Connectionists: Computer Vision for Games and Games for Computer Vision (CVG) workshop @ BMVC 2023

Georgios N Yannakakis georgios.yannakakis at um.edu.mt
Wed Jun 14 05:50:24 EDT 2023


*** apologies for cross-postings ***

We are pleased to announce the* "Computer Vision for Games and Games for
Computer Vision (CVG)" workshop
<https://www.cvg2023.institutedigitalgames.com/>*, to be held on November
23, 2023, as part of the *British Machine Vision Conference (BMVC)
<https://bmvc2023.org/>* in Aberdeen, UK. We invite you to participate in
this workshop and contribute to bridging the gaps between computer vision
research and games engineering.

*Overview:*

The CVG workshop aims to foster collaboration and knowledge exchange
between the computer vision and games research communities, which have
traditionally operated independently. The symbiotic relationship between
video games and computer vision has been significant, with virtual worlds
serving as valuable sources of training data and testbeds for computer
vision models. Moreover, computer vision advancements have revolutionized
the creation and possibilities within artificial game worlds. However,
several research questions and technical challenges still remain
unaddressed in both fields.


*Tracks:*

We are accepting research papers for two main tracks in this workshop:


*1) Computer Vision for Games:*


   - CV applications for game-playing, game testing, and player modeling.
   - Data-driven CV techniques to enhance game graphics, animations, level
   design, and procedural content generation.
   - Human-Computer Interaction (HCI) through visual interfaces, including
   gestures, posture, gaze, etc.
   - Extended reality games (AR/VR/MR).
   - Synthetic data and media generation based on users' emotions,
   behavior, etc.
   - Enhancing real-time applicability of vision models integrated within
   games and game engines.


*2) Games for Computer Vision:*


   - Game worlds aiding data augmentation techniques.
   - Creation of rich game-based labeled datasets for object detection,
   segmentation, depth estimation, and flow estimation.
   - Ethics of game-based data collection and inference.
   - Forward modeling in and for games.
   - Generalization and robustness in vision models leveraging commercial
   games.
   - Unsupervised pre-training of image/video representations and world
   transition models from gameplay data.


*Submission Guidelines:*

Papers should follow the BMVC 2023 camera ready format and be a maximum of
9 pages (excluding references). The review process is double-blind,
emphasizing novel contributions. Please submit your papers via the Conference
Management Toolkit (CMT) <https://cmt3.research.microsoft.com/CVG2023> by
the submission deadline of August 28, 2023 (AOE). Accepted authors will be
notified by September 18, 2023, and the camera-ready version will be due by
October 1, 2023.


*Workshop Details:*
*Date:* November 23, 2023
*Location*: Aberdeen, UK
*Queries:* cvgworkshop at gmail.com


*Important Dates:*
*Submission Deadline:* August 28, 2023 (AOE)
*Author Notification:* September 18, 2023
*Camera Ready:* October 1, 2023


*Organizing Committee:*

   - Chintan Trivedi
   <https://scholar.google.com/citations?user=UVd3SBYAAAAJ&hl=en&oi=ao>
   (University of Malta)
   - Matthew Guzdial <http://guzdial.com/> (University of Alberta)
   - Konstantinos Makantasis
   <https://www.um.edu.mt/profile/konstantinosmakantasis> (University of
   Malta)
   - Tim Pearce
   <https://www.microsoft.com/en-us/research/people/t-timpearce/>
   (Microsoft Research)
   - Roberta Raileanu <https://rraileanu.github.io/> (Meta AI)
   - Marguerite deCourcelle
   <https://www.crunchbase.com/person/marguerite-decourcelle> (Blockade
   Games)
   - Nicu Sebe <http://disi.unitn.it/~sebe/> (University of Trento)
   - Julian Togelius <http://julian.togelius.com/> (New York University,
   modl.ai)
   - Georgios N. Yannakakis <https://yannakakis.net/> (University of Malta,
   modl.ai)


Join us in exploring the exciting possibilities that arise from the
convergence of computer vision and games engineering. We look forward to
your submissions and to engaging in stimulating discussions at the CVG
workshop.

CVG Workshop Organizing Committee

-- 

<https://www.um.edu.mt/>




Georgios N. Yannakakis | Professor


Director | Editor in Chief, IEEE Trans. on Games

Institute of Digital Games
20 Triq L-Esperanto

+356 2340 3510

<https://twitter.com/yannakakis>
<https://www.linkedin.com/in/georgios-n-yannakakis-67a5b05/>
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