></span><span style="margin:0px;padding:0px;border:0px;outline:0px;font-weight:inherit;font-style:inherit;font-size:10px;font-family:inherit;vertical-align:baseline;color:rgb(102,102,102);background-color:transparent;line-height:10px">20 Triq L-Esperanto</span></p><p style="color:rgb(0,0,0);font-family:inherit;font-size:14px;font-style:inherit;font-weight:inherit;margin:0px;padding:0px;border:0px;outline:0px;vertical-align:baseline;line-height:18.2px"><span style="margin:0px;padding:0px;border:0px;outline:0px;font-weight:inherit;font-style:inherit;font-size:10px;font-family:inherit;vertical-align:baseline;color:rgb(102,102,102);background-color:transparent">+356</span> <span style="margin:0px;padding:0px;border:0px;outline:0px;font-weight:inherit;font-style:inherit;font-size:10px;font-family:inh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